Level 1
ST 4 PE 9 EN 4 CH 1 IN 9 AG 5 LK 8
Energy Weapons, Science, and Repair
Bobblehead (Medicine)
Level 2
Energy Weapons +7 (46), Repair +6 (45), Science +6 (50)
Daddy's Boy/Girl
Bobblehead (Intelligence)
Bobblehead (Perception)
Level 3
Energy Weapons +12 (61), Science +8 (61)
Intense Training (LK)
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Science)
Level 4
Energy Weapons +9 (80), Science +9 (80), Medicine +2 (44)
Educated
Level 5
Sneak +1 (18), Repair +9 (57), Medicine +13 (57)
Comprehension
Level 6
Lockpick +1 (28), Repair +11 (68), Medicine +11 (68)
Entomologist
Tumblers Today => Lockpick +2 (30)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Dean's Electronics => Repair +2 (70)
Nikola Tesla and You => Energy Weapons +2 (82)
Nikola Tesla and You => Energy Weapons +2 (84)
Nikola Tesla and You => Energy Weapons +2 (86)
Nikola Tesla and You => Energy Weapons +2 (88)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Level 7
Repair +10 (80), Explosives +3 (30), Medicine +10 (80)
Bloody Mess
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Level 8
Lockpick +11 (41), Explosives +11 (41), Barter +1 (10)
Commando
Bobblehead (Explosives)
Bobblehead (Lockpick)
Level 9
Lockpick +14 (65), Explosives +9 (60)
Gunslinger
Level 10
Lockpick +9 (74), Explosives +14 (74)
Finesse
Ant Might
Xenotech Expert
Level 11
Sneak +11 (29), Lockpick +6 (80), Explosives +6 (80)
Demolition Expert
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (82)
Tumblers Today => Lockpick +2 (84)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Level 12
Sneak +23 (52)
Robotics Expert
Bobblehead (Sneak)
Level 13
Sneak +23 (85)
Fast Metabolism
Level 14
Sneak +15 (100), Small Guns +1 (18), Unarmed +1 (16), Speech +2 (11), Barter +2 (12), Melee Weapons +1 (18), Big Guns +1 (16)
Adamantium Skeleton
Level 15
Small Guns +3 (21), Unarmed +4 (20), Speech +4 (15), Barter +4 (16), Melee Weapons +4 (22), Big Guns +4 (20)
Scrounger
Level 16
Small Guns +4 (25), Speech +10 (25), Barter +9 (25)
Better Criticals
Level 17
Unarmed +5 (25), Speech +5 (30), Barter +5 (30), Melee Weapons +3 (25), Big Guns +5 (25)
Chemist
Level 18
Small Guns +4 (29), Speech +5 (35), Barter +5 (35), Big Guns +9 (34)
Demolition Expert
Level 19
Small Guns +23 (52)
Demolition Expert
Guns and Bullets => Small Guns +2 (54)
Guns and Bullets => Small Guns +2 (56)
Guns and Bullets => Small Guns +2 (58)
Guns and Bullets => Small Guns +2 (60)
Level 20
Unarmed +2 (27), Speech +5 (40), Barter +5 (40), Melee Weapons +5 (30), Big Guns +6 (40)
Concentrated Fire