Strength
5
 
Perception
8
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
10
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
15%
 
Dmg Resist
0%
 
Hit Points
320
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
51
 
Big Guns
17
 
Energy Weapons
23
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
27
 
Science
27
 
Small Guns
17
 
Sneak
17
 
Speech
17
 
Unarmed
27
 
Educated
Fast Metabolism
Finesse
Impartial Mediation
Intense Training (6)
Lead Belly
Little Leaguer
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Medicine, Explosives, and Lockpick
Bobblehead (Perception)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
D.C. Journal of Internal Medicine => Medicine +1 (51)
D.C. Journal of Internal Medicine => Medicine +1 (52)
Tumblers Today => Lockpick +1 (33)
Level 2
Medicine +20 (72)
Intense Training (LK)
Level 3
Medicine +20 (92)
Little Leaguer
Level 4
Lockpick +12 (45), Medicine +8 (100)
Educated
Level 5
Lockpick +23 (69)
Intense Training (LK)
Level 6
Lockpick +23 (92)
Lead Belly
Level 7
Lockpick +8 (100), Explosives +15 (53)
Intense Training (LK)
Bobblehead (Explosives)
Bobblehead (Luck)
Bobblehead (Unarmed)
Level 8
Explosives +23 (87)
Impartial Mediation
Level 9
Explosives +13 (100), Melee Weapons +10 (42)
Intense Training (LK)
Level 10
Melee Weapons +23 (65)
Finesse
Level 11
Melee Weapons +23 (88)
Intense Training (PE)
Level 12
Barter +11 (28), Melee Weapons +12 (100)
Fast Metabolism
Level 13
Barter +23 (51)
Intense Training (PE)
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