Level 1
ST 4 PE 7 EN 5 CH 4 IN 8 AG 7 LK 5
Energy Weapons, Repair, and Science
Level 2
Energy Weapons +6 (42), Lockpick +6 (27), Repair +2 (38), Medicine +4 (25)
Intense Training (PE)
Level 3
Energy Weapons +4 (48), Lockpick +4 (33), Repair +6 (44), Medicine +4 (29)
Intense Training (PE)
Level 4
Lockpick +17 (50), Medicine +1 (30)
Educated
Level 5
Lockpick +10 (60), Science +8 (44), Medicine +3 (33)
Entomologist
Level 6
Energy Weapons +2 (50), Lockpick +11 (71), Science +8 (52)
Intense Training (AG)
Level 7
Lockpick +4 (75), Science +17 (69)
Intense Training (ST)
Level 8
Lockpick +21 (96)
Scrounger
Level 9
Science +6 (75), Medicine +15 (48)
Size Matters
Ant Might
Barkskin
Power Armor Training
Wired Reflexes
Rad Regeneration
Pitt Fighter
Hematophage
Auto Expert
Booster Shot
Covert Ops
Dream Crusher
Bobblehead (Energy Weapons)
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Bobblehead (Barter)
Dean's Electronics => Repair +1 (45)