Strength
5
 
Perception
3
 
Endurance
5
 
Charisma
6
 
Intelligence
10
 
Agility
6
 
Luck
5
 
Action Points
77
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
17
 
Big Guns
15
 
Energy Weapons
20
 
Explosives
11
 
Lockpick
50
 
Medicine
43
 
Melee Weapons
15
 
Repair
55
 
Science
26
 
Small Guns
50
 
Sneak
25
 
Speech
17
 
Unarmed
15
 
Comprehension
Educated
Gun Nut
Swift Learner
Level 1
ST 5 PE 3 EN 5 CH 6 IN 10 AG 6 LK 5
Small Guns, Lockpick, and Repair
Level 2
Small Guns +2 (34), Repair +8 (48), Medicine +10 (35)
Swift Learner
Level 3
Sneak +3 (20), Small Guns +1 (40), Lockpick +9 (35), Repair +2 (55), Medicine +5 (40)
Gun Nut
Level 4
Small Guns +5 (45), Energy Weapons +4 (15), Lockpick +10 (45), Science +1 (26)
Educated
Level 5
Sneak +5 (25), Small Guns +5 (50), Energy Weapons +5 (20), Lockpick +5 (50), Medicine +3 (43)
Comprehension
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