Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
87
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Animal Friend
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Covert Ops
Cyborg
Demolition Expert (3)
Educated
Explorer
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (3)
Light Step
Master Trader
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Quantum Chemist
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Small Guns, Explosives, and Repair
Bobblehead (Intelligence)
Level 2
Sneak +5 (22), Unarmed +5 (20), Melee Weapons +5 (20), Medicine +5 (30)
Intense Training (AG)
Ant Might
Level 3
Sneak +8 (30), Small Guns +8 (40), Lockpick +4 (21)
Intense Training (PE)
Wired Reflexes
Level 4
Sneak +10 (40), Unarmed +10 (30)
Educated
Level 5
Sneak +10 (50), Small Guns +9 (49), Lockpick +4 (25)
Comprehension
Level 6
Small Guns +1 (50), Energy Weapons +1 (18), Lockpick +5 (30), Repair +10 (50), Barter +1 (16), Science +5 (30)
Toughness
Level 7
Energy Weapons +2 (20), Speech +5 (22), Explosives +8 (40), Barter +2 (20), Melee Weapons +6 (28)
Intense Training (CH)
Level 8
Sneak +10 (60), Explosives +10 (50), Melee Weapons +2 (30), Medicine +1 (31)
Commando
Bobblehead (Medicine)
Level 9
Sneak +10 (70), Unarmed +10 (40), Barter +2 (22), Medicine +1 (42)
Strong Back
Level 10
Small Guns +1 (51), Unarmed +10 (50), Speech +8 (30), Repair +1 (51), Science +1 (31), Melee Weapons +1 (31), Medicine +1 (43)
Finesse
Level 11
Small Guns +1 (52), Energy Weapons +2 (22), Repair +1 (52), Science +9 (40), Melee Weapons +9 (40), Medicine +1 (44)
Animal Friend
Bobblehead (Sneak)
Level 12
Small Guns +8 (60), Repair +8 (60), Barter +7 (29)
Silent Running
Level 13
Energy Weapons +8 (30), Speech +4 (34), Barter +1 (30), Science +10 (50)
Sniper
Level 14
Science +7 (57), Medicine +16 (60)
Light Step
Big Book of Science => Science +2 (59)
Big Book of Science => Science +2 (61)
Covert Ops
Level 15
Energy Weapons +10 (50), Lockpick +7 (40), Speech +6 (40)
Cyborg
Barkskin
Level 16
Small Guns +1 (64), Lockpick +10 (50), Unarmed +2 (52), Melee Weapons +10 (50)
Action Boy/Girl
Level 17
Small Guns +6 (70), Unarmed +7 (59), Repair +10 (70)
Better Criticals
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Level 18
Unarmed +1 (60), Barter +2 (32), Melee Weapons +20 (70)
Robotics Expert
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Unarmed)
Bobblehead (Small Guns)
Bobblehead (Barter)
Bobblehead (Speech)
Bobblehead (Explosives)
Bobblehead (Science)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Level 19
Lockpick +10 (70), Unarmed +10 (80), Barter +3 (45)
Demolition Expert
Level 20
Energy Weapons +10 (60), Explosives +2 (62), Barter +5 (50), Science +6 (80)
Grim Reaper's Sprint
Auto Expert
Booster Shot
Pitt Fighter
Rad Regeneration
Power Armor Training
Hematophage
Bobblehead (Energy Weapons)
Level 21
Small Guns +1 (81), Speech +10 (60), Repair +1 (81), Explosives +8 (70), Science +1 (81), Melee Weapons +1 (81), Medicine +1 (61)
Demolition Expert
Level 22
Small Guns +1 (82), Energy Weapons +1 (71), Lockpick +1 (71), Unarmed +2 (82), Speech +2 (62), Repair +1 (82), Explosives +1 (71), Barter +2 (52), Science +1 (82), Melee Weapons +1 (82), Medicine +10 (71)
Ninja
Level 23
Small Guns +2 (84), Energy Weapons +1 (72), Lockpick +1 (72), Unarmed +2 (84), Speech +10 (72), Repair +2 (84), Explosives +1 (72), Science +2 (84), Melee Weapons +1 (83), Medicine +1 (72)
Quantum Chemist
Level 24
Energy Weapons +3 (75), Lockpick +3 (75), Speech +10 (82), Explosives +3 (75), Melee Weapons +1 (84), Medicine +3 (75)
Explorer
Level 25
Energy Weapons +5 (80), Lockpick +5 (80), Speech +2 (84), Explosives +5 (80), Barter +1 (53), Medicine +5 (80)
Demolition Expert
Level 26
Energy Weapons +4 (84), Lockpick +4 (84), Explosives +4 (84), Barter +7 (60), Medicine +4 (84)
Puppies!
Level 27
Small Guns +2 (86), Energy Weapons +2 (86), Lockpick +2 (86), Unarmed +2 (86), Speech +2 (86), Repair +2 (86), Explosives +2 (86), Barter +3 (63), Science +2 (86), Melee Weapons +2 (86), Medicine +2 (86)
Paralyzing Palm
Level 28
Barter +23 (86)
Master Trader
Level 29
Small Guns +3 (89), Energy Weapons +2 (88), Lockpick +2 (88), Unarmed +2 (88), Speech +2 (88), Repair +2 (88), Explosives +2 (88), Barter +2 (88), Science +2 (88), Melee Weapons +2 (88), Medicine +2 (88)
Pyromaniac
Level 30
Small Guns +1 (98), Energy Weapons +2 (98), Lockpick +2 (98), Unarmed +2 (100), Speech +2 (98), Repair +4 (94), Explosives +2 (98), Barter +2 (98), Science +2 (92), Melee Weapons +2 (98), Medicine +2 (92)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (39)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (41)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (43)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (45)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (47)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (49)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (51)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (53)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (55)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (57)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (59)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (61)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (63)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (65)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (67)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (69)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (71)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (73)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (75)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
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