Strength
6
 
Perception
7
 
Endurance
6
 
Charisma
6
 
Intelligence
10
 
Agility
8
 
Luck
8
 
Action Points
81
 
Carry Weight
260
 
Critical Chance
13%
 
Dmg Resist
28%
 
Hit Points
540
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
100
 
Big Guns
56
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
60
 
Animal Friend
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Comprehension
Computer Whiz
Concentrated Fire
Covert Ops
Cyborg
Educated
Entomologist
Finesse
Fortune Finder
Ghoul Ecology
Grim Reaper's Sprint
Infiltrator
Intense Training (3)
Lady Killer/Black Widow
Life Giver
Light Step
Master Trader
Ninja
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Repair, Lockpick, and Small Guns
Bobblehead (Intelligence)
Level 2
Sneak +15 (30), Barter +5 (20)
Lady Killer/Black Widow
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Covert Ops
Level 3
Sneak +2 (47), Lockpick +2 (50), Speech +2 (30), Repair +4 (55), Barter +2 (35), Melee Weapons +2 (30), Medicine +4 (40), Big Guns +2 (30)
Intense Training (AG)
Wired Reflexes
Power Armor Training
Barkskin
Pitt Fighter
Ghoul Ecology
Auto Expert
Booster Shot
Rad Regeneration
Superior Defender
Xenotech Expert
Level 4
Sneak +3 (50), Small Guns +2 (50), Unarmed +2 (30), Speech +5 (35), Repair +5 (60), Science +3 (42)
Educated
Level 5
Sneak +5 (55), Speech +5 (40), Explosives +5 (35), Barter +5 (40), Science +3 (45)
Entomologist
Level 6
Sneak +5 (60), Speech +10 (50), Barter +3 (43), Science +5 (50)
Toughness
Level 7
Energy Weapons +5 (35), Unarmed +5 (35), Barter +3 (46), Melee Weapons +5 (35), Big Guns +5 (35)
Fortune Finder
Level 8
Energy Weapons +5 (40), Unarmed +5 (40), Explosives +5 (40), Barter +3 (49), Melee Weapons +5 (40)
Strong Back
Level 9
Unarmed +5 (45), Barter +3 (52), Science +5 (55), Medicine +5 (45), Big Guns +5 (40)
Scrounger
Level 10
Lockpick +10 (60), Barter +8 (60), Science +5 (60)
Finesse
Level 11
Small Guns +10 (60), Speech +8 (58), Medicine +5 (50)
Animal Friend
Level 12
Sneak +20 (80), Speech +3 (61)
Sniper
Level 13
Small Guns +20 (80), Speech +3 (64)
Robotics Expert
Level 14
Speech +3 (67), Science +20 (80)
Light Step
Level 15
Speech +3 (70), Repair +10 (70), Medicine +10 (60)
Cyborg
Level 16
Energy Weapons +10 (60), Speech +3 (73), Explosives +10 (50)
Better Criticals
Level 17
Speech +3 (76), Repair +10 (80), Big Guns +10 (50)
Master Trader
Level 18
Speech +3 (79), Barter +20 (80)
Concentrated Fire
Level 19
Lockpick +10 (70), Speech +3 (82), Explosives +10 (60)
Computer Whiz
Level 20
Speech +3 (85), Melee Weapons +20 (60)
Grim Reaper's Sprint
Level 21
Speech +3 (88), Melee Weapons +20 (80)
Infiltrator
Level 22
Lockpick +10 (80), Speech +3 (91), Barter +10 (90)
Silent Running
Level 23
Energy Weapons +10 (70), Speech +3 (94), Explosives +10 (70)
Ninja
Level 24
Small Guns +10 (90), Speech +3 (97), Science +10 (90)
Puppies!
Level 25
Lockpick +10 (90), Speech +3 (100), Repair +10 (90)
Comprehension
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (82)
Grognak the Barbarian => Melee Weapons +2 (84)
Grognak the Barbarian => Melee Weapons +2 (86)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Lying, Congressional Style => Speech +2 (100)
Lying, Congressional Style => Speech +2 (100)
Level 26
Energy Weapons +22 (92), Unarmed +1 (46)
Life Giver
Level 27
Unarmed +14 (60), Explosives +6 (80), Big Guns +3 (55)
Bloody Mess
Level 28
Energy Weapons +3 (95), Lockpick +10 (100), Barter +10 (100)
Intense Training (LK)
Level 29
Explosives +13 (93), Medicine +10 (100)
Intense Training (AG)
Level 30
Energy Weapons +5 (100), Explosives +7 (100), Melee Weapons +10 (100), Big Guns +1 (56)
Pyromaniac
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