Strength
10
 
Perception
7
 
Endurance
8
 
Charisma
6
 
Intelligence
10
 
Agility
7
 
Luck
7
 
Action Points
79
 
Carry Weight
300
 
Critical Chance
12%
 
Dmg Resist
23%
 
Hit Points
550
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
83
 
Big Guns
39
 
Energy Weapons
43
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
61
 
Small Guns
83
 
Sneak
100
 
Speech
83
 
Unarmed
100
 
Ant Might
Better Criticals
Bloody Mess
Cannibal
Chemist
Comprehension
Cyborg
Entomologist
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (3)
Iron Fist (3)
Lead Belly
Light Step
Mister Sandman
Ninja
No Weaknesses
Nuclear Anomaly
Paralyzing Palm
Pitt Fighter
Rad Regeneration
Rad Tolerance
Silent Running
Strong Back
Tag!
Thief (2)
Toughness
Level 1
ST 8 PE 6 EN 5 CH 1 IN 9 AG 6 LK 5
Sneak, Unarmed, and Lockpick
Level 2
Sneak +6 (43), Lockpick +4 (41), Unarmed +6 (36), Repair +3 (26)
Thief
Bobblehead (Intelligence)
Level 3
Sneak +4 (52), Lockpick +4 (50), Unarmed +6 (42), Repair +2 (30), Medicine +4 (29)
Thief
Ant Might
Bobblehead (Strength)
Level 4
Sneak +4 (56), Lockpick +4 (54), Unarmed +4 (46), Science +5 (30), Medicine +3 (32)
Iron Fist
Level 5
Sneak +4 (60), Lockpick +2 (56), Unarmed +4 (50), Science +6 (36), Medicine +4 (36)
Comprehension
Level 6
Lockpick +4 (60), Speech +3 (10), Explosives +3 (20), Science +6 (42), Medicine +4 (40)
Toughness
Bobblehead (Lockpick)
Bobblehead (Sneak)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Hematophage
Level 7
Sneak +4 (74), Unarmed +6 (66), Science +4 (56), Medicine +6 (56)
Iron Fist
Level 8
Unarmed +8 (74), Explosives +4 (34), Science +4 (60), Medicine +4 (60)
Strong Back
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
Pugilism Illustrated => Unarmed +2 (82)
Tumblers Today => Lockpick +2 (72)
Grognak the Barbarian => Melee Weapons +2 (37)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Guns and Bullets => Small Guns +2 (29)
Tumblers Today => Lockpick +2 (74)
Tales of a Junktown Jerky Vendor => Barter +2 (19)
Tumblers Today => Lockpick +2 (76)
Duck and Cover! => Explosives +2 (36)
Dean's Electronics => Repair +2 (42)
Level 9
Sneak +4 (82), Small Guns +1 (30), Lockpick +4 (80), Unarmed +8 (90), Barter +3 (22)
Iron Fist
Level 10
Sneak +4 (86), Lockpick +2 (82), Unarmed +10 (100), Repair +4 (46)
Finesse
Level 11
Sneak +8 (94), Lockpick +8 (90), Repair +4 (50)
Mister Sandman
Level 12
Sneak +6 (100), Lockpick +10 (100), Repair +4 (54)
Cannibal
Level 13
Small Guns +6 (36), Repair +10 (64), Explosives +4 (40)
Silent Running
Level 14
Small Guns +4 (40), Repair +16 (80)
Chemist
Level 15
Repair +10 (90), Medicine +10 (70)
Cyborg
Level 16
Small Guns +4 (44), Speech +2 (22), Repair +10 (100), Melee Weapons +3 (40), Big Guns +1 (26)
Lead Belly
Rad Regeneration
Level 17
Small Guns +4 (48), Speech +2 (24), Explosives +4 (44), Medicine +10 (80)
Entomologist
Level 18
Small Guns +6 (54), Speech +2 (26), Explosives +6 (50), Barter +4 (26), Big Guns +2 (28)
Paralyzing Palm
Level 19
Speech +2 (28), Explosives +4 (54), Barter +2 (28), Medicine +10 (90), Big Guns +2 (30)
Tag! (Melee Weapons)
Level 20
Barter +2 (30), Melee Weapons +18 (73)
Grim Reaper's Sprint (Melee Weapons)
Level 21
Energy Weapons +1 (38), Speech +4 (32), Explosives +6 (60), Barter +2 (32), Melee Weapons +7 (80)
Ninja (Melee Weapons)
Level 22
Energy Weapons +2 (40), Speech +4 (36), Barter +4 (36), Medicine +10 (100)
Light Step (Melee Weapons)
Level 23
Small Guns +6 (60), Speech +4 (40), Explosives +6 (66), Barter +4 (40)
Bloody Mess (Melee Weapons)
Level 24
Small Guns +4 (64), Speech +4 (44), Explosives +4 (70), Barter +4 (44), Melee Weapons +4 (84)
Intense Training (LK)
Level 25
Small Guns +4 (68), Speech +4 (48), Explosives +6 (76), Barter +4 (48), Melee Weapons +2 (86)
Better Criticals (Melee Weapons)
Level 26
Small Guns +2 (70), Speech +4 (52), Explosives +6 (82), Barter +4 (52), Melee Weapons +4 (90)
Intense Training (EN)
Level 27
Small Guns +2 (72), Speech +4 (56), Explosives +6 (88), Barter +4 (56), Melee Weapons +4 (94)
Intense Training (EN)
Level 28
Small Guns +2 (74), Speech +4 (60), Explosives +6 (94), Barter +4 (60), Melee Weapons +4 (98)
Rad Tolerance (Melee Weapons)
Level 29
Small Guns +6 (80), Speech +6 (74), Barter +6 (74), Melee Weapons +2 (100)
No Weaknesses (Melee Weapons)
Level 30
Speech +6 (80), Explosives +6 (100), Barter +6 (80), Big Guns +2 (36)
Nuclear Anomaly (Melee Weapons)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Endurance)
Bobblehead (Charisma)
Pitt Fighter
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