Strength
10
 
Perception
6
 
Endurance
10
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
520
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
15
 
Big Guns
27
 
Energy Weapons
29
 
Explosives
100
 
Lockpick
100
 
Medicine
94
 
Melee Weapons
100
 
Repair
99
 
Science
100
 
Small Guns
27
 
Sneak
94
 
Speech
79
 
Unarmed
27
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Comprehension
Cyborg
Educated
Finesse
Intense Training (9)
Life Giver
Ninja
Pyromaniac
Rad Regeneration
Toughness
Wired Reflexes
Level 1
ST 7 PE 4 EN 7 CH 1 IN 8 AG 6 LK 7
Melee Weapons, Lockpick, Speech
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Ant Might
Rad Regeneration
Barkskin
Wired Reflexes
Level 2
Lockpick +5 (36), Explosives +4 (20), Science +5 (29), Melee Weapons +5 (46)
Intense Training (ST)
Level 3
Lockpick +5 (41), Speech +5 (30), Science +4 (35), Melee Weapons +5 (51)
Intense Training (IN)
Level 4
Lockpick +5 (46), Speech +5 (35), Science +5 (40), Melee Weapons +5 (56)
Educated
Level 5
Lockpick +5 (51), Repair +4 (30), Explosives +3 (23), Science +5 (45), Melee Weapons +5 (61), Medicine +1 (27)
Comprehension
Level 6
Lockpick +5 (56), Explosives +3 (26), Science +5 (50), Melee Weapons +5 (66), Medicine +5 (32)
Toughness
Level 7
Lockpick +5 (61), Repair +4 (34), Explosives +4 (30), Science +5 (55), Melee Weapons +5 (71)
Intense Training (EN)
Level 8
Lockpick +5 (66), Repair +5 (39), Explosives +3 (33), Science +5 (60), Melee Weapons +5 (76)
Intense Training (EN)
Level 9
Lockpick +5 (72), Speech +4 (40), Repair +1 (41), Explosives +3 (37), Science +5 (66), Melee Weapons +5 (82)
Intense Training (LK)
Grognak the Barbarian => Melee Weapons +2 (84)
Grognak the Barbarian => Melee Weapons +2 (86)
Level 10
Lockpick +5 (77), Repair +4 (45), Explosives +5 (42), Science +5 (71), Melee Weapons +4 (90)
Finesse
Level 11
Lockpick +5 (82), Speech +3 (43), Explosives +8 (50), Science +5 (76), Medicine +2 (35)
Intense Training (AG)
Level 12
Lockpick +5 (87), Repair +5 (50), Explosives +5 (55), Science +5 (81), Medicine +3 (38)
Life Giver
Level 13
Sneak +8 (31), Repair +5 (55), Explosives +5 (60), Science +5 (86)
Pyromaniac
Tumblers Today => Lockpick +2 (89)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Explosives)
Level 14
Speech +3 (46), Sneak +5 (38), Repair +5 (60), Explosives +5 (75), Medicine +5 (43)
Intense Training (AG)
Bobblehead (Speech)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Sneak)
Level 15
Sneak +6 (54), Repair +5 (75), Explosives +5 (80), Medicine +7 (60)
Cyborg
Level 16
Speech +6 (62), Sneak +6 (60), Repair +5 (80), Medicine +6 (66)
Action Boy/Girl
Level 17
Speech +6 (68), Sneak +6 (68), Repair +5 (85), Medicine +6 (72)
Intense Training (AG)
Level 18
Speech +1 (69), Sneak +6 (74), Repair +5 (90), Explosives +5 (87), Medicine +6 (78)
Intense Training (PE)
Level 19
Speech +6 (75), Sneak +6 (80), Repair +1 (91), Explosives +5 (92), Medicine +5 (83)
Better Criticals
Level 20
Sneak +10 (90), Repair +4 (95), Explosives +2 (94), Medicine +7 (90)
Ninja
Tales of a Junktown Jerky Vendor => Barter +2 (13)
Tales of a Junktown Jerky Vendor => Barter +2 (15)
Lying, Congressional Style => Speech +2 (77)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Paradise Lost => Speech +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
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