Strength
6
 
Perception
7
 
Endurance
5
 
Charisma
5
 
Intelligence
6
 
Agility
8
 
Luck
6
 
Action Points
81
 
Carry Weight
260
 
Critical Chance
11%
 
Dmg Resist
0%
 
Hit Points
390
 
Melee Damage
3.0
 
Skill Points
19
 
Barter
25
 
Big Guns
15
 
Energy Weapons
90
 
Explosives
30
 
Lockpick
90
 
Medicine
22
 
Melee Weapons
30
 
Repair
90
 
Science
90
 
Small Guns
95
 
Sneak
100
 
Speech
15
 
Unarmed
15
 
Ant Sight
Commando
Concentrated Fire
Educated
Explorer
Finesse
Gun Nut (3)
Infiltrator
Intense Training (2)
Light Step
Silent Running
Sniper
Strong Back
Tag!
Thief (3)
Level 1
ST 6 PE 6 EN 5 CH 5 IN 6 AG 7 LK 5
Small Guns, Sneak, and Energy Weapons
Level 2
Sneak +6 (40), Small Guns +6 (45), Energy Weapons +3 (35), Repair +1 (23)
Gun Nut
Level 3
Small Guns +5 (55), Energy Weapons +5 (40), Lockpick +3 (20), Melee Weapons +3 (20)
Gun Nut
Level 4
Sneak +5 (45), Small Guns +5 (60), Lockpick +4 (24), Repair +2 (30)
Educated
Level 5
Sneak +5 (50), Small Guns +5 (70), Lockpick +1 (25), Repair +5 (40), Science +3 (20)
Gun Nut
Level 6
Sneak +9 (64), Small Guns +5 (75), Energy Weapons +5 (45)
Thief
Ant Sight
Level 7
Sneak +6 (75), Small Guns +5 (80), Energy Weapons +3 (50), Lockpick +4 (41), Explosives +1 (20)
Thief
Level 8
Sneak +5 (80), Small Guns +5 (85), Energy Weapons +5 (55), Lockpick +4 (45)
Commando
Level 9
Sneak +5 (85), Energy Weapons +5 (60), Lockpick +5 (50), Repair +4 (44)
Strong Back
Level 10
Energy Weapons +5 (65), Lockpick +10 (60), Repair +1 (45), Medicine +3 (20)
Finesse
Level 11
Energy Weapons +5 (70), Lockpick +5 (70), Science +9 (29)
Thief
Level 12
Energy Weapons +5 (75), Lockpick +5 (75), Repair +3 (48), Science +6 (35)
Sniper
Level 13
Energy Weapons +5 (80), Lockpick +7 (82), Repair +2 (50), Science +5 (40)
Silent Running
Level 14
Small Guns +5 (90), Energy Weapons +5 (85), Lockpick +3 (85), Science +6 (46)
Light Step
Level 15
Energy Weapons +5 (90), Lockpick +5 (90), Repair +5 (55), Science +4 (50)
Intense Training (AG)
Level 16
Small Guns +3 (95), Repair +6 (61), Science +10 (75)
Tag! (Science)
Level 17
Repair +14 (75), Science +5 (80)
Intense Training (LK)
Level 18
Repair +9 (84), Science +5 (85), Melee Weapons +5 (25)
Infiltrator (Science)
Level 19
Repair +6 (90), Explosives +8 (28), Science +5 (90)
Concentrated Fire (Science)
Level 20
Explosives +2 (30), Barter +10 (25), Melee Weapons +5 (30), Medicine +2 (22)
Explorer (Science)
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