Strength
6
 
Perception
5
 
Endurance
6
 
Charisma
4
 
Intelligence
4
 
Agility
6
 
Luck
9
 
Action Points
77
 
Carry Weight
210
 
Critical Chance
9%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
3.0
 
Skill Points
14
 
Barter
30
 
Big Guns
19
 
Energy Weapons
17
 
Explosives
17
 
Lockpick
20
 
Medicine
25
 
Melee Weapons
19
 
Repair
35
 
Science
20
 
Small Guns
39
 
Sneak
25
 
Speech
15
 
Unarmed
19
 
Gun Nut
Level 1
ST 6 PE 5 EN 6 CH 4 IN 4 AG 6 LK 9
Small Guns, Repair, and Barter
Bobblehead (Medicine)
Level 2
Sneak +6 (25), Lockpick +3 (20), Science +5 (20)
Gun Nut
CeistighsFallout, over 2 years ago:
This is a lucky character, so no matter what if there is a perk that comes up with a luck requirement you MUST take it first.
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