Level 1
  
    ST 1 PE 10 EN 1 CH 10 IN 10 AG 1 LK 7
  
    Sneak, Small Guns, and Unarmed
  
    Bobblehead (Strength)
  
    Bobblehead (Charisma)
  
    Bobblehead (Barter)
  
    Bobblehead (Intelligence)
  
    Bobblehead (Energy Weapons)
  
    Bobblehead (Endurance)
  
    Bobblehead (Perception)
  
    Bobblehead (Agility)
  
    Bobblehead (Big Guns)
  
    Bobblehead (Luck)
  
    Bobblehead (Explosives)
  
    Bobblehead (Medicine)
  
    Bobblehead (Lockpick)
  
    Bobblehead (Repair)
  
    Bobblehead (Melee Weapons)
  
    Bobblehead (Science)
  
    Bobblehead (Small Guns)
  
    Bobblehead (Sneak)
  
    Bobblehead (Speech)
  
    Bobblehead (Unarmed)
  
  
  
  Level 2
  
    Sneak +5 (41), Unarmed +5 (41), Speech +4 (41), Big Guns +6 (27)
  
    Intense Training (LK)
  
  
  
  Level 3
  
    Small Guns +4 (40), Energy Weapons +1 (38), Lockpick +3 (40), Repair +3 (40), Explosives +3 (40), Science +3 (40), Medicine +3 (40)
  
    Intense Training (LK)
  
  
  
  Level 4
  
    Energy Weapons +2 (40), Barter +3 (40), Melee Weapons +4 (25), Big Guns +11 (38)
  
    Educated
  
  
  
  Level 5
  
    Small Guns +1 (41), Lockpick +1 (41), Repair +1 (41), Science +1 (41), Melee Weapons +16 (41), Medicine +1 (41), Big Guns +2 (40)
  
    Scoundrel
  
  
  
  Level 6
  
    Sneak +1 (42), Small Guns +1 (42), Energy Weapons +1 (41), Lockpick +1 (42), Unarmed +9 (50), Speech +4 (55), Repair +1 (42), Explosives +2 (42), Science +1 (42), Melee Weapons +1 (42), Medicine +1 (42)
  
    Scoundrel
  
  
  
  Level 7
  
    Sneak +1 (43), Small Guns +1 (43), Energy Weapons +1 (42), Lockpick +1 (43), Repair +1 (43), Barter +5 (60), Science +1 (43), Melee Weapons +1 (43), Medicine +1 (43), Big Guns +10 (50)
  
    Scoundrel
  
  
  
  Level 8
  
    Sneak +2 (45), Small Guns +2 (45), Energy Weapons +3 (45), Lockpick +2 (45), Speech +3 (63), Repair +2 (45), Explosives +3 (45), Science +2 (45), Melee Weapons +2 (45), Medicine +2 (45)
  
    Bloody Mess
  
  
  
  Level 9
  
    Energy Weapons +3 (48), Speech +17 (80), Explosives +3 (48)
  
    Daddy's Boy/Girl
  
  
  
  Level 10
  
    Small Guns +5 (50), Energy Weapons +2 (50), Lockpick +4 (49), Repair +5 (50), Explosives +2 (50), Melee Weapons +5 (50)
  
    Gunslinger
  
  
  
  Level 11
  
    Sneak +5 (50), Lockpick +1 (50), Barter +17 (77)
  
    Daddy's Boy/Girl
  
  
  
  Level 12
  
    Barter +23 (100)
  
    Fast Metabolism
  
  
  
  Level 13
  
    Speech +20 (100), Medicine +3 (63)
  
    Daddy's Boy/Girl
  
  
  
  Level 14
  
    Sneak +11 (61), Medicine +12 (75)
  
    Lawbringer
  
  
  
  Level 15
  
    Sneak +23 (84)
  
    Adamantium Skeleton
  
  
  
  Level 16
  
    Sneak +16 (100), Science +2 (62), Medicine +5 (95)
  
    Tag! (Medicine)
  
  
  
  Level 17
  
    Science +23 (85)
  
    Master Trader
  
  
  
  Level 18
  
    Energy Weapons +3 (53), Science +15 (100), Medicine +5 (100)
  
    Better Criticals
  
  
  
  Level 19
  
    Repair +23 (73)
  
    Finesse
  
  
  
  Level 20
  
    Repair +23 (96)
  
    Explorer
  
  
  
  Level 21
  
    Energy Weapons +19 (72), Repair +4 (100)
  
    Grim Reaper's Sprint
  
  
  
  Level 22
  
    Energy Weapons +23 (95)
  
    Deep Sleep
  
  
  
  Level 23
  
    Energy Weapons +5 (100), Lockpick +18 (68)
  
    Demolition Expert
  
  
  
  Level 24
  
    Small Guns +5 (61), Lockpick +7 (75), Unarmed +5 (61), Melee Weapons +5 (61), Big Guns +1 (57)
  
    No Weaknesses
  
  
  
  Level 25
  
    Small Guns +4 (65), Unarmed +4 (65), Explosives +3 (53), Melee Weapons +4 (65), Big Guns +8 (80)
  
    Size Matters
  
  
  
  Level 26
  
    Small Guns +1 (66), Unarmed +1 (66), Explosives +14 (67), Melee Weapons +2 (67), Big Guns +5 (100)
  
    Size Matters
  
  
  
  Level 27
  
    Small Guns +6 (72), Unarmed +4 (70), Explosives +8 (75), Melee Weapons +5 (72)
  
    Pyromaniac
  
  
  
  Level 28
  
    Small Guns +3 (75), Lockpick +12 (87), Unarmed +5 (75), Melee Weapons +3 (75)
  
    Demolition Expert
  
  
  
  Level 29
  
    Lockpick +13 (100), Unarmed +10 (85)
  
    Little Leaguer
  
  
  
  Level 30
  
    Small Guns +6 (89), Unarmed +15 (100), Explosives +1 (81), Melee Weapons +1 (89)
  
    Almost Perfect
  
    Duck and Cover! => Explosives +1 (82)