Strength
6
 
Perception
7
 
Endurance
5
 
Charisma
6
 
Intelligence
10
 
Agility
7
 
Luck
7
 
Action Points
104
 
Carry Weight
260
 
Critical Chance
12%
 
Dmg Resist
10%
 
Hit Points
390
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
31
 
Big Guns
20
 
Energy Weapons
90
 
Explosives
90
 
Lockpick
90
 
Medicine
79
 
Melee Weapons
30
 
Repair
70
 
Science
26
 
Small Guns
90
 
Sneak
90
 
Speech
31
 
Unarmed
16
 
Action Boy/Girl
Ant Sight
Better Criticals
Chem Resistant
Chemist
Commando
Comprehension
Concentrated Fire
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (2)
Mysterious Stranger
Silent Running
Sniper
Strong Back
Toughness
Level 1
ST 5 PE 5 EN 5 CH 5 IN 7 AG 7 LK 6
Small Guns, Explosives, and Repair
Bobblehead (Medicine)
Level 2
Lockpick +10 (25), Speech +2 (17), Barter +5 (20)
Intense Training (IN)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Sneak +6 (25), Small Guns +1 (35), Lockpick +4 (29), Melee Weapons +8 (25)
Intense Training (IN)
Level 4
Small Guns +10 (45), Speech +5 (22), Barter +5 (25)
Educated
Bobblehead (Charisma)
Level 5
Small Guns +5 (50), Lockpick +4 (33), Speech +6 (30), Explosives +5 (35), Barter +3 (30)
Comprehension
Level 6
Small Guns +5 (55), Lockpick +7 (40), Repair +6 (46), Explosives +5 (40)
Toughness
Level 7
Sneak +5 (30), Small Guns +5 (60), Lockpick +5 (45), Repair +4 (50), Medicine +4 (39)
Gunslinger
Level 8
Sneak +5 (35), Small Guns +5 (65), Repair +5 (55), Explosives +2 (42), Medicine +6 (45)
Commando
Level 9
Sneak +5 (40), Small Guns +5 (70), Repair +5 (60), Explosives +8 (50)
Strong Back
Level 10
Sneak +5 (45), Small Guns +5 (75), Lockpick +8 (53), Medicine +5 (50)
Finesse
Bobblehead (Luck)
Level 11
Energy Weapons +9 (25), Lockpick +5 (59), Explosives +9 (60)
Mysterious Stranger
Level 12
Sneak +4 (50), Small Guns +4 (80), Energy Weapons +1 (26), Lockpick +1 (60), Repair +4 (65), Medicine +9 (60)
Fast Metabolism
Bobblehead (Perception)
Ant Sight
Level 13
Small Guns +5 (85), Lockpick +6 (70), Repair +1 (66), Explosives +6 (70), Medicine +5 (65)
Sniper
Level 14
Small Guns +5 (90), Energy Weapons +10 (40), Repair +4 (70), Explosives +4 (74)
Silent Running
Level 15
Energy Weapons +10 (50), Explosives +6 (80), Melee Weapons +2 (28), Medicine +5 (70)
Chemist
Level 16
Sneak +1 (61), Energy Weapons +10 (60), Lockpick +10 (80), Melee Weapons +2 (30)
Action Boy/Girl
Level 17
Sneak +9 (70), Explosives +10 (90), Big Guns +4 (20)
Better Criticals
Level 18
Sneak +10 (80), Energy Weapons +13 (73)
Concentrated Fire
Level 19
Sneak +1 (81), Energy Weapons +17 (90), Medicine +5 (75)
Chem Resistant
Level 20
Sneak +9 (90), Lockpick +10 (90), Medicine +4 (79)
Grim Reaper's Sprint
Would you like to comment? Sign up for new account, or sign in if you are already a member.