Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Repair, Lockpick, and Small Guns
Bobblehead (Intelligence)
Level 2
Sneak +15 (30), Barter +5 (20)
Lady Killer/Black Widow
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Covert Ops
Level 3
Sneak +2 (47), Lockpick +2 (50), Speech +2 (30), Repair +4 (55), Barter +2 (35), Melee Weapons +2 (30), Medicine +4 (40), Big Guns +2 (30)
Intense Training (AG)
Wired Reflexes
Power Armor Training
Barkskin
Pitt Fighter
Ghoul Ecology
Auto Expert
Booster Shot
Rad Regeneration
Superior Defender
Xenotech Expert
Level 4
Sneak +3 (50), Small Guns +2 (50), Unarmed +2 (30), Speech +5 (35), Repair +5 (60), Science +3 (42)
Educated
Level 5
Sneak +5 (55), Speech +5 (40), Explosives +5 (35), Barter +5 (40), Science +3 (45)
Entomologist
Level 6
Sneak +5 (60), Speech +10 (50), Barter +3 (43), Science +5 (50)
Toughness
Level 7
Energy Weapons +5 (35), Unarmed +5 (35), Barter +3 (46), Melee Weapons +5 (35), Big Guns +5 (35)
Fortune Finder
Level 8
Energy Weapons +5 (40), Unarmed +5 (40), Explosives +5 (40), Barter +3 (49), Melee Weapons +5 (40)
Strong Back
Level 9
Unarmed +5 (45), Barter +3 (52), Science +5 (55), Medicine +5 (45), Big Guns +5 (40)
Scrounger
Level 10
Lockpick +10 (60), Barter +8 (60), Science +5 (60)
Finesse
Level 11
Small Guns +10 (60), Speech +8 (58), Medicine +5 (50)
Animal Friend
Level 12
Sneak +20 (80), Speech +3 (61)
Sniper
Level 13
Small Guns +20 (80), Speech +3 (64)
Robotics Expert
Level 14
Speech +3 (67), Science +20 (80)
Light Step
Level 15
Speech +3 (70), Repair +10 (70), Medicine +10 (60)
Cyborg
Level 16
Energy Weapons +10 (60), Speech +3 (73), Explosives +10 (50)
Better Criticals
Level 17
Speech +3 (76), Repair +10 (80), Big Guns +10 (50)
Master Trader
Level 18
Speech +3 (79), Barter +20 (80)
Concentrated Fire
Level 19
Lockpick +10 (70), Speech +3 (82), Explosives +10 (60)
Computer Whiz
Level 20
Speech +3 (85), Melee Weapons +20 (60)
Grim Reaper's Sprint
Level 21
Speech +3 (88), Melee Weapons +20 (80)
Infiltrator
Level 22
Lockpick +10 (80), Speech +3 (91), Barter +10 (90)
Silent Running
Level 23
Energy Weapons +10 (70), Speech +3 (94), Explosives +10 (70)
Ninja
Level 24
Small Guns +10 (90), Speech +3 (97), Science +10 (90)
Puppies!
Level 25
Lockpick +10 (90), Speech +3 (100), Repair +10 (90)
Comprehension
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (82)
Grognak the Barbarian => Melee Weapons +2 (84)
Grognak the Barbarian => Melee Weapons +2 (86)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Lying, Congressional Style => Speech +2 (100)
Lying, Congressional Style => Speech +2 (100)
Level 26
Energy Weapons +22 (92), Unarmed +1 (46)
Life Giver
Level 27
Unarmed +14 (60), Explosives +6 (80), Big Guns +3 (55)
Bloody Mess
Level 28
Energy Weapons +3 (95), Lockpick +10 (100), Barter +10 (100)
Intense Training (LK)
Level 29
Explosives +13 (93), Medicine +10 (100)
Intense Training (AG)
Level 30
Energy Weapons +5 (100), Explosives +7 (100), Melee Weapons +10 (100), Big Guns +1 (56)
Pyromaniac