Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Repair, Small Guns, and Speech
Bobblehead (Medicine)
Level 2
Small Guns +15 (45), Repair +5 (45)
Intense Training (CH)
Level 3
Small Guns +10 (55), Repair +10 (55)
Intense Training (LK)
Level 4
Small Guns +10 (67), Repair +10 (65)
Intense Training (AG)
Level 5
Small Guns +9 (76), Repair +11 (76)
Intense Training (PE)
Level 6
Sneak +1 (18), Small Guns +4 (80), Energy Weapons +1 (18), Lockpick +1 (18), Unarmed +3 (20), Repair +4 (80), Explosives +1 (18), Barter +2 (19), Melee Weapons +3 (18)
Intense Training (EN)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (18)
Level 7
Sneak +20 (38)
Intense Training (EN)
Level 8
Sneak +12 (52), Lockpick +2 (20), Unarmed +3 (25), Barter +1 (20), Melee Weapons +2 (20)
Intense Training (AG)
Level 9
Sneak +5 (57), Energy Weapons +3 (21), Speech +3 (35), Explosives +2 (20), Barter +1 (21), Science +5 (30), Big Guns +1 (21)
Educated
Level 10
Energy Weapons +4 (25), Lockpick +5 (25), Unarmed +5 (30), Barter +4 (25), Melee Weapons +1 (21), Big Guns +4 (25)
Comprehension
Level 11
Energy Weapons +5 (30), Lockpick +5 (30), Barter +2 (27), Melee Weapons +9 (30), Big Guns +2 (27)
Strong Back
Level 12
Energy Weapons +3 (33), Lockpick +2 (32), Unarmed +2 (32), Barter +6 (33), Science +2 (32), Melee Weapons +2 (32), Big Guns +6 (33)
Sniper
Level 13
Energy Weapons +2 (35), Lockpick +4 (36), Unarmed +4 (36), Speech +1 (36), Barter +2 (35), Science +4 (36), Melee Weapons +4 (36), Big Guns +2 (35)
Animal Friend
Level 14
Sneak +1 (58), Energy Weapons +3 (38), Lockpick +2 (38), Unarmed +2 (38), Speech +2 (38), Barter +3 (38), Science +2 (38), Melee Weapons +2 (38), Medicine +3 (38), Big Guns +3 (38)
Life Giver
Level 15
Energy Weapons +3 (41), Lockpick +3 (41), Unarmed +3 (41), Speech +3 (41), Barter +2 (40), Melee Weapons +3 (41), Medicine +3 (41), Big Guns +3 (41)
Light Step
Level 16
Energy Weapons +3 (44), Lockpick +3 (44), Unarmed +2 (43), Speech +2 (43), Barter +4 (44), Melee Weapons +3 (44), Medicine +3 (44), Big Guns +3 (44)
Better Criticals
Level 17
Sneak +4 (62), Energy Weapons +2 (46), Lockpick +2 (46), Unarmed +4 (47), Speech +3 (46), Barter +2 (46), Melee Weapons +2 (46), Medicine +2 (46), Big Guns +2 (46)
Action Boy/Girl
Level 18
Energy Weapons +4 (50), Lockpick +4 (50), Unarmed +3 (50), Speech +4 (50), Melee Weapons +4 (50), Medicine +4 (50)
Silent Running
Level 19
Sneak +10 (82), Energy Weapons +1 (51), Lockpick +1 (51), Barter +5 (51), Medicine +1 (51), Big Guns +5 (51)
Animal Friend
Level 20
Energy Weapons +4 (55), Lockpick +4 (55), Barter +4 (70), Melee Weapons +3 (53), Medicine +4 (55), Big Guns +4 (55)
Tag! (Barter)
Level 21
Energy Weapons +5 (60), Lockpick +5 (60), Unarmed +4 (54), Speech +4 (54), Big Guns +5 (60)
Master Trader (Barter)
Level 22
Unarmed +6 (60), Speech +5 (59), Melee Weapons +7 (60), Medicine +5 (60)
Grim Reaper's Sprint (Barter)
Level 23
Unarmed +22 (82), Speech +1 (60)
Puppies! (Barter)
Level 24
Energy Weapons +2 (62), Lockpick +2 (62), Speech +2 (62), Barter +10 (80), Melee Weapons +2 (62), Medicine +2 (62), Big Guns +3 (63)
Contract Killer (Barter)
Level 25
Energy Weapons +4 (66), Lockpick +4 (66), Speech +4 (66), Melee Weapons +4 (66), Medicine +4 (66), Big Guns +3 (66)
Lawbringer (Barter)
Level 26
Energy Weapons +4 (70), Lockpick +4 (70), Speech +4 (70), Melee Weapons +4 (70), Medicine +4 (70), Big Guns +3 (69)
Nerves of Steel (Barter)
Level 27
Energy Weapons +2 (72), Speech +10 (80), Big Guns +11 (80)
Chemist (Barter)
Level 28
Energy Weapons +8 (80), Lockpick +10 (80), Medicine +5 (75)
Rad Absorption (Barter)
Level 29
Energy Weapons +2 (82), Lockpick +2 (82), Barter +2 (82), Melee Weapons +10 (80), Medicine +5 (80), Big Guns +2 (82)
Party Boy/Girl (Barter)
Level 30
Sneak +2 (90), Energy Weapons +2 (92), Lockpick +2 (92), Unarmed +2 (90), Speech +4 (92), Repair +2 (84), Barter +2 (92), Science +1 (41), Melee Weapons +2 (92), Medicine +2 (84), Big Guns +2 (90)
Almost Perfect (Barter)