Strength
3
 
Perception
8
 
Endurance
4
 
Charisma
1
 
Intelligence
8
 
Agility
8
 
Luck
8
 
Action Points
81
 
Carry Weight
180
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
1.5
 
Skill Points
18
 
Barter
8
 
Big Guns
14
 
Energy Weapons
53
 
Explosives
22
 
Lockpick
25
 
Medicine
50
 
Melee Weapons
12
 
Repair
55
 
Science
25
 
Small Guns
35
 
Sneak
22
 
Speech
8
 
Unarmed
14
 
Gun Nut (2)
Level 1
ST 3 PE 8 EN 4 CH 1 IN 8 AG 8 LK 8
Repair, Energy Weapons, and Medicine
Level 2
Energy Weapons +9 (46), Lockpick +3 (25), Repair +3 (45), Science +3 (25)
Gun Nut
Bobblehead (Medicine)
Level 3
Small Guns +3 (35), Energy Weapons +7 (53), Repair +5 (55), Medicine +3 (50)
Gun Nut
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