Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
100
 
Big Guns
55
 
Energy Weapons
58
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
58
 
Sneak
100
 
Speech
100
 
Unarmed
55
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Child at Heart
Comprehension
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (4)
Lawbringer
Life Giver
Little Leaguer (3)
Nerves of Steel
Ninja
No Weaknesses
Power Armor Training
Puppies!
Rad Absorption
Rad Regeneration
Rad Tolerance
Solar Powered
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 8 PE 5 EN 6 CH 5 IN 8 AG 4 LK 4
Repair, Science, and Melee Weapons
Bobblehead (Medicine)
Level 2
Sneak +3 (15), Repair +5 (40), Science +5 (40), Melee Weapons +5 (45)
Little Leaguer
Bobblehead (Strength)
Level 3
Sneak +5 (20), Repair +5 (45), Science +5 (45), Melee Weapons +3 (55)
Little Leaguer
Bobblehead (Intelligence)
Level 4
Sneak +5 (25), Lockpick +3 (17), Repair +3 (50), Science +3 (50), Melee Weapons +5 (60)
Educated
Level 5
Sneak +4 (29), Lockpick +3 (20), Repair +5 (55), Science +5 (55), Melee Weapons +5 (70)
Little Leaguer
Level 6
Sneak +1 (30), Lockpick +5 (25), Repair +5 (60), Explosives +1 (30), Science +5 (60), Melee Weapons +5 (75)
Toughness
Level 7
Sneak +5 (35), Speech +2 (16), Repair +5 (65), Science +5 (65), Melee Weapons +5 (80)
Comprehension
Level 8
Sneak +5 (40), Speech +2 (18), Repair +5 (70), Science +5 (70), Melee Weapons +5 (85)
Strong Back
Level 9
Sneak +5 (45), Speech +2 (20), Repair +5 (75), Science +5 (75), Melee Weapons +5 (90)
Intense Training (EN)
Level 10
Sneak +5 (50), Speech +5 (25), Repair +5 (80), Science +5 (80), Medicine +2 (34)
Finesse
Level 11
Sneak +5 (55), Speech +5 (30), Repair +5 (85), Barter +1 (15), Science +5 (85), Medicine +1 (35)
Child at Heart
Level 12
Sneak +5 (60), Speech +5 (35), Repair +5 (90), Barter +2 (17), Science +5 (90)
Life Giver
Level 13
Sneak +5 (65), Speech +5 (40), Barter +7 (24), Medicine +5 (40)
Intense Training (EN)
Level 14
Sneak +5 (70), Speech +5 (45), Explosives +5 (35), Barter +2 (26), Medicine +5 (45)
Lawbringer
Level 15
Sneak +5 (75), Speech +5 (50), Explosives +3 (38), Barter +4 (30), Medicine +5 (50)
Adamantium Skeleton
Level 16
Sneak +5 (80), Explosives +2 (40), Barter +5 (35), Medicine +10 (75)
Tag! (Medicine)
Level 17
Sneak +5 (85), Speech +5 (55), Explosives +2 (42), Barter +5 (40), Medicine +5 (80)
Cyborg (Medicine)
Level 18
Sneak +5 (92), Speech +5 (60), Explosives +2 (44), Barter +5 (45), Medicine +5 (85)
Intense Training (AG)
Level 19
Lockpick +1 (26), Speech +5 (65), Explosives +6 (50), Barter +5 (50), Medicine +5 (90)
Intense Training (AG)
Level 20
Lockpick +4 (30), Speech +5 (70), Explosives +5 (55), Barter +3 (53), Medicine +5 (95)
Ninja (Medicine)
Level 21
Lockpick +5 (35), Speech +5 (75), Explosives +5 (60), Barter +2 (55), Medicine +5 (100)
Grim Reaper's Sprint (Medicine)
Level 22
Small Guns +2 (18), Lockpick +5 (40), Speech +5 (80), Explosives +5 (65), Barter +5 (60)
Action Boy/Girl (Medicine)
Level 23
Lockpick +7 (47), Speech +5 (85), Explosives +5 (70), Barter +5 (65)
Puppies! (Medicine)
Level 24
Lockpick +8 (56), Speech +5 (91), Explosives +5 (76), Barter +4 (70)
No Weaknesses (Medicine)
Level 25
Lockpick +8 (64), Explosives +4 (80), Barter +10 (80)
Solar Powered (Medicine)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Hematophage
Power Armor Training
Rad Regeneration
Barkskin
Wired Reflexes
Level 26
Energy Weapons +1 (40), Lockpick +7 (85), Explosives +6 (100), Barter +8 (100)
Nerves of Steel (Medicine)
Level 27
Lockpick +15 (100), Big Guns +7 (40)
Better Criticals (Medicine)
Level 28
Small Guns +11 (42), Unarmed +9 (42), Big Guns +2 (42)
Rad Absorption (Medicine)
Level 29
Small Guns +5 (47), Energy Weapons +7 (47), Unarmed +5 (47), Big Guns +5 (47)
Rad Tolerance (Medicine)
Level 30
Small Guns +5 (58), Energy Weapons +5 (58), Unarmed +6 (55), Big Guns +6 (55)
Almost Perfect (Medicine)
Would you like to comment? Sign up for new account, or sign in if you are already a member.