Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
9%
 
Dmg Resist
0%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
92
 
Big Guns
90
 
Energy Weapons
92
 
Explosives
28
 
Lockpick
92
 
Medicine
84
 
Melee Weapons
92
 
Repair
84
 
Science
41
 
Small Guns
88
 
Sneak
90
 
Speech
92
 
Unarmed
90
 
Action Boy/Girl
Almost Perfect
Animal Friend (2)
Better Criticals
Chemist
Comprehension
Contract Killer
Educated
Grim Reaper's Sprint
Intense Training (7)
Lawbringer
Life Giver
Light Step
Master Trader
Nerves of Steel
Party Boy/Girl
Puppies!
Rad Absorption
Silent Running
Sniper
Strong Back
Tag!
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Repair, Small Guns, and Speech
Bobblehead (Medicine)
Level 2
Small Guns +15 (45), Repair +5 (45)
Intense Training (CH)
Level 3
Small Guns +10 (55), Repair +10 (55)
Intense Training (LK)
Level 4
Small Guns +10 (67), Repair +10 (65)
Intense Training (AG)
Level 5
Small Guns +9 (76), Repair +11 (76)
Intense Training (PE)
Level 6
Sneak +1 (18), Small Guns +4 (80), Energy Weapons +1 (18), Lockpick +1 (18), Unarmed +3 (20), Repair +4 (80), Explosives +1 (18), Barter +2 (19), Melee Weapons +3 (18)
Intense Training (EN)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (18)
Level 7
Sneak +20 (38)
Intense Training (EN)
Level 8
Sneak +12 (52), Lockpick +2 (20), Unarmed +3 (25), Barter +1 (20), Melee Weapons +2 (20)
Intense Training (AG)
Level 9
Sneak +5 (57), Energy Weapons +3 (21), Speech +3 (35), Explosives +2 (20), Barter +1 (21), Science +5 (30), Big Guns +1 (21)
Educated
Level 10
Energy Weapons +4 (25), Lockpick +5 (25), Unarmed +5 (30), Barter +4 (25), Melee Weapons +1 (21), Big Guns +4 (25)
Comprehension
Level 11
Energy Weapons +5 (30), Lockpick +5 (30), Barter +2 (27), Melee Weapons +9 (30), Big Guns +2 (27)
Strong Back
Level 12
Energy Weapons +3 (33), Lockpick +2 (32), Unarmed +2 (32), Barter +6 (33), Science +2 (32), Melee Weapons +2 (32), Big Guns +6 (33)
Sniper
Level 13
Energy Weapons +2 (35), Lockpick +4 (36), Unarmed +4 (36), Speech +1 (36), Barter +2 (35), Science +4 (36), Melee Weapons +4 (36), Big Guns +2 (35)
Animal Friend
Level 14
Sneak +1 (58), Energy Weapons +3 (38), Lockpick +2 (38), Unarmed +2 (38), Speech +2 (38), Barter +3 (38), Science +2 (38), Melee Weapons +2 (38), Medicine +3 (38), Big Guns +3 (38)
Life Giver
Level 15
Energy Weapons +3 (41), Lockpick +3 (41), Unarmed +3 (41), Speech +3 (41), Barter +2 (40), Melee Weapons +3 (41), Medicine +3 (41), Big Guns +3 (41)
Light Step
Level 16
Energy Weapons +3 (44), Lockpick +3 (44), Unarmed +2 (43), Speech +2 (43), Barter +4 (44), Melee Weapons +3 (44), Medicine +3 (44), Big Guns +3 (44)
Better Criticals
Level 17
Sneak +4 (62), Energy Weapons +2 (46), Lockpick +2 (46), Unarmed +4 (47), Speech +3 (46), Barter +2 (46), Melee Weapons +2 (46), Medicine +2 (46), Big Guns +2 (46)
Action Boy/Girl
Level 18
Energy Weapons +4 (50), Lockpick +4 (50), Unarmed +3 (50), Speech +4 (50), Melee Weapons +4 (50), Medicine +4 (50)
Silent Running
Level 19
Sneak +10 (82), Energy Weapons +1 (51), Lockpick +1 (51), Barter +5 (51), Medicine +1 (51), Big Guns +5 (51)
Animal Friend
Level 20
Energy Weapons +4 (55), Lockpick +4 (55), Barter +4 (70), Melee Weapons +3 (53), Medicine +4 (55), Big Guns +4 (55)
Tag! (Barter)
Level 21
Energy Weapons +5 (60), Lockpick +5 (60), Unarmed +4 (54), Speech +4 (54), Big Guns +5 (60)
Master Trader (Barter)
Level 22
Unarmed +6 (60), Speech +5 (59), Melee Weapons +7 (60), Medicine +5 (60)
Grim Reaper's Sprint (Barter)
Level 23
Unarmed +22 (82), Speech +1 (60)
Puppies! (Barter)
Level 24
Energy Weapons +2 (62), Lockpick +2 (62), Speech +2 (62), Barter +10 (80), Melee Weapons +2 (62), Medicine +2 (62), Big Guns +3 (63)
Contract Killer (Barter)
Level 25
Energy Weapons +4 (66), Lockpick +4 (66), Speech +4 (66), Melee Weapons +4 (66), Medicine +4 (66), Big Guns +3 (66)
Lawbringer (Barter)
Level 26
Energy Weapons +4 (70), Lockpick +4 (70), Speech +4 (70), Melee Weapons +4 (70), Medicine +4 (70), Big Guns +3 (69)
Nerves of Steel (Barter)
Level 27
Energy Weapons +2 (72), Speech +10 (80), Big Guns +11 (80)
Chemist (Barter)
Level 28
Energy Weapons +8 (80), Lockpick +10 (80), Medicine +5 (75)
Rad Absorption (Barter)
Level 29
Energy Weapons +2 (82), Lockpick +2 (82), Barter +2 (82), Melee Weapons +10 (80), Medicine +5 (80), Big Guns +2 (82)
Party Boy/Girl (Barter)
Level 30
Sneak +2 (90), Energy Weapons +2 (92), Lockpick +2 (92), Unarmed +2 (90), Speech +4 (92), Repair +2 (84), Barter +2 (92), Science +1 (41), Melee Weapons +2 (92), Medicine +2 (84), Big Guns +2 (90)
Almost Perfect (Barter)
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