Strength
7
 
Perception
6
 
Endurance
7
 
Charisma
6
 
Intelligence
9
 
Agility
6
 
Luck
9
 
Action Points
102
 
Carry Weight
270
 
Critical Chance
9%
 
Dmg Resist
15%
 
Hit Points
430
 
Melee Damage
3.5
 
Skill Points
22
 
Barter
72
 
Big Guns
81
 
Energy Weapons
89
 
Explosives
29
 
Lockpick
74
 
Medicine
77
 
Melee Weapons
31
 
Repair
92
 
Science
80
 
Small Guns
32
 
Sneak
29
 
Speech
86
 
Unarmed
100
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Child at Heart
Covert Ops
Cyborg
Dream Crusher
Educated
Grim Reaper's Sprint
Hematophage
Intense Training (2)
Iron Fist (3)
Lady Killer/Black Widow
Lawbringer
Master Trader
Mysterious Stranger
Night Person
Paralyzing Palm
Power Armor Training
Rad Regeneration
Scrounger
Strong Back
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 5 IN 7 AG 5 LK 8
Unarmed, Speech, Repair
Bobblehead (Strength)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Luck)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Repair)
Bobblehead (Medicine)
Bobblehead (Agility)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Endurance)
Ant Might
Barkskin
Covert Ops
Dream Crusher
Hematophage
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 2
Energy Weapons +2 (31), Lockpick +2 (34), Unarmed +2 (46), Speech +2 (46), Repair +2 (50), Barter +2 (31), Science +2 (38), Big Guns +2 (31), Medicine +2 (35)
Lady Killer/Black Widow
Level 3
Energy Weapons +2 (33), Lockpick +2 (36), Unarmed +2 (48), Speech +2 (48), Repair +2 (54), Barter +2 (33), Science +2 (42), Big Guns +2 (33), Medicine +2 (39)
Intense Training (IN)
Level 4
Energy Weapons +2 (35), Lockpick +2 (38), Unarmed +3 (51), Speech +2 (50), Repair +2 (56), Barter +2 (35), Science +2 (44), Big Guns +2 (35), Medicine +2 (41)
Educated
Level 5
Energy Weapons +3 (38), Lockpick +2 (40), Unarmed +4 (55), Speech +2 (52), Repair +2 (58), Barter +2 (37), Science +2 (46), Big Guns +3 (38), Medicine +2 (43)
Child at Heart
Level 6
Energy Weapons +3 (41), Lockpick +2 (42), Unarmed +4 (59), Speech +2 (54), Repair +2 (60), Barter +2 (39), Science +2 (48), Big Guns +3 (41), Medicine +2 (45)
Iron Fist
Level 7
Energy Weapons +3 (44), Lockpick +2 (44), Unarmed +4 (63), Speech +2 (56), Repair +2 (62), Barter +2 (41), Science +2 (50), Big Guns +3 (44), Medicine +2 (47)
Iron Fist
Level 8
Energy Weapons +3 (47), Lockpick +2 (46), Unarmed +4 (67), Speech +2 (58), Repair +2 (64), Barter +2 (43), Science +2 (52), Big Guns +3 (47), Medicine +2 (49)
Strong Back
Level 9
Energy Weapons +3 (50), Lockpick +2 (48), Unarmed +4 (71), Speech +2 (60), Repair +2 (66), Barter +2 (45), Science +2 (54), Big Guns +3 (50), Medicine +2 (51)
Iron Fist
Level 10
Energy Weapons +3 (53), Lockpick +2 (50), Unarmed +4 (75), Speech +2 (62), Repair +2 (68), Barter +2 (47), Science +2 (56), Big Guns +3 (53), Medicine +2 (53)
Mysterious Stranger
Level 11
Energy Weapons +3 (56), Lockpick +2 (52), Unarmed +4 (79), Speech +2 (64), Repair +2 (70), Barter +2 (49), Science +2 (58), Big Guns +3 (56), Medicine +2 (55)
Scrounger
Level 12
Energy Weapons +3 (59), Lockpick +2 (54), Unarmed +4 (83), Speech +2 (66), Repair +2 (72), Barter +2 (51), Science +2 (60), Big Guns +3 (59), Medicine +2 (57)
Night Person
Level 13
Energy Weapons +3 (62), Lockpick +2 (56), Unarmed +4 (89), Speech +2 (68), Repair +2 (74), Barter +2 (53), Science +2 (62), Big Guns +3 (64), Medicine +2 (59)
Intense Training (EN)
Level 14
Energy Weapons +3 (65), Lockpick +2 (58), Unarmed +4 (93), Speech +2 (70), Repair +2 (76), Barter +2 (55), Science +2 (64), Big Guns +3 (67), Medicine +2 (61)
Lawbringer
Level 15
Energy Weapons +3 (78), Lockpick +2 (60), Unarmed +4 (97), Speech +2 (72), Repair +2 (78), Barter +2 (57), Science +2 (66), Big Guns +3 (70), Medicine +2 (63)
Cyborg
Level 16
Energy Weapons +3 (81), Lockpick +2 (62), Unarmed +3 (100), Speech +2 (74), Repair +2 (80), Barter +3 (60), Science +2 (68), Big Guns +3 (73), Medicine +2 (65)
Better Criticals
Level 17
Energy Weapons +2 (83), Lockpick +3 (65), Speech +3 (77), Repair +3 (83), Barter +3 (63), Science +3 (71), Big Guns +2 (75), Medicine +3 (68)
Action Boy/Girl
Level 18
Energy Weapons +2 (85), Lockpick +3 (68), Speech +3 (80), Repair +3 (86), Barter +3 (66), Science +3 (74), Big Guns +2 (77), Medicine +3 (71)
Paralyzing Palm
Level 19
Energy Weapons +2 (87), Lockpick +3 (71), Speech +3 (83), Repair +3 (89), Barter +3 (69), Science +3 (77), Big Guns +2 (79), Medicine +3 (74)
Master Trader
Level 20
Energy Weapons +2 (89), Lockpick +3 (74), Speech +3 (86), Repair +3 (92), Barter +3 (72), Science +3 (80), Big Guns +2 (81), Medicine +3 (77)
Grim Reaper's Sprint
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