Strength
9
 
Perception
1
 
Endurance
8
 
Charisma
1
 
Intelligence
9
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
240
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
4.5
 
Skill Points
19
 
Barter
7
 
Big Guns
21
 
Energy Weapons
7
 
Explosives
7
 
Lockpick
22
 
Medicine
23
 
Melee Weapons
38
 
Repair
23
 
Science
23
 
Small Guns
17
 
Sneak
32
 
Speech
7
 
Unarmed
21
 
Level 1
ST 9 PE 1 EN 8 CH 1 IN 9 AG 6 LK 6
Sneak, Lockpick, and Melee Weapons
TEABAGMASTER, over 14 years ago:
2 bachelor
4 educated (INT 4)
6 comprehension (INT 4)
8 super slam (STR 6 melee 45)
10 finesse
12 piercing strike (unarmed 70)
14 purifier
16 silent running (AGI 6 sneak 50)
18 paralyzing palm (unarmed 70)
20 ninja (melee 80 sneak 80)
22 grim reaper
24 slayer (AGI 7 unarmed 90)
26 toughness (END 5)
28 toughness (END 5)
30 unstoppable (STR 7 melee 90)
TEABAGMASTER, over 14 years ago:
TRAITS:
Good Natured
The skills you gain are all useful and things you'll want to raise eventually, but 3 out of 5 of the skills you lose points in are things you can skip as a melee oriented character. So this trait gives you a net gain of 15 skill points.
Built to Destroy
Faster degradation is annoying, no doubt; but the additional crit is lovely.

Avoid the Kamikaze trait. There will be times when the sneaky approach is not feasible and you just have to bite the bullet and rush a group of enemies that are gonna be constantly shooting you as you approach. In these times, every single point of damage threshold is precious.

I'd also avoid Heavy Handed because sneak criticals are a big part of this build. If you prefer not to bother with sneaking as much, feel free to swap this and Built to Destroy
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