Strength
10
 
Perception
2
 
Endurance
2
 
Charisma
8
 
Intelligence
5
 
Agility
10
 
Luck
3
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
140
 
Melee Damage
5.0
 
Skill Points
15
 
Barter
20
 
Big Guns
23
 
Energy Weapons
8
 
Explosives
23
 
Lockpick
8
 
Medicine
14
 
Melee Weapons
24
 
Repair
29
 
Science
14
 
Small Guns
24
 
Sneak
24
 
Speech
20
 
Unarmed
8
 
Level 1
ST 10 PE 2 EN 2 CH 8 IN 5 AG 10 LK 3
Explosives, Big Guns, and Repair
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