Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
13%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
80
 
Big Guns
62
 
Energy Weapons
88
 
Explosives
78
 
Lockpick
92
 
Medicine
88
 
Melee Weapons
78
 
Repair
92
 
Science
94
 
Small Guns
74
 
Sneak
86
 
Speech
90
 
Unarmed
78
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Better Criticals
Bloody Mess
Booster Shot
Child at Heart
Comprehension
Computer Whiz
Concentrated Fire
Covert Ops
Cyborg
Fast Metabolism
Finesse
Fortune Finder
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Infiltrator
Intense Training (2)
Lady Killer/Black Widow
Lawbringer
Light Step
Master Trader
Mister Sandman
Mysterious Stranger
Nerves of Steel
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 5 CH 5 IN 7 AG 6 LK 6
Lockpick, Science, and Repair
Level 2
Sneak +3 (20), Small Guns +1 (18), Energy Weapons +2 (19), Lockpick +2 (34), Unarmed +1 (16), Speech +3 (18), Explosives +1 (18), Barter +1 (16), Melee Weapons +1 (16), Medicine +1 (20), Big Guns +1 (16)
Lady Killer/Black Widow
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Auto Expert
Booster Shot
Rad Regeneration
Covert Ops
Hematophage
Ghoul Ecology
Pitt Fighter
Power Armor Training
Punga Power!
Superior Defender
Wired Reflexes
Xenotech Expert
Level 3
Small Guns +1 (32), Energy Weapons +1 (32), Lockpick +1 (50), Unarmed +3 (29), Speech +2 (32), Repair +6 (50), Science +3 (50)
Intense Training (CH)
Level 4
Barter +17 (45)
Child at Heart
Level 5
Barter +5 (50), Big Guns +12 (38)
Comprehension
Level 6
Energy Weapons +5 (37), Big Guns +12 (50)
Fortune Finder
Level 7
Explosives +17 (47)
Bloody Mess
Level 8
Energy Weapons +4 (41), Explosives +3 (50), Medicine +10 (40)
Scrounger
Level 9
Small Guns +8 (40), Energy Weapons +9 (50)
Strong Back
Level 10
Sneak +7 (37), Medicine +10 (50)
Finesse
Level 11
Sneak +13 (50), Melee Weapons +4 (30)
Mysterious Stranger
Level 12
Unarmed +1 (30), Melee Weapons +16 (46)
Sniper
Level 13
Unarmed +10 (40), Speech +7 (39)
Silent Running
Level 14
Small Guns +4 (44), Unarmed +4 (44), Speech +5 (44), Melee Weapons +4 (50)
Adamantium Skeleton
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Level 15
Small Guns +6 (50), Unarmed +5 (49), Speech +6 (50)
Cyborg
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (56)
Tales of a Junktown Jerky Vendor => Barter +2 (58)
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Level 16
Sneak +2 (62), Lockpick +10 (60), Unarmed +1 (50), Speech +2 (52), Science +2 (62)
Better Criticals
Level 17
Lockpick +6 (66), Speech +3 (55), Repair +2 (52), Explosives +2 (52), Science +4 (66)
Action Boy/Girl
Level 18
Small Guns +10 (60), Speech +1 (56), Repair +4 (56), Explosives +2 (54)
Concentrated Fire
Level 19
Lockpick +4 (70), Speech +2 (58), Repair +4 (60), Explosives +1 (55), Science +4 (70), Medicine +2 (62)
Master Trader
Level 20
Lockpick +5 (75), Speech +2 (60), Explosives +5 (60), Science +5 (75)
Grim Reaper's Sprint
Level 21
Sneak +2 (64), Energy Weapons +6 (66), Lockpick +1 (76), Repair +6 (66), Science +1 (76), Medicine +1 (63)
Light Step
Level 22
Sneak +2 (66), Energy Weapons +4 (70), Repair +4 (70), Medicine +7 (70)
Lawbringer
Level 23
Sneak +4 (70), Speech +10 (70), Explosives +3 (63)
Robotics Expert
Level 24
Sneak +2 (72), Speech +2 (72), Repair +6 (76), Explosives +1 (64), Medicine +6 (76)
Computer Whiz
Level 25
Sneak +4 (76), Energy Weapons +3 (73), Speech +4 (76), Explosives +6 (70)
Infiltrator
Level 26
Energy Weapons +3 (76), Lockpick +4 (80), Speech +4 (80), Barter +2 (62), Science +4 (80)
Intense Training (AG)
Level 27
Unarmed +1 (51), Barter +8 (70), Melee Weapons +8 (58)
Nerves of Steel
Level 28
Unarmed +9 (60), Repair +2 (78), Melee Weapons +2 (60), Medicine +4 (80)
Mister Sandman
Level 29
Small Guns +4 (66), Energy Weapons +1 (77), Unarmed +6 (66), Melee Weapons +6 (66)
Fast Metabolism
Level 30
Energy Weapons +3 (86), Lockpick +4 (90), Repair +6 (90), Science +4 (90)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (94)
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