Strength
2
 
Perception
10
 
Endurance
5
 
Charisma
1
 
Intelligence
10
 
Agility
2
 
Luck
10
 
Action Points
69
 
Carry Weight
170
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
1.0
 
Skill Points
20
 
Barter
9
 
Big Guns
17
 
Energy Weapons
42
 
Explosives
27
 
Lockpick
27
 
Medicine
42
 
Melee Weapons
11
 
Repair
27
 
Science
42
 
Small Guns
11
 
Sneak
11
 
Speech
9
 
Unarmed
17
 
Level 1
ST 2 PE 10 EN 5 CH 1 IN 10 AG 2 LK 10
Medicine, Science, and Energy Weapons
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