Strength
5
 
Perception
7
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
10%
 
Dmg Resist
28%
 
Hit Points
330
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
35
 
Big Guns
90
 
Energy Weapons
100
 
Explosives
94
 
Lockpick
96
 
Medicine
100
 
Melee Weapons
56
 
Repair
100
 
Science
100
 
Small Guns
38
 
Sneak
35
 
Speech
37
 
Unarmed
35
 
Ant Sight
Auto Expert
Barkskin
Booster Shot
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl
Dream Crusher
Educated
Fast Metabolism
Finesse
Ghoul Ecology
Gunslinger
Hematophage
Lady Killer/Black Widow
Nerd Rage!
Pitt Fighter
Power Armor Training
Punga Power!
Pyromaniac
Rad Regeneration
Rad Resistance
Size Matters
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 5 CH 5 IN 9 AG 5 LK 5
Repair, Science, and Lockpick
Ant Sight
Barkskin
Pitt Fighter
Superior Defender
Wired Reflexes
Xenotech Expert
Rad Regeneration
Covert Ops
Auto Expert
Hematophage
Dream Crusher
Ghoul Ecology
Power Armor Training
Punga Power!
Booster Shot
Big Book of Science => Science +1 (42)
Big Book of Science => Science +1 (43)
Big Book of Science => Science +1 (44)
Big Book of Science => Science +1 (45)
Big Book of Science => Science +1 (46)
Big Book of Science => Science +1 (47)
Big Book of Science => Science +1 (48)
Big Book of Science => Science +1 (49)
Big Book of Science => Science +1 (50)
Big Book of Science => Science +1 (51)
Bobblehead (Intelligence)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Lockpick +20 (67)
Lady Killer/Black Widow
Level 3
Lockpick +8 (75), Repair +5 (55), Science +7 (75)
Daddy's Boy/Girl
Level 4
Science +20 (95)
Educated
Level 5
Lockpick +9 (84), Repair +9 (64), Science +5 (100)
Comprehension
Chinese Army: Special Ops Training Manual => Sneak +2 (27)
Chinese Army: Special Ops Training Manual => Sneak +2 (29)
Chinese Army: Special Ops Training Manual => Sneak +2 (31)
Chinese Army: Special Ops Training Manual => Sneak +2 (33)
Chinese Army: Special Ops Training Manual => Sneak +2 (35)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Dean's Electronics => Repair +2 (66)
Dean's Electronics => Repair +2 (68)
Dean's Electronics => Repair +2 (70)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Duck and Cover! => Explosives +2 (31)
Duck and Cover! => Explosives +2 (33)
Duck and Cover! => Explosives +2 (35)
Duck and Cover! => Explosives +2 (37)
Duck and Cover! => Explosives +2 (39)
Grognak the Barbarian => Melee Weapons +2 (27)
Grognak the Barbarian => Melee Weapons +2 (29)
Grognak the Barbarian => Melee Weapons +2 (31)
Grognak the Barbarian => Melee Weapons +2 (33)
Grognak the Barbarian => Melee Weapons +2 (35)
Guns and Bullets => Small Guns +2 (30)
Guns and Bullets => Small Guns +2 (32)
Guns and Bullets => Small Guns +2 (34)
Guns and Bullets => Small Guns +2 (36)
Guns and Bullets => Small Guns +2 (38)
Lying, Congressional Style => Speech +2 (27)
Lying, Congressional Style => Speech +2 (29)
Lying, Congressional Style => Speech +2 (31)
Lying, Congressional Style => Speech +2 (33)
Lying, Congressional Style => Speech +2 (35)
Nikola Tesla and You => Energy Weapons +2 (31)
Nikola Tesla and You => Energy Weapons +2 (33)
Nikola Tesla and You => Energy Weapons +2 (35)
Nikola Tesla and You => Energy Weapons +2 (37)
Nikola Tesla and You => Energy Weapons +2 (39)
Paradise Lost => Speech +2 (37)
Pugilism Illustrated => Unarmed +2 (27)
Pugilism Illustrated => Unarmed +2 (29)
Pugilism Illustrated => Unarmed +2 (31)
Pugilism Illustrated => Unarmed +2 (33)
Pugilism Illustrated => Unarmed +2 (35)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (27)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (29)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (33)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (35)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (39)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (41)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (43)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (45)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (47)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (49)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (51)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (53)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (55)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (57)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (59)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (61)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (63)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (65)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (67)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (69)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (71)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (73)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (75)
Tumblers Today => Lockpick +2 (96)
Level 6
Repair +23 (97)
Gunslinger
Level 7
Energy Weapons +9 (48), Repair +3 (100), Explosives +11 (50)
Toughness
Level 8
Explosives +23 (73)
Rad Resistance
Level 9
Energy Weapons +2 (50), Explosives +21 (94)
Size Matters
Level 10
Energy Weapons +23 (73)
Nerd Rage!
Level 11
Energy Weapons +21 (94), Medicine +2 (52)
Finesse
Level 12
Medicine +23 (75)
Fast Metabolism
Level 13
Medicine +23 (98)
Pyromaniac
Level 14
Melee Weapons +21 (56), Medicine +2 (100)
Cyborg
Would you like to comment? Sign up for new account, or sign in if you are already a member.