Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
7
 
Agility
8
 
Luck
5
 
Action Points
81
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
17
 
Barter
15
 
Big Guns
15
 
Energy Weapons
15
 
Explosives
15
 
Lockpick
20
 
Medicine
35
 
Melee Weapons
15
 
Repair
40
 
Science
25
 
Small Guns
45
 
Sneak
21
 
Speech
15
 
Unarmed
15
 
Gun Nut
Level 1
ST 5 PE 5 EN 5 CH 5 IN 7 AG 8 LK 5
Small Guns, Repair, and Medicine
Level 2
Small Guns +4 (45), Lockpick +5 (20), Repair +1 (40), Science +6 (25), Medicine +1 (35)
Gun Nut
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