Level 1
ST 9 PE 1 EN 9 CH 1 IN 9 AG 9 LK 2
Lockpick, Small Guns, and Speech
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Unarmed)
Bobblehead (Medicine)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Melee Weapons)
Level 2
Energy Weapons +7 (25), Explosives +6 (24), Barter +7 (25)
Intense Training (LK)
Level 3
Energy Weapons +5 (30), Explosives +6 (30), Barter +9 (34)
Lady Killer/Black Widow
Level 4
Sneak +1 (35), Energy Weapons +5 (35), Lockpick +2 (35), Speech +1 (34), Repair +1 (35), Explosives +5 (35), Barter +1 (35), Science +1 (35), Melee Weapons +1 (35), Medicine +1 (35), Big Guns +1 (35)
Educated
Level 5
Sneak +2 (37), Energy Weapons +1 (36), Lockpick +2 (37), Unarmed +3 (37), Speech +3 (37), Repair +2 (37), Explosives +2 (37), Barter +1 (36), Science +2 (37), Melee Weapons +2 (37), Medicine +2 (37), Big Guns +1 (36)
Comprehension
Level 6
Small Guns +1 (50), Energy Weapons +4 (40), Lockpick +3 (40), Explosives +3 (40), Barter +4 (40), Melee Weapons +1 (38), Medicine +3 (40), Big Guns +4 (40)
Toughness
Level 7
Sneak +3 (40), Unarmed +9 (46), Speech +3 (40), Repair +3 (40), Science +3 (40), Melee Weapons +2 (40)
Bloody Mess
Wired Reflexes
Rad Regeneration
Power Armor Training
Level 8
Sneak +9 (49), Unarmed +4 (50), Speech +10 (50)
Strong Back
Level 9
Sneak +11 (60), Energy Weapons +2 (42), Lockpick +1 (41), Repair +1 (41), Explosives +1 (41), Barter +2 (42), Science +1 (41), Melee Weapons +1 (41), Medicine +1 (41), Big Guns +2 (42)
Commando
Level 10
Energy Weapons +3 (45), Lockpick +4 (45), Repair +2 (43), Explosives +4 (45), Barter +3 (45), Science +2 (43), Melee Weapons +1 (42), Medicine +1 (42), Big Guns +3 (45)
Mister Sandman
Level 11
Repair +7 (50), Science +7 (50), Melee Weapons +6 (48), Medicine +3 (45)
Finesse
Level 12
Lockpick +1 (46), Explosives +15 (60), Melee Weapons +2 (50), Medicine +5 (50)
Silent Running
Level 13
Energy Weapons +3 (50), Lockpick +2 (50), Barter +10 (55), Big Guns +8 (53)
Intense Training (PE)
Level 14
Small Guns +5 (55), Lockpick +3 (55), Unarmed +5 (55), Speech +5 (55), Science +5 (55)
Intense Training (PE)
Level 15
Small Guns +5 (60), Energy Weapons +3 (57), Unarmed +5 (60), Speech +5 (60), Science +5 (60)
Intense Training (PE)
Level 16
Repair +9 (59), Melee Weapons +9 (59), Medicine +5 (55)
Intense Training (PE)
Level 17
Energy Weapons +1 (61), Lockpick +1 (61), Repair +1 (61), Barter +6 (62), Melee Weapons +1 (61), Medicine +5 (61), Big Guns +8 (62)
Intense Training (LK)
Level 18
Small Guns +4 (65), Energy Weapons +1 (62), Lockpick +1 (62), Unarmed +4 (65), Speech +4 (65), Repair +1 (62), Barter +2 (64), Science +4 (65), Melee Weapons +1 (62), Medicine +1 (62)
Intense Training (LK)
Level 19
Energy Weapons +3 (65), Lockpick +3 (65), Repair +3 (65), Explosives +1 (70), Barter +4 (68), Melee Weapons +3 (65), Medicine +3 (65), Big Guns +3 (65)
Better Criticals
Level 20
Sneak +9 (80), Melee Weapons +14 (79)
Explorer
Level 21
Energy Weapons +5 (70), Lockpick +5 (70), Barter +2 (70), Melee Weapons +1 (80), Medicine +5 (70), Big Guns +5 (70)
Ninja
Level 22
Small Guns +5 (70), Unarmed +5 (70), Speech +5 (70), Repair +3 (68), Science +5 (70)
Puppies!
Level 23
Unarmed +1 (71), Repair +2 (70), Barter +10 (80), Medicine +10 (80)
Grim Reaper's Sprint
Level 24
Energy Weapons +10 (80), Unarmed +3 (74), Big Guns +10 (80)
Sniper
Level 25
Lockpick +10 (80), Unarmed +3 (77), Explosives +10 (80)
Pyromaniac
Level 26
Unarmed +3 (80), Repair +10 (80), Science +10 (80)
Cyborg
Level 27
Small Guns +10 (80), Speech +10 (80), Barter +3 (83)
Action Boy/Girl
Level 28
Sneak +2 (82), Small Guns +2 (82), Lockpick +2 (82), Unarmed +2 (82), Speech +2 (82), Repair +2 (82), Explosives +2 (82), Science +2 (82), Melee Weapons +2 (82), Medicine +2 (82), Big Guns +3 (83)
Mysterious Stranger
Level 29
Sneak +2 (84), Small Guns +2 (84), Lockpick +2 (84), Unarmed +2 (84), Speech +2 (84), Repair +2 (84), Explosives +2 (84), Barter +2 (85), Science +2 (84), Melee Weapons +2 (84), Medicine +2 (84), Big Guns +1 (84)
Fast Metabolism
Level 30
Sneak +1 (87), Energy Weapons +2 (100), Lockpick +6 (98), Science +14 (100)
Almost Perfect
Ant Sight
Pitt Fighter
Ghoul Ecology
Barkskin
Hematophage
Booster Shot
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)