Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
100
 
Big Guns
88
 
Energy Weapons
90
 
Explosives
90
 
Lockpick
90
 
Medicine
71
 
Melee Weapons
92
 
Repair
82
 
Science
82
 
Small Guns
87
 
Sneak
90
 
Speech
95
 
Unarmed
88
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Concentrated Fire
Covert Ops
Cyborg
Demolition Expert (3)
Dream Crusher
Entomologist
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Iron Fist (3)
Lady Killer/Black Widow
Light Step
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Quantum Chemist
Rad Absorption
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Solar Powered
Superior Defender
Thief
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 4 PE 6 EN 7 CH 1 IN 10 AG 6 LK 6
Lockpick, Speech, and Science
Bobblehead (Intelligence)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Level 2
Lockpick +5 (50), Explosives +13 (40), Science +2 (55)
Lady Killer/Black Widow
Level 3
Small Guns +2 (32), Energy Weapons +8 (35), Explosives +10 (50)
Thief
Level 4
Sneak +18 (50), Unarmed +2 (31)
Entomologist
Level 5
Barter +20 (37)
Iron Fist
Level 6
Barter +13 (50), Big Guns +7 (36)
Iron Fist
Level 7
Energy Weapons +6 (41), Big Guns +14 (50)
Iron Fist
Level 8
Unarmed +19 (50), Speech +1 (33)
Demolition Expert
Level 9
Small Guns +3 (35), Speech +17 (50)
Demolition Expert
Level 10
Energy Weapons +9 (50), Medicine +11 (46)
Demolition Expert
Level 11
Melee Weapons +16 (41), Medicine +4 (50)
Bloody Mess
Level 12
Repair +11 (46), Melee Weapons +9 (50)
Commando
Level 13
Small Guns +15 (50), Repair +4 (50), Barter +1 (51)
Finesse
Level 14
Energy Weapons +1 (51), Barter +9 (60), Big Guns +10 (60)
Silent Running
Level 15
Unarmed +10 (60), Speech +10 (60)
Robotics Expert
Level 16
Small Guns +10 (60), Lockpick +5 (60), Science +5 (60)
Sniper
Level 17
Repair +10 (60), Melee Weapons +10 (60)
Better Criticals
Level 18
Explosives +10 (60), Medicine +10 (60)
Action Boy/Girl
Level 19
Energy Weapons +9 (60), Unarmed +11 (71)
Paralyzing Palm
Level 20
Sneak +1 (61), Unarmed +4 (75), Speech +15 (75)
Grim Reaper's Sprint
Level 21
Sneak +14 (75), Small Guns +6 (66)
Concentrated Fire
Level 22
Small Guns +9 (75), Science +11 (71)
Quantum Chemist
Level 23
Repair +15 (75), Science +4 (75), Melee Weapons +1 (61)
Solar Powered
Level 24
Sneak +5 (80), Melee Weapons +15 (76)
Cyborg
Level 25
Lockpick +2 (62), Unarmed +5 (80), Melee Weapons +4 (80), Medicine +9 (69)
Ninja
Level 26
Barter +15 (75), Big Guns +5 (65)
Light Step
Level 27
Barter +5 (80), Big Guns +15 (80)
Toughness
Level 28
Explosives +20 (80)
Rad Absorption
Level 29
Energy Weapons +2 (72), Lockpick +18 (80)
Adamantium Skeleton
Level 30
Small Guns +2 (85), Energy Weapons +8 (88), Repair +5 (82), Science +5 (82)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
gergorybrew, 5 days ago:
Lv 3 Perk can be anything, removed Nerves of Steel as it is only 1 AP every 10 seconds, not much worth so picked light step for survivability instead.
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