Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
37
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
63
 
Speech
100
 
Unarmed
42
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Bloody Mess
Chem Resistant
Chemist
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Daddy's Boy/Girl
Deep Sleep
Entomologist
Explorer
Fast Metabolism
Finesse
Fortune Finder
Here and Now
Life Giver
Power Armor Training
Quantum Chemist
Rad Absorption
Rad Resistance
Robotics Expert
Scrounger
Size Matters
Solar Powered
Strong Back
Superior Defender
Swift Learner
Toughness
Warmonger
Level 1
ST 6 PE 3 EN 8 CH 1 IN 9 AG 6 LK 7
Big Guns, Lockpick, and Repair
Level 2
Lockpick +3 (30), Repair +1 (40), Explosives +3 (15), Barter +2 (10), Science +6 (30), Medicine +1 (25), Big Guns +3 (40)
Swift Learner
Bobblehead (Intelligence)
Power Armor Training
Level 3
Speech +5 (13), Repair +3 (45), Barter +6 (16), Science +3 (40), Medicine +3 (35)
Daddy's Boy/Girl
Covert Ops
Bobblehead (Medicine)
Level 4
Lockpick +7 (40), Speech +2 (15), Explosives +5 (20), Barter +4 (20), Science +2 (45)
Comprehension
Barkskin
Bobblehead (Big Guns)
Level 5
Explosives +10 (30), Barter +10 (30)
Entomologist
Ant Might
Level 6
Repair +5 (50), Explosives +5 (35), Barter +5 (35), Medicine +5 (50)
Toughness
Bobblehead (Repair)
Bobblehead (Explosives)
Bobblehead (Barter)
Superior Defender
Level 7
Lockpick +5 (45), Speech +5 (20), Barter +5 (50), Science +5 (50)
Fortune Finder
Level 8
Lockpick +5 (50), Science +5 (55), Medicine +5 (55), Big Guns +5 (70)
Size Matters
Auto Expert
Bobblehead (Lockpick)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Level 9
Repair +5 (65), Barter +5 (55), Medicine +5 (60), Big Guns +5 (75)
Strong Back
Level 10
Repair +5 (70), Barter +5 (60), Science +5 (70), Big Guns +5 (80)
Finesse
Level 11
Lockpick +5 (65), Repair +5 (75), Explosives +5 (50), Barter +5 (65)
Bloody Mess
Level 12
Sneak +2 (30), Energy Weapons +3 (25), Lockpick +5 (70), Repair +5 (80), Barter +5 (70)
Robotics Expert
Level 13
Lockpick +5 (75), Speech +5 (35), Science +5 (75), Big Guns +5 (85)
Fast Metabolism
Level 14
Speech +5 (40), Barter +5 (75), Medicine +10 (70)
Adamantium Skeleton
Level 15
Lockpick +5 (80), Barter +5 (80), Science +5 (80), Big Guns +5 (90)
Chemist
Level 16
Speech +5 (45), Repair +5 (85), Explosives +5 (55), Barter +5 (85)
Cyborg
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Duck and Cover! => Explosives +2 (57)
Duck and Cover! => Explosives +2 (59)
Level 17
Lockpick +5 (85), Repair +5 (90), Explosives +1 (60), Barter +5 (90), Science +4 (90)
Chem Resistant
Level 18
Lockpick +4 (89), Speech +3 (48), Repair +2 (92), Barter +2 (92), Science +2 (92), Medicine +5 (75), Big Guns +2 (92)
Life Giver
Nikola Tesla and You => Energy Weapons +2 (37)
Lying, Congressional Style => Speech +2 (50)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tumblers Today => Lockpick +2 (91)
Lying, Congressional Style => Speech +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Duck and Cover! => Explosives +2 (62)
Guns and Bullets => Small Guns +2 (23)
Duck and Cover! => Explosives +2 (64)
Duck and Cover! => Explosives +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
Nikola Tesla and You => Energy Weapons +2 (39)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Nikola Tesla and You => Energy Weapons +2 (41)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Paradise Lost => Speech +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
D.C. Journal of Internal Medicine => Medicine +2 (87)
Dean's Electronics => Repair +2 (100)
Pugilism Illustrated => Unarmed +2 (24)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Level 19
Energy Weapons +9 (50), Speech +4 (58), Explosives +4 (70), Medicine +3 (90)
Rad Resistance
Level 20
Energy Weapons +6 (56), Speech +4 (62), Explosives +6 (76), Medicine +4 (94)
Explorer
Level 21
Energy Weapons +4 (60), Speech +10 (72), Explosives +4 (80), Medicine +2 (96)
Action Boy/Girl
Level 22
Energy Weapons +10 (70), Speech +4 (76), Explosives +6 (86)
Quantum Chemist
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Lying, Congressional Style => Speech +2 (78)
Guns and Bullets => Small Guns +2 (25)
Lying, Congressional Style => Speech +2 (80)
Level 23
Energy Weapons +10 (80), Speech +5 (85), Explosives +5 (95)
Deep Sleep
Level 24
Energy Weapons +10 (90), Speech +5 (90), Explosives +5 (100)
Solar Powered
Level 25
Energy Weapons +10 (100), Speech +10 (100)
Here and Now
Level 26
Sneak +3 (35), Small Guns +17 (42)
Scrounger
Level 27
Sneak +2 (37), Small Guns +18 (60)
Warmonger
Level 28
Small Guns +20 (80)
Rad Absorption
Level 29
Small Guns +20 (100)
Concentrated Fire
Level 30
Sneak +17 (61), Unarmed +3 (30)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
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