Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
99
 
Big Guns
87
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
90
 
Medicine
100
 
Melee Weapons
88
 
Repair
100
 
Science
98
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Better Criticals
Bloody Mess
Cannibal
Child at Heart
Commando
Comprehension
Concentrated Fire
Contract Killer
Cyborg
Demolition Expert (3)
Educated
Entomologist
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Lady Killer/Black Widow
Lawbringer
Mysterious Stranger
Pyromaniac
Quantum Chemist
Rad Regeneration
Sniper
Strong Back
Thief
Toughness
Xenotech Expert
Level 1
ST 6 PE 6 EN 6 CH 4 IN 6 AG 6 LK 6
Lockpick, Speech, and Repair
Bobblehead (Medicine)
Level 2
Sneak +8 (25), Small Guns +5 (22), Lockpick +3 (35)
Lady Killer/Black Widow
Level 3
Sneak +10 (40), Small Guns +1 (23), Lockpick +5 (45)
Thief
Level 4
Small Guns +2 (25), Lockpick +5 (50), Melee Weapons +1 (18), Medicine +8 (35)
Educated
Level 5
Small Guns +4 (29), Medicine +15 (50)
Comprehension
Big Book of Science => Science +2 (19)
Big Book of Science => Science +2 (21)
Big Book of Science => Science +2 (23)
Big Book of Science => Science +2 (25)
Big Book of Science => Science +2 (27)
Paradise Lost => Speech +2 (30)
Big Book of Science => Science +2 (29)
Big Book of Science => Science +2 (31)
Big Book of Science => Science +2 (33)
Big Book of Science => Science +2 (35)
Big Book of Science => Science +2 (37)
Big Book of Science => Science +2 (39)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Dean's Electronics => Repair +2 (34)
Grognak the Barbarian => Melee Weapons +2 (20)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (19)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Dean's Electronics => Repair +2 (36)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
Level 6
Explosives +8 (25), Science +11 (50)
Child at Heart
Level 7
Small Guns +2 (31), Explosives +15 (40), Medicine +2 (60)
Entomologist
Level 8
Repair +4 (40), Explosives +10 (50), Melee Weapons +5 (25)
Strong Back
Level 9
Small Guns +19 (50)
Commando
Level 10
Sneak +6 (50), Energy Weapons +8 (25), Melee Weapons +5 (30)
Finesse
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (21)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (23)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (25)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (27)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (29)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (33)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (35)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (39)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (41)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (43)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (45)
Tumblers Today => Lockpick +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (47)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (49)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (51)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (53)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (55)
Guns and Bullets => Small Guns +2 (52)
Guns and Bullets => Small Guns +2 (54)
Guns and Bullets => Small Guns +2 (56)
Guns and Bullets => Small Guns +2 (58)
Guns and Bullets => Small Guns +2 (60)
Ant Might
Rad Regeneration
Ghoul Ecology
Level 11
Small Guns +5 (65), Repair +10 (50), Medicine +4 (64)
Bloody Mess
Level 12
Energy Weapons +2 (27), Repair +10 (60), Melee Weapons +1 (33), Medicine +6 (70)
Cannibal
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (57)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (59)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (61)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (63)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (65)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Duck and Cover! => Explosives +2 (52)
Duck and Cover! => Explosives +2 (54)
Duck and Cover! => Explosives +2 (56)
Level 13
Energy Weapons +19 (46)
Sniper
Level 14
Energy Weapons +4 (50), Lockpick +8 (60), Unarmed +1 (18), Explosives +4 (60), Melee Weapons +2 (35)
Contract Killer
Level 15
Unarmed +19 (37)
Lawbringer
Level 16
Unarmed +13 (50), Speech +6 (36)
Cyborg
Level 17
Speech +14 (50), Melee Weapons +5 (40)
Better Criticals
Level 18
Melee Weapons +19 (59)
Concentrated Fire
Level 19
Barter +19 (32)
Demolition Expert
Level 20
Barter +19 (51)
Grim Reaper's Sprint
Level 21
Barter +9 (60), Melee Weapons +10 (69)
Mysterious Stranger
Level 22
Sneak +10 (60), Lockpick +2 (62), Repair +6 (70), Melee Weapons +1 (70)
Action Boy/Girl
Level 23
Unarmed +10 (60), Speech +9 (59)
Adamantium Skeleton
Level 24
Sneak +5 (65), Small Guns +10 (75), Speech +1 (60), Repair +3 (73)
Quantum Chemist
Level 25
Lockpick +6 (68), Repair +7 (80), Barter +6 (66)
Toughness
Level 26
Energy Weapons +5 (65), Lockpick +2 (70), Unarmed +2 (62), Explosives +10 (70)
Gunslinger
Level 27
Sneak +5 (70), Energy Weapons +5 (70), Barter +9 (75)
Demolition Expert
Level 28
Small Guns +5 (80), Speech +9 (69), Explosives +5 (75)
Pyromaniac
Level 29
Sneak +5 (75), Unarmed +8 (70), Speech +6 (75)
Demolition Expert
Level 30
Sneak +4 (87), Energy Weapons +10 (88), Explosives +5 (88)
Almost Perfect
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (80)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Lying, Congressional Style => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Science)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Energy Weapons)
Xenotech Expert
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