Strength
9
 
Perception
10
 
Endurance
9
 
Charisma
10
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
83
 
Carry Weight
240
 
Critical Chance
15%
 
Dmg Resist
0%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
82
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
89
 
Repair
100
 
Science
100
 
Small Guns
89
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Better Criticals
Bloody Mess
Daddy's Boy/Girl (3)
Deep Sleep
Demolition Expert (2)
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (2)
Lawbringer
Little Leaguer
Master Trader
No Weaknesses
Pyromaniac
Scoundrel (3)
Size Matters (2)
Tag!
Level 1
ST 1 PE 10 EN 1 CH 10 IN 10 AG 1 LK 7
Sneak, Small Guns, and Unarmed
Bobblehead (Strength)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Intelligence)
Bobblehead (Energy Weapons)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Big Guns)
Bobblehead (Luck)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Sneak +5 (41), Unarmed +5 (41), Speech +4 (41), Big Guns +6 (27)
Intense Training (LK)
Level 3
Small Guns +4 (40), Energy Weapons +1 (38), Lockpick +3 (40), Repair +3 (40), Explosives +3 (40), Science +3 (40), Medicine +3 (40)
Intense Training (LK)
Level 4
Energy Weapons +2 (40), Barter +3 (40), Melee Weapons +4 (25), Big Guns +11 (38)
Educated
Level 5
Small Guns +1 (41), Lockpick +1 (41), Repair +1 (41), Science +1 (41), Melee Weapons +16 (41), Medicine +1 (41), Big Guns +2 (40)
Scoundrel
Level 6
Sneak +1 (42), Small Guns +1 (42), Energy Weapons +1 (41), Lockpick +1 (42), Unarmed +9 (50), Speech +4 (55), Repair +1 (42), Explosives +2 (42), Science +1 (42), Melee Weapons +1 (42), Medicine +1 (42)
Scoundrel
Level 7
Sneak +1 (43), Small Guns +1 (43), Energy Weapons +1 (42), Lockpick +1 (43), Repair +1 (43), Barter +5 (60), Science +1 (43), Melee Weapons +1 (43), Medicine +1 (43), Big Guns +10 (50)
Scoundrel
Level 8
Sneak +2 (45), Small Guns +2 (45), Energy Weapons +3 (45), Lockpick +2 (45), Speech +3 (63), Repair +2 (45), Explosives +3 (45), Science +2 (45), Melee Weapons +2 (45), Medicine +2 (45)
Bloody Mess
Level 9
Energy Weapons +3 (48), Speech +17 (80), Explosives +3 (48)
Daddy's Boy/Girl
Level 10
Small Guns +5 (50), Energy Weapons +2 (50), Lockpick +4 (49), Repair +5 (50), Explosives +2 (50), Melee Weapons +5 (50)
Gunslinger
Level 11
Sneak +5 (50), Lockpick +1 (50), Barter +17 (77)
Daddy's Boy/Girl
Level 12
Barter +23 (100)
Fast Metabolism
Level 13
Speech +20 (100), Medicine +3 (63)
Daddy's Boy/Girl
Level 14
Sneak +11 (61), Medicine +12 (75)
Lawbringer
Level 15
Sneak +23 (84)
Adamantium Skeleton
Level 16
Sneak +16 (100), Science +2 (62), Medicine +5 (95)
Tag! (Medicine)
Level 17
Science +23 (85)
Master Trader
Level 18
Energy Weapons +3 (53), Science +15 (100), Medicine +5 (100)
Better Criticals
Level 19
Repair +23 (73)
Finesse
Level 20
Repair +23 (96)
Explorer
Level 21
Energy Weapons +19 (72), Repair +4 (100)
Grim Reaper's Sprint
Level 22
Energy Weapons +23 (95)
Deep Sleep
Level 23
Energy Weapons +5 (100), Lockpick +18 (68)
Demolition Expert
Level 24
Small Guns +5 (61), Lockpick +7 (75), Unarmed +5 (61), Melee Weapons +5 (61), Big Guns +1 (57)
No Weaknesses
Level 25
Small Guns +4 (65), Unarmed +4 (65), Explosives +3 (53), Melee Weapons +4 (65), Big Guns +8 (80)
Size Matters
Level 26
Small Guns +1 (66), Unarmed +1 (66), Explosives +14 (67), Melee Weapons +2 (67), Big Guns +5 (100)
Size Matters
Level 27
Small Guns +6 (72), Unarmed +4 (70), Explosives +8 (75), Melee Weapons +5 (72)
Pyromaniac
Level 28
Small Guns +3 (75), Lockpick +12 (87), Unarmed +5 (75), Melee Weapons +3 (75)
Demolition Expert
Level 29
Lockpick +13 (100), Unarmed +10 (85)
Little Leaguer
Level 30
Small Guns +6 (89), Unarmed +15 (100), Explosives +1 (81), Melee Weapons +1 (89)
Almost Perfect
Duck and Cover! => Explosives +1 (82)
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