Level 1
ST 6 PE 4 EN 4 CH 4 IN 10 AG 2 LK 10
Medicine, Repair, and Science
Ant Sight
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Charisma)
Level 2
Energy Weapons +3 (20), Lockpick +3 (20), Unarmed +1 (18), Speech +3 (20), Explosives +3 (20), Barter +3 (20), Melee Weapons +1 (20), Big Guns +3 (20)
Intense Training (AG)
Level 3
Repair +8 (50), Science +8 (50), Medicine +4 (46)
Intense Training (AG)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Medicine)
Level 4
Sneak +3 (20), Small Guns +3 (20), Speech +10 (30), Medicine +4 (60)
Educated
Level 5
Small Guns +1 (21), Speech +10 (40), Repair +4 (64), Science +4 (64), Medicine +4 (64)
Comprehension
Big Book of Science => Science +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (66)
Dean's Electronics => Repair +2 (66)
Lying, Congressional Style => Speech +2 (42)
Level 6
Speech +6 (48), Repair +4 (70), Science +9 (75), Medicine +4 (70)
Toughness
Level 7
Science +23 (98)
Intense Training (CH)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (72)
Dean's Electronics => Repair +2 (72)
Lying, Congressional Style => Speech +2 (52)
Level 8
Speech +23 (75)
Strong Back
Lying, Congressional Style => Speech +2 (77)
Bobblehead (Speech)
Level 9
Speech +13 (100), Repair +5 (77), Medicine +5 (77)
Intense Training (PE)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Luck)
Tales of a Junktown Jerky Vendor => Barter +2 (24)
Level 10
Small Guns +5 (26), Lockpick +6 (30), Explosives +6 (30), Barter +6 (30)
Finesse
Bobblehead (Barter)
Bobblehead (Lockpick)
Barkskin
Level 11
Lockpick +10 (50), Barter +10 (50), Medicine +3 (80)
Intense Training (EN)
Level 12
Repair +3 (80), Medicine +20 (100)
Fast Metabolism
Tumblers Today => Lockpick +2 (52)
Duck and Cover! => Explosives +2 (32)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Level 13
Lockpick +7 (61), Repair +16 (100)
Intense Training (PE)
Level 14
Small Guns +4 (30), Energy Weapons +4 (40), Lockpick +9 (70), Explosives +6 (40)
Cyborg
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Level 15
Energy Weapons +5 (55), Lockpick +5 (75), Explosives +5 (55), Barter +5 (55), Melee Weapons +3 (25)
Adamantium Skeleton
Level 16
Lockpick +23 (98)
Better Criticals
Tumblers Today => Lockpick +2 (100)
Level 17
Energy Weapons +5 (60), Explosives +5 (60), Barter +5 (60), Melee Weapons +5 (30), Big Guns +3 (27)
Intense Training (EN)
Level 18
Barter +23 (83)
Master Trader
Level 19
Energy Weapons +4 (64), Explosives +4 (64), Barter +15 (98)
Demolition Expert
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Level 20
Explosives +23 (87)
Demolition Expert
Level 21
Energy Weapons +12 (76), Explosives +11 (98)
Demolition Expert
Duck and Cover! => Explosives +2 (100)
Level 22
Sneak +1 (21), Energy Weapons +22 (98)
Rad Resistance
Level 23
Sneak +23 (46)
Intense Training (AG)
Nikola Tesla and You => Energy Weapons +2 (100)
Level 24
Sneak +6 (52), Small Guns +5 (37), Unarmed +5 (27), Melee Weapons +2 (32), Big Guns +5 (32)
Action Boy/Girl
Level 25
Sneak +22 (76), Small Guns +1 (40)
Intense Training (AG)
Level 26
Sneak +22 (98), Unarmed +1 (28)
Nerves of Steel
Level 27
Melee Weapons +23 (55)
Rad Tolerance
Bobblehead (Sneak)
Level 28
Big Guns +23 (55)
Rad Absorption
Bobblehead (Unarmed)
Bobblehead (Small Guns)
Bobblehead (Melee Weapons)
Bobblehead (Big Guns)
Level 29
Small Guns +21 (86), Unarmed +2 (40)
Tag! (Small Guns)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Level 30
Small Guns +10 (100), Unarmed +1 (45), Melee Weapons +6 (75), Big Guns +6 (75)
Almost Perfect
Wired Reflexes