Strength
10
 
Perception
1
 
Endurance
10
 
Charisma
2
 
Intelligence
1
 
Agility
7
 
Luck
10
 
Action Points
79
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
310
 
Melee Damage
5.0
 
Skill Points
11
 
Barter
11
 
Big Guns
27
 
Energy Weapons
9
 
Explosives
9
 
Lockpick
25
 
Medicine
35
 
Melee Weapons
27
 
Repair
9
 
Science
9
 
Small Guns
21
 
Sneak
21
 
Speech
12
 
Unarmed
50
 
Intense Training
Level 1
ST 10 PE 1 EN 10 CH 1 IN 1 AG 7 LK 10
Unarmed, Lockpick, and Medicine
Bobblehead (Medicine)
Level 2
Lockpick +1 (25), Unarmed +8 (50), Speech +1 (12), Medicine +1 (35)
Intense Training (CH)
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