Level 1
ST 4 PE 6 EN 6 CH 1 IN 9 AG 6 LK 8
Speech, Lockpick, and Sneak
Bobblehead (Medicine)
Level 2
Sneak +2 (40), Lockpick +2 (40), Speech +2 (25), Explosives +7 (25), Medicine +6 (40)
Thief
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Speech)
Rad Regeneration
Level 3
Small Guns +1 (30), Speech +19 (55)
Thief
Wired Reflexes
Level 4
Speech +15 (70), Repair +3 (40), Science +2 (39)
Educated
Level 5
Sneak +4 (55), Lockpick +9 (70), Explosives +2 (28), Science +1 (40), Medicine +7 (50)
Thief
Level 6
Sneak +2 (57), Energy Weapons +1 (20), Unarmed +1 (20), Explosives +2 (30), Barter +11 (20), Melee Weapons +5 (20), Big Guns +1 (20)
Toughness
Level 7
Sneak +13 (70), Small Guns +10 (40)
Bloody Mess
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Level 8
Energy Weapons +10 (30), Unarmed +3 (33), Barter +10 (40)
Commando
Ant Might
Barkskin
Hematophage
Level 9
Energy Weapons +10 (40), Unarmed +5 (38), Melee Weapons +8 (40)
Strong Back
Covert Ops
Power Armor Training
Level 10
Small Guns +7 (50), Repair +9 (49), Science +7 (50)
Finesse
Level 11
Small Guns +5 (55), Lockpick +2 (75), Repair +6 (55), Explosives +10 (50)
Daddy's Boy/Girl
Level 12
Small Guns +5 (60), Repair +18 (73)
Silent Running
Superior Defender
Ghoul Ecology
Punga Power!
Level 13
Energy Weapons +10 (50), Repair +7 (80), Explosives +6 (56)
Daddy's Boy/Girl
Level 14
Unarmed +12 (50), Explosives +1 (57), Barter +10 (50)
Cyborg
Bobblehead (Energy Weapons)
Level 15
Energy Weapons +10 (80), Explosives +3 (60), Science +5 (70), Medicine +5 (70)
Daddy's Boy/Girl
Auto Expert
Booster Shot
Pitt Fighter
Level 16
Unarmed +3 (53), Melee Weapons +20 (60)
Better Criticals
Level 17
Unarmed +7 (60), Barter +10 (60), Science +5 (75), Medicine +1 (71)
Action Boy/Girl
Level 18
Science +10 (85), Medicine +13 (84)
Size Matters
Level 19
Small Guns +7 (67), Repair +5 (85), Barter +10 (70), Medicine +1 (85)
Size Matters
Level 20
Small Guns +3 (70), Explosives +10 (70), Melee Weapons +10 (70)
Grim Reaper's Sprint
Xenotech Expert
Level 21
Small Guns +15 (85), Science +5 (90), Medicine +3 (88)
Size Matters
Level 22
Lockpick +5 (80), Unarmed +3 (63), Explosives +5 (75), Melee Weapons +10 (80)
Life Giver
Level 23
Small Guns +5 (90), Lockpick +6 (86), Repair +5 (90), Melee Weapons +5 (85), Medicine +2 (90)
Sniper
Level 24
Unarmed +13 (76), Explosives +5 (80), Big Guns +5 (80)
Robotics Expert
Level 25
Energy Weapons +10 (90), Lockpick +4 (90), Explosives +5 (85), Big Guns +4 (84)
Entomologist
Level 26
Unarmed +14 (90), Melee Weapons +3 (88), Big Guns +6 (90)
Intense Training (AG)
Level 27
Repair +5 (95), Explosives +5 (90), Barter +3 (73), Science +5 (95), Medicine +5 (95)
Nerves of Steel
Level 28
Sneak +2 (94), Small Guns +2 (94), Speech +10 (80), Barter +7 (80), Melee Weapons +2 (90)
Warmonger
Level 29
Sneak +1 (95), Small Guns +1 (95), Lockpick +1 (91), Speech +5 (85), Explosives +5 (95), Barter +5 (85), Melee Weapons +5 (95)
Ninja
Level 30
Energy Weapons +4 (100), Lockpick +2 (99), Unarmed +2 (98), Repair +4 (99), Science +4 (99), Medicine +3 (98), Big Guns +4 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Big Book of Science => Science +1 (100)
Dean's Electronics => Repair +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (99)
D.C. Journal of Internal Medicine => Medicine +1 (100)