Strength
7
 
Perception
7
 
Endurance
7
 
Charisma
7
 
Intelligence
10
 
Agility
7
 
Luck
10
 
Action Points
104
 
Carry Weight
270
 
Critical Chance
15%
 
Dmg Resist
5%
 
Hit Points
460
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
65
 
Big Guns
65
 
Energy Weapons
65
 
Explosives
65
 
Lockpick
65
 
Medicine
85
 
Melee Weapons
65
 
Repair
85
 
Science
65
 
Small Guns
75
 
Sneak
65
 
Speech
64
 
Unarmed
64
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Barkskin
Better Criticals
Bloody Mess
Concentrated Fire
Dream Crusher
Educated
Explorer
Fast Metabolism
Finesse
Hematophage
Intense Training (7)
Life Giver
Light Step
Power Armor Training
Rad Regeneration
Strong Back
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 5 IN 8 AG 4 LK 8
Repair, Medicine, Small Guns
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Agility)
Level 2
Small Guns +1 (33), Energy Weapons +3 (20), Lockpick +3 (20), Explosives +3 (20), Barter +3 (20), Melee Weapons +3 (20), Big Guns +3 (20)
Intense Training (IN)
Level 3
Small Guns +2 (35), Unarmed +3 (20), Speech +3 (20), Sneak +3 (20), Repair +3 (45), Science +3 (30), Medicine +3 (45)
Intense Training (LK)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Level 4
Small Guns +1 (46), Energy Weapons +1 (33), Lockpick +2 (34), Unarmed +2 (34), Speech +2 (34), Sneak +4 (34), Repair +1 (56), Explosives +2 (34), Barter +1 (33), Science +1 (41), Melee Weapons +1 (35), Big Guns +1 (33), Medicine +1 (56)
Educated
Level 5
Small Guns +1 (49), Energy Weapons +3 (36), Lockpick +2 (36), Unarmed +2 (36), Speech +2 (36), Sneak +2 (38), Repair +1 (57), Explosives +2 (36), Barter +2 (35), Science +1 (42), Melee Weapons +1 (36), Big Guns +3 (36), Medicine +1 (57)
Intense Training (AG)
Level 6
Small Guns +1 (50), Energy Weapons +1 (37), Lockpick +2 (38), Unarmed +2 (38), Speech +2 (38), Sneak +1 (39), Repair +3 (60), Explosives +2 (38), Barter +2 (37), Science +1 (43), Melee Weapons +2 (38), Big Guns +1 (37), Medicine +3 (60)
Bloody Mess
Level 7
Small Guns +1 (51), Energy Weapons +3 (40), Lockpick +2 (40), Unarmed +2 (42), Speech +2 (40), Sneak +1 (40), Repair +1 (61), Explosives +2 (40), Barter +3 (40), Science +1 (44), Melee Weapons +1 (39), Big Guns +3 (42), Medicine +1 (61)
Intense Training (EN)
Level 8
Small Guns +1 (52), Energy Weapons +2 (42), Lockpick +2 (42), Unarmed +1 (43), Speech +2 (42), Sneak +2 (42), Repair +2 (63), Explosives +2 (42), Barter +2 (42), Science +1 (45), Melee Weapons +3 (42), Big Guns +1 (43), Medicine +2 (63)
Strong Back
Level 9
Small Guns +1 (53), Energy Weapons +2 (46), Lockpick +2 (46), Unarmed +1 (44), Speech +2 (44), Sneak +2 (44), Repair +2 (65), Explosives +2 (46), Barter +2 (44), Science +1 (46), Melee Weapons +3 (45), Big Guns +1 (44), Medicine +2 (65)
Intense Training (PE)
Level 10
Small Guns +1 (54), Energy Weapons +1 (47), Lockpick +1 (47), Unarmed +2 (46), Speech +3 (47), Sneak +3 (47), Repair +1 (66), Explosives +1 (47), Barter +3 (47), Science +1 (47), Melee Weapons +2 (47), Big Guns +3 (47), Medicine +1 (66)
Finesse
Level 11
Small Guns +4 (60), Energy Weapons +1 (48), Lockpick +1 (48), Unarmed +2 (48), Speech +1 (48), Sneak +1 (50), Repair +4 (70), Explosives +1 (48), Barter +1 (48), Science +1 (48), Melee Weapons +1 (48), Big Guns +1 (48), Medicine +4 (70)
Intense Training (AG)
Level 12
Small Guns +1 (61), Energy Weapons +2 (50), Lockpick +2 (50), Unarmed +2 (50), Speech +2 (50), Sneak +1 (51), Repair +1 (71), Explosives +2 (50), Barter +2 (50), Science +2 (50), Melee Weapons +2 (50), Big Guns +2 (50), Medicine +2 (72)
Life Giver
Level 13
Small Guns +1 (62), Energy Weapons +2 (52), Lockpick +1 (51), Unarmed +2 (52), Speech +2 (54), Sneak +1 (52), Repair +3 (74), Explosives +2 (52), Barter +2 (54), Science +2 (52), Melee Weapons +2 (52), Big Guns +2 (52), Medicine +1 (73)
Intense Training (CH)
Level 14
Small Guns +3 (65), Energy Weapons +1 (53), Lockpick +1 (52), Unarmed +3 (55), Speech +1 (55), Sneak +3 (55), Repair +1 (75), Explosives +1 (53), Barter +1 (55), Science +3 (55), Melee Weapons +3 (55), Big Guns +1 (53), Medicine +1 (74)
Light Step
Level 15
Small Guns +1 (66), Energy Weapons +3 (56), Lockpick +4 (56), Unarmed +1 (56), Speech +1 (56), Sneak +1 (56), Repair +1 (76), Explosives +3 (56), Barter +1 (56), Science +1 (56), Melee Weapons +1 (56), Big Guns +3 (56), Medicine +2 (76)
Adamantium Skeleton
Level 16
Small Guns +2 (68), Energy Weapons +2 (58), Lockpick +2 (58), Unarmed +2 (58), Speech +2 (58), Sneak +2 (58), Repair +1 (77), Explosives +2 (58), Barter +2 (58), Science +2 (58), Melee Weapons +1 (57), Big Guns +2 (58), Medicine +1 (77)
Better Criticals
Level 17
Small Guns +2 (70), Energy Weapons +1 (59), Lockpick +1 (59), Unarmed +2 (60), Speech +2 (60), Sneak +2 (60), Repair +3 (80), Explosives +1 (59), Barter +1 (59), Science +2 (60), Melee Weapons +3 (60), Big Guns +1 (59), Medicine +2 (79)
Fast Metabolism
Level 18
Small Guns +1 (71), Energy Weapons +3 (62), Lockpick +2 (61), Unarmed +1 (61), Speech +1 (61), Sneak +1 (61), Repair +1 (81), Explosives +3 (62), Barter +3 (62), Science +1 (61), Melee Weapons +1 (61), Big Guns +3 (62), Medicine +2 (81)
Concentrated Fire
Level 19
Small Guns +2 (73), Energy Weapons +1 (63), Lockpick +2 (63), Unarmed +2 (63), Speech +2 (63), Sneak +2 (63), Repair +2 (83), Explosives +1 (63), Barter +2 (64), Science +2 (63), Melee Weapons +2 (63), Big Guns +1 (63), Medicine +2 (83)
Action Boy/Girl
Level 20
Small Guns +2 (75), Energy Weapons +2 (65), Lockpick +2 (65), Unarmed +1 (64), Speech +1 (64), Sneak +2 (65), Repair +2 (85), Explosives +2 (65), Barter +1 (65), Science +2 (65), Melee Weapons +2 (65), Big Guns +2 (65), Medicine +2 (85)
Explorer
Barkskin
Dream Crusher
Wired Reflexes
Hematophage
Power Armor Training
Rad Regeneration
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