Level 1
ST 7 PE 5 EN 4 CH 4 IN 8 AG 7 LK 5
Melee Weapons, Science, and Small Guns
Bobblehead (Medicine)
Level 2
Small Guns +8 (42), Science +2 (40), Melee Weapons +8 (42)
Intense Training (IN)
Bobblehead (Strength)
Level 3
Small Guns +3 (45), Energy Weapons +5 (22), Science +10 (50), Melee Weapons +1 (45)
Intense Training (PE)
Bobblehead (Repair)
Level 4
Small Guns +5 (50), Energy Weapons +1 (23), Lockpick +8 (25), Melee Weapons +5 (50)
Educated
Level 5
Small Guns +5 (55), Energy Weapons +2 (25), Lockpick +5 (30), Science +5 (55), Melee Weapons +5 (55)
Comprehension
Bobblehead (Intelligence)
Level 6
Small Guns +5 (60), Energy Weapons +10 (35), Science +3 (60), Melee Weapons +5 (60)
Gunslinger
Ant Sight
Hematophage
Rad Regeneration
Wired Reflexes
Bobblehead (Luck)
Level 7
Small Guns +5 (65), Energy Weapons +3 (40), Science +15 (75)
Intense Training (EN)
Level 8
Sneak +13 (32), Small Guns +5 (70), Melee Weapons +5 (65)
Commando
Level 9
Sneak +13 (45), Small Guns +5 (75), Melee Weapons +5 (70)
Strong Back
Bobblehead (Science)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Sneak)
Bobblehead (Lockpick)
Bobblehead (Speech)
Level 10
Sneak +3 (60), Small Guns +3 (90), Energy Weapons +7 (49), Science +5 (90), Melee Weapons +5 (85)
Mysterious Stranger
Level 11
Energy Weapons +7 (56), Lockpick +6 (50), Science +10 (100)
Finesse
Level 12
Energy Weapons +4 (60), Lockpick +10 (60), Repair +4 (39), Melee Weapons +5 (90)
Sniper