Level 1
ST 5 PE 5 EN 5 CH 5 IN 8 AG 4 LK 8
Repair, Medicine, Small Guns
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Agility)
Level 2
Small Guns +1 (33), Energy Weapons +3 (20), Lockpick +3 (20), Explosives +3 (20), Barter +3 (20), Melee Weapons +3 (20), Big Guns +3 (20)
Intense Training (IN)
Level 3
Small Guns +2 (35), Unarmed +3 (20), Speech +3 (20), Sneak +3 (20), Repair +3 (45), Science +3 (30), Medicine +3 (45)
Intense Training (LK)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Level 4
Small Guns +1 (46), Energy Weapons +1 (33), Lockpick +2 (34), Unarmed +2 (34), Speech +2 (34), Sneak +4 (34), Repair +1 (56), Explosives +2 (34), Barter +1 (33), Science +1 (41), Melee Weapons +1 (35), Big Guns +1 (33), Medicine +1 (56)
Educated
Level 5
Small Guns +1 (49), Energy Weapons +3 (36), Lockpick +2 (36), Unarmed +2 (36), Speech +2 (36), Sneak +2 (38), Repair +1 (57), Explosives +2 (36), Barter +2 (35), Science +1 (42), Melee Weapons +1 (36), Big Guns +3 (36), Medicine +1 (57)
Intense Training (AG)
Level 6
Small Guns +1 (50), Energy Weapons +1 (37), Lockpick +2 (38), Unarmed +2 (38), Speech +2 (38), Sneak +1 (39), Repair +3 (60), Explosives +2 (38), Barter +2 (37), Science +1 (43), Melee Weapons +2 (38), Big Guns +1 (37), Medicine +3 (60)
Bloody Mess
Level 7
Small Guns +1 (51), Energy Weapons +3 (40), Lockpick +2 (40), Unarmed +2 (42), Speech +2 (40), Sneak +1 (40), Repair +1 (61), Explosives +2 (40), Barter +3 (40), Science +1 (44), Melee Weapons +1 (39), Big Guns +3 (42), Medicine +1 (61)
Intense Training (EN)
Level 8
Small Guns +1 (52), Energy Weapons +2 (42), Lockpick +2 (42), Unarmed +1 (43), Speech +2 (42), Sneak +2 (42), Repair +2 (63), Explosives +2 (42), Barter +2 (42), Science +1 (45), Melee Weapons +3 (42), Big Guns +1 (43), Medicine +2 (63)
Strong Back
Level 9
Small Guns +1 (53), Energy Weapons +2 (46), Lockpick +2 (46), Unarmed +1 (44), Speech +2 (44), Sneak +2 (44), Repair +2 (65), Explosives +2 (46), Barter +2 (44), Science +1 (46), Melee Weapons +3 (45), Big Guns +1 (44), Medicine +2 (65)
Intense Training (PE)
Level 10
Small Guns +1 (54), Energy Weapons +1 (47), Lockpick +1 (47), Unarmed +2 (46), Speech +3 (47), Sneak +3 (47), Repair +1 (66), Explosives +1 (47), Barter +3 (47), Science +1 (47), Melee Weapons +2 (47), Big Guns +3 (47), Medicine +1 (66)
Finesse
Level 11
Small Guns +4 (60), Energy Weapons +1 (48), Lockpick +1 (48), Unarmed +2 (48), Speech +1 (48), Sneak +1 (50), Repair +4 (70), Explosives +1 (48), Barter +1 (48), Science +1 (48), Melee Weapons +1 (48), Big Guns +1 (48), Medicine +4 (70)
Intense Training (AG)
Level 12
Small Guns +1 (61), Energy Weapons +2 (50), Lockpick +2 (50), Unarmed +2 (50), Speech +2 (50), Sneak +1 (51), Repair +1 (71), Explosives +2 (50), Barter +2 (50), Science +2 (50), Melee Weapons +2 (50), Big Guns +2 (50), Medicine +2 (72)
Life Giver
Level 13
Small Guns +1 (62), Energy Weapons +2 (52), Lockpick +1 (51), Unarmed +2 (52), Speech +2 (54), Sneak +1 (52), Repair +3 (74), Explosives +2 (52), Barter +2 (54), Science +2 (52), Melee Weapons +2 (52), Big Guns +2 (52), Medicine +1 (73)
Intense Training (CH)
Level 14
Small Guns +3 (65), Energy Weapons +1 (53), Lockpick +1 (52), Unarmed +3 (55), Speech +1 (55), Sneak +3 (55), Repair +1 (75), Explosives +1 (53), Barter +1 (55), Science +3 (55), Melee Weapons +3 (55), Big Guns +1 (53), Medicine +1 (74)
Light Step
Level 15
Small Guns +1 (66), Energy Weapons +3 (56), Lockpick +4 (56), Unarmed +1 (56), Speech +1 (56), Sneak +1 (56), Repair +1 (76), Explosives +3 (56), Barter +1 (56), Science +1 (56), Melee Weapons +1 (56), Big Guns +3 (56), Medicine +2 (76)
Adamantium Skeleton
Level 16
Small Guns +2 (68), Energy Weapons +2 (58), Lockpick +2 (58), Unarmed +2 (58), Speech +2 (58), Sneak +2 (58), Repair +1 (77), Explosives +2 (58), Barter +2 (58), Science +2 (58), Melee Weapons +1 (57), Big Guns +2 (58), Medicine +1 (77)
Better Criticals
Level 17
Small Guns +2 (70), Energy Weapons +1 (59), Lockpick +1 (59), Unarmed +2 (60), Speech +2 (60), Sneak +2 (60), Repair +3 (80), Explosives +1 (59), Barter +1 (59), Science +2 (60), Melee Weapons +3 (60), Big Guns +1 (59), Medicine +2 (79)
Fast Metabolism
Level 18
Small Guns +1 (71), Energy Weapons +3 (62), Lockpick +2 (61), Unarmed +1 (61), Speech +1 (61), Sneak +1 (61), Repair +1 (81), Explosives +3 (62), Barter +3 (62), Science +1 (61), Melee Weapons +1 (61), Big Guns +3 (62), Medicine +2 (81)
Concentrated Fire
Level 19
Small Guns +2 (73), Energy Weapons +1 (63), Lockpick +2 (63), Unarmed +2 (63), Speech +2 (63), Sneak +2 (63), Repair +2 (83), Explosives +1 (63), Barter +2 (64), Science +2 (63), Melee Weapons +2 (63), Big Guns +1 (63), Medicine +2 (83)
Action Boy/Girl
Level 20
Small Guns +2 (75), Energy Weapons +2 (65), Lockpick +2 (65), Unarmed +1 (64), Speech +1 (64), Sneak +2 (65), Repair +2 (85), Explosives +2 (65), Barter +1 (65), Science +2 (65), Melee Weapons +2 (65), Big Guns +2 (65), Medicine +2 (85)
Explorer
Barkskin
Dream Crusher
Wired Reflexes
Hematophage
Power Armor Training
Rad Regeneration