Strength
7
 
Perception
10
 
Endurance
5
 
Charisma
1
 
Intelligence
10
 
Agility
10
 
Luck
5
 
Action Points
85
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
7
 
Big Guns
17
 
Energy Weapons
49
 
Explosives
49
 
Lockpick
45
 
Medicine
40
 
Melee Weapons
19
 
Repair
71
 
Science
51
 
Small Guns
85
 
Sneak
25
 
Speech
7
 
Unarmed
15
 
Ant Might
Educated
Gun Nut (2)
Intense Training (3)
Rad Regeneration
Level 1
ST 5 PE 8 EN 5 CH 1 IN 9 AG 7 LK 5
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Small Guns +13 (49), Explosives +4 (25), Science +2 (25)
Intense Training (AG)
Bobblehead (Intelligence)
Level 3
Small Guns +1 (55), Lockpick +1 (37), Repair +10 (55), Explosives +5 (30), Science +3 (30)
Gun Nut
Bobblehead (Strength)
Level 4
Small Guns +5 (60), Energy Weapons +2 (23), Lockpick +3 (40), Science +10 (40)
Educated
Level 5
Energy Weapons +7 (30), Repair +1 (56), Explosives +10 (40), Medicine +5 (40)
Intense Training (AG)
Level 6
Small Guns +3 (70), Energy Weapons +10 (40), Repair +4 (65), Science +6 (46)
Gun Nut
Bobblehead (Agility)
Level 7
Small Guns +3 (75), Energy Weapons +5 (47), Lockpick +1 (43), Repair +5 (70), Explosives +5 (47), Science +4 (50)
Intense Training (PE)
Bobblehead (Perception)
Bobblehead (Small Guns)
Ant Might
Rad Regeneration
Dean's Electronics => Repair +1 (71)
Big Book of Science => Science +1 (51)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (16)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (17)
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