Level 1
ST 5 PE 6 EN 6 CH 5 IN 7 AG 6 LK 5
Repair, Sneak, and Medicine
Covert Ops
Wired Reflexes
Booster Shot
Pitt Fighter
Level 2
Sneak +1 (33), Small Guns +4 (24), Lockpick +4 (24), Speech +2 (17), Repair +1 (35), Barter +1 (16), Science +3 (30), Medicine +1 (40)
Daddy's Boy/Girl
Level 3
Sneak +2 (40), Small Guns +6 (30), Lockpick +1 (30), Speech +3 (20), Repair +1 (36), Barter +4 (20)
Thief
Ghoul Ecology
Hematophage
Xenotech Expert
Level 4
Small Guns +10 (40), Repair +4 (40), Big Guns +3 (20)
Educated
Level 5
Speech +5 (25), Barter +5 (25), Science +10 (40)
Entomologist
Level 6
Sneak +2 (42), Small Guns +2 (42), Lockpick +10 (40), Speech +1 (26), Repair +2 (42), Barter +1 (26), Medicine +2 (42)
Toughness
Level 7
Small Guns +4 (46), Speech +4 (30), Repair +4 (46), Barter +4 (30), Medicine +4 (46)
Fortune Finder
Level 8
Small Guns +4 (50), Lockpick +2 (42), Speech +2 (32), Repair +4 (50), Barter +2 (32), Science +2 (42), Medicine +4 (50)
Commando
Level 9
Energy Weapons +3 (20), Unarmed +3 (20), Speech +3 (35), Explosives +3 (20), Barter +3 (35), Melee Weapons +5 (20)
Scrounger
Level 10
Sneak +3 (45), Small Guns +2 (52), Lockpick +3 (45), Speech +2 (37), Repair +3 (53), Barter +2 (37), Science +3 (45), Medicine +2 (52)
Finesse
Level 11
Sneak +3 (48), Small Guns +3 (60), Lockpick +2 (47), Repair +2 (60), Science +2 (47), Medicine +8 (60)
Gun Nut
Level 12
Sneak +2 (50), Lockpick +3 (50), Speech +5 (42), Repair +2 (62), Barter +5 (42), Science +3 (50)
Sniper
Level 13
Sneak +2 (52), Small Guns +4 (64), Lockpick +2 (52), Speech +1 (43), Repair +3 (65), Barter +1 (43), Science +2 (52), Medicine +5 (65)
Robotics Expert
Big Book of Science => Science +1 (53)
D.C. Journal of Internal Medicine => Medicine +1 (66)
Tumblers Today => Lockpick +1 (53)
Bobblehead (Perception)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 14
Sneak +1 (70), Small Guns +4 (80), Speech +3 (58), Repair +3 (80), Barter +3 (58), Science +5 (70), Medicine +2 (80)
Thief
Level 15
Sneak +5 (75), Small Guns +5 (85), Lockpick +5 (75), Speech +1 (59), Repair +5 (85)
Daddy's Boy/Girl
Big Book of Science => Science +1 (76)
Level 16
Energy Weapons +3 (35), Lockpick +5 (80), Speech +1 (60), Explosives +3 (35), Barter +2 (60), Science +4 (80), Big Guns +3 (35)
Tag! (Small Guns)
Level 17
Sneak +5 (80), Unarmed +3 (35), Speech +5 (65), Barter +5 (65), Melee Weapons +3 (35)
Daddy's Boy/Girl
Level 18
Repair +11 (96), Science +5 (90), Medicine +5 (95)
Thief
Level 19
Sneak +5 (90), Lockpick +5 (90), Speech +1 (66), Repair +4 (100), Barter +1 (66), Medicine +5 (100)
Action Boy/Girl
Level 20
Sneak +5 (95), Lockpick +5 (95), Speech +3 (69), Barter +3 (69), Science +5 (95)
Computer Whiz
Level 21
Sneak +5 (100), Energy Weapons +1 (36), Lockpick +5 (100), Speech +1 (70), Explosives +1 (36), Barter +1 (70), Science +5 (100), Melee Weapons +1 (36), Big Guns +1 (36)
Better Criticals
Level 22
Energy Weapons +2 (38), Unarmed +3 (38), Speech +5 (75), Explosives +2 (38), Barter +5 (75), Melee Weapons +2 (38), Big Guns +2 (38)
Infiltrator
Power Armor Training
Ant Might
Level 23
Energy Weapons +2 (40), Unarmed +2 (40), Speech +7 (82), Explosives +2 (40), Barter +6 (81), Big Guns +2 (40)
Grim Reaper's Sprint
Level 24
Energy Weapons +1 (41), Speech +8 (90), Explosives +1 (41), Barter +9 (90), Melee Weapons +1 (41), Big Guns +1 (41)
Life Giver
Level 25
Energy Weapons +3 (45), Unarmed +3 (44), Speech +4 (95), Explosives +2 (44), Barter +4 (95), Melee Weapons +2 (44), Big Guns +3 (45)
Intense Training (LK)
Level 26
Energy Weapons +5 (50), Speech +5 (100), Explosives +1 (45), Barter +5 (100), Big Guns +5 (50)
Nerves of Steel
Level 27
Energy Weapons +4 (54), Unarmed +6 (50), Explosives +5 (50), Melee Weapons +6 (50)
Warmonger
Level 28
Energy Weapons +4 (60), Unarmed +4 (54), Explosives +3 (55), Melee Weapons +5 (55), Big Guns +5 (55)
Intense Training (PE)
Level 29
Energy Weapons +5 (65), Unarmed +1 (55), Explosives +5 (60), Melee Weapons +5 (60), Big Guns +5 (60)
Intense Training (LK)
Level 30
Energy Weapons +5 (70), Unarmed +1 (56), Explosives +5 (65), Big Guns +10 (70)
Explorer