Level 1
ST 6 PE 5 EN 6 CH 4 IN 9 AG 5 LK 5
Explosives, Repair, and Speech
Level 2
Lockpick +3 (18), Speech +12 (40), Repair +2 (40), Science +2 (25)
Swift Learner
Bobblehead (Intelligence)
Level 3
Lockpick +9 (27), Repair +3 (45), Science +8 (35)
Intense Training (EN)
Level 4
Lockpick +13 (40), Medicine +7 (32)
Educated
Level 5
Sneak +10 (25), Science +5 (40), Medicine +8 (40)
Child at Heart
Level 6
Sneak +15 (40), Explosives +8 (38)
Comprehension
Level 7
Energy Weapons +21 (36), Explosives +2 (40)
Intense Training (LK)
Level 8
Small Guns +19 (36), Energy Weapons +4 (40)
Intense Training (AG)
Level 9
Small Guns +4 (41), Big Guns +19 (39)
Intense Training (LK)
Level 10
Melee Weapons +22 (40), Big Guns +1 (40)
Finesse
Level 11
Barter +23 (37)
Intense Training (LK)
Level 12
Unarmed +20 (40), Barter +3 (40)
Intense Training (PE)
Level 13
Sneak +2 (45), Small Guns +4 (45), Energy Weapons +2 (45), Lockpick +2 (45), Explosives +2 (45), Science +4 (45), Medicine +4 (45), Big Guns +3 (43)
Sniper
Level 14
Lockpick +2 (47), Unarmed +5 (45), Speech +4 (45), Barter +5 (45), Melee Weapons +5 (45), Big Guns +2 (45)
Lawbringer
Level 15
Sneak +5 (60), Small Guns +5 (50), Energy Weapons +1 (46), Lockpick +3 (50), Repair +4 (50), Medicine +5 (50)
Silent Running
Level 16
Energy Weapons +4 (50), Speech +5 (50), Barter +4 (49), Science +5 (50), Big Guns +5 (50)
Better Criticals
Level 17
Lockpick +5 (55), Unarmed +5 (50), Explosives +5 (50), Barter +1 (50), Science +2 (52), Melee Weapons +5 (50)
Action Boy/Girl
Level 18
Small Guns +5 (55), Energy Weapons +5 (55), Repair +5 (55), Science +3 (55), Big Guns +5 (57)
Intense Training (EN)
Level 19
Small Guns +5 (60), Unarmed +3 (55), Repair +5 (60), Science +5 (60), Medicine +2 (52), Big Guns +3 (60)
Intense Training (PE)
Level 20
Small Guns +1 (61), Energy Weapons +3 (60), Lockpick +3 (60), Explosives +3 (55), Melee Weapons +5 (55), Medicine +8 (60)
Grim Reaper's Sprint
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Covert Ops
Hematophage
Power Armor Training
Rad Regeneration
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)