Level 1
  
    ST 8 PE 6 EN 5 CH 1 IN 9 AG 6 LK 5
  
    Sneak, Unarmed, and Lockpick
  
  
  
  Level 2
  
    Sneak +6 (43), Lockpick +4 (41), Unarmed +6 (36), Repair +3 (26)
  
    Thief
  
    Bobblehead (Intelligence)
  
  
  
  Level 3
  
    Sneak +4 (52), Lockpick +4 (50), Unarmed +6 (42), Repair +2 (30), Medicine +4 (29)
  
    Thief
  
    Ant Might
  
    Bobblehead (Strength)
  
  
  
  Level 4
  
    Sneak +4 (56), Lockpick +4 (54), Unarmed +4 (46), Science +5 (30), Medicine +3 (32)
  
    Iron Fist
  
  
  
  Level 5
  
    Sneak +4 (60), Lockpick +2 (56), Unarmed +4 (50), Science +6 (36), Medicine +4 (36)
  
    Comprehension
  
  
  
  Level 6
  
    Lockpick +4 (60), Speech +3 (10), Explosives +3 (20), Science +6 (42), Medicine +4 (40)
  
    Toughness
  
    Bobblehead (Lockpick)
  
    Bobblehead (Sneak)
  
    Bobblehead (Barter)
  
    Bobblehead (Energy Weapons)
  
    Bobblehead (Medicine)
  
    Bobblehead (Repair)
  
    Bobblehead (Science)
  
    Bobblehead (Small Guns)
  
    Bobblehead (Speech)
  
    Bobblehead (Unarmed)
  
    Bobblehead (Melee Weapons)
  
    Bobblehead (Explosives)
  
    Bobblehead (Big Guns)
  
    Hematophage
  
  
  
  Level 7
  
    Sneak +4 (74), Unarmed +6 (66), Science +4 (56), Medicine +6 (56)
  
    Iron Fist
  
  
  
  Level 8
  
    Unarmed +8 (74), Explosives +4 (34), Science +4 (60), Medicine +4 (60)
  
    Strong Back
  
    Pugilism Illustrated => Unarmed +2 (76)
  
    Pugilism Illustrated => Unarmed +2 (78)
  
    Pugilism Illustrated => Unarmed +2 (80)
  
    Pugilism Illustrated => Unarmed +2 (82)
  
    Tumblers Today => Lockpick +2 (72)
  
    Grognak the Barbarian => Melee Weapons +2 (37)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (76)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (78)
  
    Guns and Bullets => Small Guns +2 (29)
  
    Tumblers Today => Lockpick +2 (74)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (19)
  
    Tumblers Today => Lockpick +2 (76)
  
    Duck and Cover! => Explosives +2 (36)
  
    Dean's Electronics => Repair +2 (42)
  
  
  
  Level 9
  
    Sneak +4 (82), Small Guns +1 (30), Lockpick +4 (80), Unarmed +8 (90), Barter +3 (22)
  
    Iron Fist
  
  
  
  Level 10
  
    Sneak +4 (86), Lockpick +2 (82), Unarmed +10 (100), Repair +4 (46)
  
    Finesse
  
  
  
  Level 11
  
    Sneak +8 (94), Lockpick +8 (90), Repair +4 (50)
  
    Mister Sandman
  
  
  
  Level 12
  
    Sneak +6 (100), Lockpick +10 (100), Repair +4 (54)
  
    Cannibal
  
  
  
  Level 13
  
    Small Guns +6 (36), Repair +10 (64), Explosives +4 (40)
  
    Silent Running
  
  
  
  Level 14
  
    Small Guns +4 (40), Repair +16 (80)
  
    Chemist
  
  
  
  Level 15
  
    Repair +10 (90), Medicine +10 (70)
  
    Cyborg
  
  
  
  Level 16
  
    Small Guns +4 (44), Speech +2 (22), Repair +10 (100), Melee Weapons +3 (40), Big Guns +1 (26)
  
    Lead Belly
  
    Rad Regeneration
  
  
  
  Level 17
  
    Small Guns +4 (48), Speech +2 (24), Explosives +4 (44), Medicine +10 (80)
  
    Entomologist
  
  
  
  Level 18
  
    Small Guns +6 (54), Speech +2 (26), Explosives +6 (50), Barter +4 (26), Big Guns +2 (28)
  
    Paralyzing Palm
  
  
  
  Level 19
  
    Speech +2 (28), Explosives +4 (54), Barter +2 (28), Medicine +10 (90), Big Guns +2 (30)
  
    Tag! (Melee Weapons)
  
  
  
  Level 20
  
    Barter +2 (30), Melee Weapons +18 (73)
  
    Grim Reaper's Sprint (Melee Weapons)
  
  
  
  Level 21
  
    Energy Weapons +1 (38), Speech +4 (32), Explosives +6 (60), Barter +2 (32), Melee Weapons +7 (80)
  
    Ninja (Melee Weapons)
  
  
  
  Level 22
  
    Energy Weapons +2 (40), Speech +4 (36), Barter +4 (36), Medicine +10 (100)
  
    Light Step (Melee Weapons)
  
  
  
  Level 23
  
    Small Guns +6 (60), Speech +4 (40), Explosives +6 (66), Barter +4 (40)
  
    Bloody Mess (Melee Weapons)
  
  
  
  Level 24
  
    Small Guns +4 (64), Speech +4 (44), Explosives +4 (70), Barter +4 (44), Melee Weapons +4 (84)
  
    Intense Training (LK)
  
  
  
  Level 25
  
    Small Guns +4 (68), Speech +4 (48), Explosives +6 (76), Barter +4 (48), Melee Weapons +2 (86)
  
    Better Criticals (Melee Weapons)
  
  
  
  Level 26
  
    Small Guns +2 (70), Speech +4 (52), Explosives +6 (82), Barter +4 (52), Melee Weapons +4 (90)
  
    Intense Training (EN)
  
  
  
  Level 27
  
    Small Guns +2 (72), Speech +4 (56), Explosives +6 (88), Barter +4 (56), Melee Weapons +4 (94)
  
    Intense Training (EN)
  
  
  
  Level 28
  
    Small Guns +2 (74), Speech +4 (60), Explosives +6 (94), Barter +4 (60), Melee Weapons +4 (98)
  
    Rad Tolerance (Melee Weapons)
  
  
  
  Level 29
  
    Small Guns +6 (80), Speech +6 (74), Barter +6 (74), Melee Weapons +2 (100)
  
    No Weaknesses (Melee Weapons)
  
  
  
  Level 30
  
    Speech +6 (80), Explosives +6 (100), Barter +6 (80), Big Guns +2 (36)
  
    Nuclear Anomaly (Melee Weapons)
  
    Bobblehead (Perception)
  
    Bobblehead (Agility)
  
    Bobblehead (Luck)
  
    Bobblehead (Endurance)
  
    Bobblehead (Charisma)
  
    Pitt Fighter