Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
94
 
Big Guns
93
 
Energy Weapons
92
 
Explosives
91
 
Lockpick
91
 
Medicine
91
 
Melee Weapons
93
 
Repair
92
 
Science
91
 
Small Guns
95
 
Sneak
100
 
Speech
94
 
Unarmed
93
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Covert Ops
Cyborg
Educated
Entomologist
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (5)
Lawbringer
Life Giver
Light Step
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Punga Power!
Rad Absorption
Rad Regeneration
Rad Tolerance
Robotics Expert
Silent Running
Sniper
Solar Powered
Strong Back
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 5 CH 1 IN 9 AG 7 LK 7
Sneak, Small Guns, and Speech
Bobblehead (Medicine)
Level 2
Sneak +5 (40), Small Guns +5 (40), Lockpick +4 (24), Explosives +5 (25)
Intense Training (PE)
Bobblehead (Intelligence)
Rad Regeneration
Level 3
Sneak +5 (45), Small Guns +5 (45), Lockpick +4 (30), Speech +2 (25), Repair +4 (30)
Intense Training (PE)
Bobblehead (Lockpick)
Level 4
Sneak +5 (50), Small Guns +5 (50), Lockpick +10 (50)
Educated
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Level 5
Sneak +10 (60), Small Guns +10 (70), Lockpick +3 (55)
Intense Training (PE)
Bobblehead (Speech)
Wired Reflexes
Level 6
Small Guns +10 (80), Lockpick +10 (65), Explosives +1 (30), Science +2 (38)
Toughness
Bobblehead (Perception)
Barkskin
Level 7
Lockpick +8 (75), Speech +15 (50)
Bloody Mess
Level 8
Sneak +10 (70), Repair +7 (47), Science +2 (40), Medicine +4 (40)
Strong Back
Ant Might
Bobblehead (Barter)
Level 9
Sneak +5 (75), Small Guns +5 (85), Repair +3 (50), Science +5 (45), Medicine +5 (45)
Commando
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Level 10
Explosives +13 (45), Science +5 (50), Medicine +5 (50)
Finesse
Level 11
Repair +8 (58), Explosives +5 (50), Science +5 (55), Medicine +5 (55)
Intense Training (EN)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Level 12
Energy Weapons +1 (37), Repair +12 (70), Science +5 (60), Medicine +5 (60)
Silent Running
Level 13
Energy Weapons +13 (50), Repair +10 (80)
Life Giver
Level 14
Energy Weapons +15 (75), Speech +3 (53), Explosives +5 (65)
Cyborg
Power Armor Training
Covert Ops
Level 15
Energy Weapons +5 (80), Lockpick +1 (79), Science +7 (70), Medicine +10 (70)
Sniper
Superior Defender
Ghoul Ecology
Level 16
Lockpick +1 (80), Speech +17 (70), Medicine +5 (75)
Better Criticals
Auto Expert
Booster Shot
Pitt Fighter
Level 17
Speech +5 (75), Explosives +3 (68), Science +10 (80), Medicine +5 (80)
Action Boy/Girl
Hematophage
Level 18
Explosives +12 (80), Big Guns +11 (39)
Light Step
Level 19
Unarmed +2 (30), Big Guns +21 (60)
Robotics Expert
Level 20
Barter +1 (19), Melee Weapons +2 (30), Big Guns +20 (80)
Grim Reaper's Sprint
Level 21
Unarmed +23 (53)
Explorer
Level 22
Unarmed +22 (75), Barter +1 (20)
Lawbringer
Level 23
Unarmed +5 (80), Melee Weapons +18 (48)
Entomologist
Level 24
Barter +1 (21), Melee Weapons +22 (70)
Intense Training (EN)
Level 25
Barter +13 (34), Melee Weapons +10 (80)
Solar Powered
Level 26
Barter +23 (57)
Nerves of Steel
Level 27
Energy Weapons +5 (85), Barter +18 (75)
Rad Tolerance
Level 28
Lockpick +5 (85), Repair +5 (85), Explosives +5 (85), Medicine +5 (85), Big Guns +3 (85)
Rad Absorption
Level 29
Energy Weapons +5 (90), Lockpick +5 (90), Unarmed +3 (85), Explosives +5 (90), Science +5 (85)
Ninja
Level 30
Energy Weapons +1 (92), Unarmed +1 (91), Repair +6 (92), Science +5 (91), Melee Weapons +4 (91), Medicine +5 (91), Big Guns +1 (91)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Punga Power!
Xenotech Expert
Wingnut, over 13 years ago:
Lone Wolf build that is completely self sufficient. Sniping from stealth is the preferred mode of attack. At mid to late levels the Ghost can all but ignore radiation and will eventually slough off excess radiation. The Ghost regenerates while in the sun and gains strength as well.
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