Strength
5
 
Perception
7
 
Endurance
6
 
Charisma
5
 
Intelligence
7
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
18
 
Big Guns
30
 
Energy Weapons
45
 
Explosives
20
 
Lockpick
35
 
Medicine
20
 
Melee Weapons
16
 
Repair
45
 
Science
42
 
Small Guns
30
 
Sneak
16
 
Speech
16
 
Unarmed
18
 
Booster Shot
Comprehension
Educated
Gun Nut
Swift Learner
Level 1
ST 5 PE 7 EN 6 CH 5 IN 7 AG 5 LK 5
Lockpick, Energy Weapons, and Science
Level 2
Small Guns +5 (20), Energy Weapons +1 (35), Lockpick +1 (35), Repair +6 (25), Science +1 (35), Big Guns +3 (20)
Swift Learner
Booster Shot
Big Book of Science => Science +1 (36)
Level 3
Energy Weapons +5 (40), Repair +5 (35), Barter +2 (17), Science +4 (40), Big Guns +1 (21)
Gun Nut
Guns and Bullets => Small Guns +1 (26)
Level 4
Energy Weapons +3 (43), Repair +5 (40), Science +2 (42), Big Guns +7 (28)
Educated
Level 5
Sneak +1 (16), Small Guns +4 (30), Energy Weapons +2 (45), Unarmed +1 (18), Speech +1 (16), Repair +5 (45), Explosives +1 (20), Barter +1 (18), Melee Weapons +1 (16), Medicine +1 (20), Big Guns +2 (30)
Comprehension
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