Level 1
ST 5 PE 5 EN 4 CH 4 IN 9 AG 7 LK 6
Repair, Speech, and Lockpick
Level 2
Speech +10 (38), Science +1 (24), Medicine +8 (31)
Intense Training (EN)
Ant Sight
Bobblehead (Intelligence)
Level 3
Speech +20 (58)
Lady Killer/Black Widow
Level 4
Sneak +20 (39)
Educated
Level 5
Sneak +1 (40), Small Guns +1 (20), Explosives +13 (30), Barter +1 (14), Medicine +7 (40)
Child at Heart
Level 6
Energy Weapons +3 (20), Lockpick +3 (35), Speech +2 (60), Barter +6 (20), Science +4 (30), Big Guns +5 (20)
Comprehension
Level 7
Lockpick +15 (50), Science +8 (38)
Toughness
Level 8
Sneak +11 (51), Science +12 (50)
Strong Back
Bobblehead (Medicine)
Bobblehead (Repair)
Level 9
Explosives +20 (50), Melee Weapons +3 (18)
Bloody Mess
Level 10
Small Guns +23 (43)
Finesse
Level 11
Sneak +9 (60), Lockpick +14 (64)
Mister Sandman
Level 12
Lockpick +11 (75), Science +12 (62)
Silent Running
Level 13
Unarmed +10 (25), Science +13 (75)
Sniper
Level 14
Small Guns +7 (50), Unarmed +14 (39), Melee Weapons +2 (20)
Lawbringer
Level 15
Unarmed +11 (50), Melee Weapons +2 (22), Medicine +10 (60)
Contract Killer
Level 16
Barter +23 (43)
Better Criticals
Level 17
Melee Weapons +23 (45)
Cannibal
Level 18
Unarmed +20 (70), Melee Weapons +3 (48)
Paralyzing Palm
Level 19
Small Guns +10 (60), Energy Weapons +10 (30), Barter +1 (44), Melee Weapons +2 (50)
Robotics Expert
Level 20
Energy Weapons +20 (50), Barter +3 (47)
Grim Reaper's Sprint
Level 21
Barter +3 (50), Melee Weapons +20 (70)
Mysterious Stranger
Level 22
Sneak +10 (80), Melee Weapons +10 (80), Big Guns +3 (23)
Ninja
Level 23
Big Guns +23 (46)
Cyborg
Level 24
Explosives +9 (59), Big Guns +14 (60)
Quantum Chemist
Level 25
Small Guns +2 (62), Repair +10 (60), Explosives +1 (60), Barter +10 (60)
Explorer
Level 26
Small Guns +8 (70), Speech +10 (70), Repair +5 (65)
Nerves of Steel
Level 27
Repair +5 (70), Explosives +8 (68), Medicine +10 (70)
Warmonger
Level 28
Energy Weapons +10 (70), Explosives +2 (70), Barter +1 (61), Big Guns +10 (70)
Action Boy/Girl
Level 29
Small Guns +2 (72), Lockpick +1 (76), Unarmed +2 (72), Speech +2 (72), Repair +2 (72), Explosives +2 (72), Barter +9 (70), Science +1 (76), Medicine +2 (72)
Commando
Level 30
Small Guns +2 (80), Energy Weapons +4 (82), Unarmed +1 (83), Speech +2 (86), Repair +2 (76), Explosives +2 (82), Barter +4 (86), Medicine +2 (76), Big Guns +4 (84)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Dean's Electronics => Repair +2 (80)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Dean's Electronics => Repair +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
Dean's Electronics => Repair +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
Dean's Electronics => Repair +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
Dean's Electronics => Repair +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
Dean's Electronics => Repair +2 (94)
Duck and Cover! => Explosives +2 (96)
Dean's Electronics => Repair +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (100)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)