Strength
2
 
Perception
8
 
Endurance
2
 
Charisma
8
 
Intelligence
7
 
Agility
8
 
Luck
5
 
Action Points
81
 
Carry Weight
170
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
150
 
Melee Damage
1.0
 
Skill Points
17
 
Barter
21
 
Big Guns
30
 
Energy Weapons
40
 
Explosives
21
 
Lockpick
21
 
Medicine
20
 
Melee Weapons
9
 
Repair
25
 
Science
20
 
Small Guns
45
 
Sneak
21
 
Speech
21
 
Unarmed
9
 
Gun Nut
Level 1
ST 2 PE 8 EN 2 CH 8 IN 7 AG 8 LK 5
Energy Weapons, Big Guns, and Small Guns
Level 2
Small Guns +4 (45), Energy Weapons +4 (40), Repair +1 (25), Science +1 (20), Medicine +1 (20), Big Guns +6 (30)
Gun Nut
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