Strength
6
 
Perception
9
 
Endurance
5
 
Charisma
4
 
Intelligence
8
 
Agility
8
 
Luck
5
 
Action Points
81
 
Carry Weight
210
 
Critical Chance
5%
 
Dmg Resist
8%
 
Hit Points
280
 
Melee Damage
3.0
 
Skill Points
21
 
Barter
23
 
Big Guns
40
 
Energy Weapons
60
 
Explosives
23
 
Lockpick
99
 
Medicine
48
 
Melee Weapons
17
 
Repair
45
 
Science
78
 
Small Guns
24
 
Sneak
21
 
Speech
13
 
Unarmed
25
 
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Educated
Entomologist
Hematophage
Intense Training (4)
Pitt Fighter
Power Armor Training
Rad Regeneration
Scrounger
Size Matters
Wired Reflexes
Level 1
ST 4 PE 7 EN 5 CH 4 IN 8 AG 7 LK 5
Energy Weapons, Repair, and Science
Level 2
Energy Weapons +6 (42), Lockpick +6 (27), Repair +2 (38), Medicine +4 (25)
Intense Training (PE)
Level 3
Energy Weapons +4 (48), Lockpick +4 (33), Repair +6 (44), Medicine +4 (29)
Intense Training (PE)
Level 4
Lockpick +17 (50), Medicine +1 (30)
Educated
Level 5
Lockpick +10 (60), Science +8 (44), Medicine +3 (33)
Entomologist
Level 6
Energy Weapons +2 (50), Lockpick +11 (71), Science +8 (52)
Intense Training (AG)
Level 7
Lockpick +4 (75), Science +17 (69)
Intense Training (ST)
Level 8
Lockpick +21 (96)
Scrounger
Level 9
Science +6 (75), Medicine +15 (48)
Size Matters
Ant Might
Barkskin
Power Armor Training
Wired Reflexes
Rad Regeneration
Pitt Fighter
Hematophage
Auto Expert
Booster Shot
Covert Ops
Dream Crusher
Bobblehead (Energy Weapons)
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Bobblehead (Barter)
Dean's Electronics => Repair +1 (45)
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