Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
10
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
9%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Booster Shot
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl (3)
Dream Crusher
Educated
Ghoul Ecology
Hematophage
Here and Now
Intense Training (5)
No Weaknesses
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Quantum Chemist
Rad Regeneration
Scoundrel (2)
Silent Running
Size Matters (3)
Strong Back
Superior Defender
Swift Learner (2)
Tag!
Thief
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 8 PE 5 EN 5 CH 7 IN 9 AG 5 LK 1
Small Guns, Energy Weapons, and Speech
Covert Ops
Power Armor Training
Level 2
Small Guns +1 (32), Energy Weapons +2 (30), Lockpick +4 (20), Explosives +2 (15), Barter +3 (20), Big Guns +7 (20)
Swift Learner
Level 3
Sneak +2 (15), Small Guns +3 (35), Unarmed +2 (15), Speech +2 (34), Repair +4 (27), Science +1 (27), Melee Weapons +1 (20), Medicine +4 (27)
Intense Training (IN)
Bobblehead (Energy Weapons)
Nikola Tesla and You => Energy Weapons +1 (41)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (21)
Level 4
Energy Weapons +4 (45), Speech +1 (35), Repair +3 (30), Explosives +2 (17), Science +3 (30), Medicine +3 (30), Big Guns +4 (25)
Educated
Bobblehead (Small Guns)
Xenotech Expert
Level 5
Small Guns +5 (50), Unarmed +5 (20), Speech +5 (45), Explosives +3 (20), Barter +5 (30)
Scoundrel
Chinese Army: Special Ops Training Manual => Sneak +1 (16)
D.C. Journal of Internal Medicine => Medicine +1 (31)
Duck and Cover! => Explosives +1 (21)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Barter)
Bobblehead (Luck)
Bobblehead (Melee Weapons)
Hematophage
Level 6
Sneak +4 (20), Lockpick +2 (22), Unarmed +3 (25), Explosives +4 (25), Melee Weapons +3 (37), Medicine +4 (35), Big Guns +3 (30)
Intense Training (ST)
Bobblehead (Speech)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Agility)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Unarmed)
Big Book of Science => Science +1 (41)
Duck and Cover! => Explosives +1 (38)
Tales of a Junktown Jerky Vendor => Barter +1 (43)
Wired Reflexes
Level 7
Energy Weapons +3 (50), Lockpick +6 (40), Explosives +2 (40), Barter +2 (45), Science +2 (43), Melee Weapons +3 (40), Big Guns +5 (45)
Swift Learner
Rad Regeneration
Level 8
Sneak +3 (35), Small Guns +3 (55), Speech +3 (60), Science +7 (50), Melee Weapons +5 (45), Big Guns +2 (62)
Size Matters
Level 9
Sneak +5 (40), Small Guns +5 (60), Medicine +5 (50), Big Guns +8 (70)
Intense Training (CH)
Level 10
Small Guns +5 (65), Energy Weapons +5 (55), Unarmed +5 (40), Speech +6 (70), Explosives +1 (41), Barter +1 (50)
Intense Training (CH)
Superior Defender
Ant Sight
Dream Crusher
Level 11
Small Guns +5 (70), Energy Weapons +3 (62), Lockpick +3 (47), Speech +5 (75), Explosives +7 (52)
Intense Training (PE)
Barkskin
Pitt Fighter
Level 12
Energy Weapons +3 (65), Lockpick +3 (50), Explosives +3 (55), Barter +5 (55), Science +9 (59)
Comprehension
Tumblers Today => Lockpick +2 (52)
Level 13
Lockpick +3 (55), Speech +5 (80), Barter +5 (60), Science +1 (60), Melee Weapons +4 (49), Big Guns +5 (90)
Size Matters
Auto Expert
Booster Shot
Ghoul Ecology
Punga Power!
Level 14
Sneak +5 (45), Small Guns +5 (75), Energy Weapons +2 (67), Speech +10 (90), Melee Weapons +1 (50)
Here and Now
Level 15
Sneak +5 (50), Small Guns +5 (80), Energy Weapons +3 (70), Lockpick +5 (60), Explosives +5 (60)
Strong Back
Level 16
Speech +10 (100), Barter +10 (70), Medicine +3 (53)
Size Matters
Level 17
Unarmed +11 (51), Repair +10 (65), Medicine +2 (55)
Tag! (Repair)
Level 18
Unarmed +9 (60), Repair +5 (70), Barter +4 (74), Medicine +5 (60)
Silent Running
Level 19
Sneak +5 (65), Energy Weapons +2 (72), Unarmed +5 (65), Barter +1 (80), Science +5 (65), Medicine +5 (65)
Scoundrel
Level 20
Sneak +5 (70), Energy Weapons +3 (75), Barter +10 (90), Science +5 (70)
Action Boy/Girl
Level 21
Energy Weapons +5 (90), Unarmed +5 (70), Barter +8 (98), Medicine +5 (70)
Cyborg
Level 22
Small Guns +11 (91), Energy Weapons +10 (100), Barter +2 (100)
Quantum Chemist
Level 23
Sneak +10 (80), Small Guns +9 (100), Explosives +4 (64)
Puppies!
Level 24
Sneak +10 (95), Explosives +6 (70), Melee Weapons +7 (57)
Thief
Level 25
Sneak +5 (100), Lockpick +5 (70), Explosives +5 (75), Melee Weapons +3 (60), Medicine +5 (75)
Toughness
Level 26
Lockpick +10 (82), Repair +3 (75), Explosives +5 (82), Medicine +5 (82)
No Weaknesses
Level 27
Lockpick +3 (85), Unarmed +3 (75), Explosives +3 (85), Science +3 (80), Melee Weapons +8 (70), Medicine +3 (90)
Daddy's Boy/Girl
Level 28
Lockpick +5 (90), Unarmed +3 (78), Repair +5 (80), Explosives +5 (90), Melee Weapons +5 (75)
Daddy's Boy/Girl
Level 29
Lockpick +1 (91), Unarmed +2 (80), Repair +15 (95), Explosives +5 (95)
Daddy's Boy/Girl
Level 30
Lockpick +4 (99), Repair +5 (100), Science +10 (100), Melee Weapons +4 (81)
Almost Perfect
Paradise Lost => Speech +2 (100)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (100)
Grognak the Barbarian => Melee Weapons +2 (83)
Grognak the Barbarian => Melee Weapons +2 (85)
Grognak the Barbarian => Melee Weapons +2 (87)
Pugilism Illustrated => Unarmed +2 (90)
Grognak the Barbarian => Melee Weapons +2 (89)
Grognak the Barbarian => Melee Weapons +2 (91)
Pugilism Illustrated => Unarmed +2 (92)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
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