Strength
5
 
Perception
8
 
Endurance
5
 
Charisma
3
 
Intelligence
6
 
Agility
6
 
Luck
7
 
Action Points
77
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
16
 
Barter
12
 
Big Guns
16
 
Energy Weapons
50
 
Explosives
22
 
Lockpick
55
 
Medicine
37
 
Melee Weapons
16
 
Repair
35
 
Science
18
 
Small Guns
18
 
Sneak
28
 
Speech
12
 
Unarmed
16
 
Thief (2)
Level 1
ST 5 PE 8 EN 5 CH 3 IN 6 AG 6 LK 7
Lockpick, Energy Weapons, and Repair
Level 2
Energy Weapons +3 (40), Lockpick +8 (50), Repair +2 (35), Medicine +3 (21)
Thief
Bobblehead (Medicine)
Level 3
Energy Weapons +10 (50), Medicine +6 (37)
Thief
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