Level 1
ST 5 PE 6 EN 5 CH 6 IN 6 AG 6 LK 6
Small Guns, Repair, and Barter
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Perception)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Barkskin
Ant Might
Wired Reflexes
Level 2
Small Guns +5 (50), Lockpick +5 (35), Science +2 (32), Medicine +5 (35)
Intense Training (EN)
Level 3
Repair +5 (50), Explosives +5 (35), Barter +5 (50), Science +2 (34)
Intense Training (LK)
Level 4
Small Guns +5 (55), Lockpick +5 (40), Repair +3 (55), Science +4 (40)
Intense Training (IN)
Level 5
Small Guns +4 (60), Repair +4 (60), Explosives +4 (40), Barter +4 (55), Medicine +2 (40)
Intense Training (LK)
Level 6
Lockpick +4 (45), Repair +3 (65), Explosives +4 (44), Science +7 (50)
Intense Training (IN)
Level 7
Small Guns +5 (65), Lockpick +5 (50), Repair +3 (70), Explosives +6 (50)
Intense Training (IN)
Level 8
Small Guns +5 (70), Explosives +4 (54), Barter +5 (60), Medicine +6 (50)
Intense Training (LK)
Rad Regeneration
Level 9
Small Guns +5 (75), Lockpick +3 (55), Explosives +4 (60), Barter +5 (65), Science +3 (55)
Intense Training (PE)
Level 10
Lockpick +8 (65), Repair +5 (75), Explosives +3 (65), Big Guns +4 (35)
Intense Training (PE)
Level 11
Lockpick +8 (75), Explosives +3 (70), Barter +5 (70), Melee Weapons +4 (35)
Intense Training (PE)
Level 12
Science +20 (75)
Gun Nut
Level 13
Explosives +5 (75), Barter +5 (75), Medicine +10 (60)
Gun Nut
Level 14
Small Guns +5 (95), Repair +5 (95), Barter +10 (85)
Gun Nut
Level 15
Small Guns +5 (100), Repair +5 (100), Medicine +10 (70)
Toughness
Level 16
Barter +15 (100), Medicine +5 (75)
Rad Resistance
Level 17
Sneak +4 (35), Energy Weapons +3 (40), Unarmed +4 (35), Speech +4 (35), Explosives +5 (80)
Finesse
Level 18
Energy Weapons +15 (65), Explosives +5 (85)
Cyborg
Level 19
Sneak +5 (40), Energy Weapons +10 (75), Big Guns +5 (40)
Tag! (Explosives)
Level 20
Unarmed +5 (40), Speech +5 (40), Big Guns +10 (50)
Action Boy/Girl (Explosives)
Level 21
Sneak +10 (50), Speech +10 (50)
Life Giver (Explosives)
Level 22
Unarmed +10 (50), Melee Weapons +10 (45)
Demolition Expert (Explosives)
Level 23
Lockpick +15 (90), Melee Weapons +5 (50)
Commando (Explosives)
Level 24
Lockpick +10 (100), Science +10 (85)
Master Trader (Explosives)
Level 25
Energy Weapons +5 (80), Science +15 (100)
Demolition Expert (Explosives)
Level 26
Energy Weapons +20 (100)
Nerves of Steel (Explosives)
Level 27
Medicine +20 (95)
Demolition Expert (Explosives)
Level 28
Sneak +5 (55), Speech +5 (55), Melee Weapons +5 (55), Medicine +5 (100)
Rad Absorption (Explosives)
Level 29
Unarmed +5 (55), Melee Weapons +5 (60), Big Guns +10 (60)
Better Criticals (Explosives)
Level 30
Sneak +5 (60), Unarmed +5 (60), Speech +10 (65)
Grim Reaper's Sprint (Explosives)