Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Covert Ops
Cyborg
Daddy's Boy/Girl (3)
Educated
Entomologist
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training
Life Giver
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Robotics Expert
Silent Running
Size Matters (3)
Sniper
Strong Back
Superior Defender
Thief (3)
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 4 PE 6 EN 6 CH 1 IN 9 AG 6 LK 8
Speech, Lockpick, and Sneak
Bobblehead (Medicine)
Level 2
Sneak +2 (40), Lockpick +2 (40), Speech +2 (25), Explosives +7 (25), Medicine +6 (40)
Thief
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Speech)
Rad Regeneration
Level 3
Small Guns +1 (30), Speech +19 (55)
Thief
Wired Reflexes
Level 4
Speech +15 (70), Repair +3 (40), Science +2 (39)
Educated
Level 5
Sneak +4 (55), Lockpick +9 (70), Explosives +2 (28), Science +1 (40), Medicine +7 (50)
Thief
Level 6
Sneak +2 (57), Energy Weapons +1 (20), Unarmed +1 (20), Explosives +2 (30), Barter +11 (20), Melee Weapons +5 (20), Big Guns +1 (20)
Toughness
Level 7
Sneak +13 (70), Small Guns +10 (40)
Bloody Mess
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Level 8
Energy Weapons +10 (30), Unarmed +3 (33), Barter +10 (40)
Commando
Ant Might
Barkskin
Hematophage
Level 9
Energy Weapons +10 (40), Unarmed +5 (38), Melee Weapons +8 (40)
Strong Back
Covert Ops
Power Armor Training
Level 10
Small Guns +7 (50), Repair +9 (49), Science +7 (50)
Finesse
Level 11
Small Guns +5 (55), Lockpick +2 (75), Repair +6 (55), Explosives +10 (50)
Daddy's Boy/Girl
Level 12
Small Guns +5 (60), Repair +18 (73)
Silent Running
Superior Defender
Ghoul Ecology
Punga Power!
Level 13
Energy Weapons +10 (50), Repair +7 (80), Explosives +6 (56)
Daddy's Boy/Girl
Level 14
Unarmed +12 (50), Explosives +1 (57), Barter +10 (50)
Cyborg
Bobblehead (Energy Weapons)
Level 15
Energy Weapons +10 (80), Explosives +3 (60), Science +5 (70), Medicine +5 (70)
Daddy's Boy/Girl
Auto Expert
Booster Shot
Pitt Fighter
Level 16
Unarmed +3 (53), Melee Weapons +20 (60)
Better Criticals
Level 17
Unarmed +7 (60), Barter +10 (60), Science +5 (75), Medicine +1 (71)
Action Boy/Girl
Level 18
Science +10 (85), Medicine +13 (84)
Size Matters
Level 19
Small Guns +7 (67), Repair +5 (85), Barter +10 (70), Medicine +1 (85)
Size Matters
Level 20
Small Guns +3 (70), Explosives +10 (70), Melee Weapons +10 (70)
Grim Reaper's Sprint
Xenotech Expert
Level 21
Small Guns +15 (85), Science +5 (90), Medicine +3 (88)
Size Matters
Level 22
Lockpick +5 (80), Unarmed +3 (63), Explosives +5 (75), Melee Weapons +10 (80)
Life Giver
Level 23
Small Guns +5 (90), Lockpick +6 (86), Repair +5 (90), Melee Weapons +5 (85), Medicine +2 (90)
Sniper
Level 24
Unarmed +13 (76), Explosives +5 (80), Big Guns +5 (80)
Robotics Expert
Level 25
Energy Weapons +10 (90), Lockpick +4 (90), Explosives +5 (85), Big Guns +4 (84)
Entomologist
Level 26
Unarmed +14 (90), Melee Weapons +3 (88), Big Guns +6 (90)
Intense Training (AG)
Level 27
Repair +5 (95), Explosives +5 (90), Barter +3 (73), Science +5 (95), Medicine +5 (95)
Nerves of Steel
Level 28
Sneak +2 (94), Small Guns +2 (94), Speech +10 (80), Barter +7 (80), Melee Weapons +2 (90)
Warmonger
Level 29
Sneak +1 (95), Small Guns +1 (95), Lockpick +1 (91), Speech +5 (85), Explosives +5 (95), Barter +5 (85), Melee Weapons +5 (95)
Ninja
Level 30
Energy Weapons +4 (100), Lockpick +2 (99), Unarmed +2 (98), Repair +4 (99), Science +4 (99), Medicine +3 (98), Big Guns +4 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Big Book of Science => Science +1 (100)
Dean's Electronics => Repair +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (99)
D.C. Journal of Internal Medicine => Medicine +1 (100)
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