Strength
7
 
Perception
10
 
Endurance
7
 
Charisma
7
 
Intelligence
10
 
Agility
7
 
Luck
10
 
Action Points
104
 
Carry Weight
220
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
560
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
100
 
Big Guns
60
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
60
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
60
 
Speech
65
 
Unarmed
60
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Commando
Cyborg
Demolition Expert (3)
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Intense Training (10)
Life Giver
Master Trader
Nerves of Steel
Rad Absorption
Rad Regeneration
Rad Resistance
Tag!
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 6 IN 6 AG 6 LK 6
Small Guns, Repair, and Barter
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Perception)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Barkskin
Ant Might
Wired Reflexes
Level 2
Small Guns +5 (50), Lockpick +5 (35), Science +2 (32), Medicine +5 (35)
Intense Training (EN)
Level 3
Repair +5 (50), Explosives +5 (35), Barter +5 (50), Science +2 (34)
Intense Training (LK)
Level 4
Small Guns +5 (55), Lockpick +5 (40), Repair +3 (55), Science +4 (40)
Intense Training (IN)
Level 5
Small Guns +4 (60), Repair +4 (60), Explosives +4 (40), Barter +4 (55), Medicine +2 (40)
Intense Training (LK)
Level 6
Lockpick +4 (45), Repair +3 (65), Explosives +4 (44), Science +7 (50)
Intense Training (IN)
Level 7
Small Guns +5 (65), Lockpick +5 (50), Repair +3 (70), Explosives +6 (50)
Intense Training (IN)
Level 8
Small Guns +5 (70), Explosives +4 (54), Barter +5 (60), Medicine +6 (50)
Intense Training (LK)
Rad Regeneration
Level 9
Small Guns +5 (75), Lockpick +3 (55), Explosives +4 (60), Barter +5 (65), Science +3 (55)
Intense Training (PE)
Level 10
Lockpick +8 (65), Repair +5 (75), Explosives +3 (65), Big Guns +4 (35)
Intense Training (PE)
Level 11
Lockpick +8 (75), Explosives +3 (70), Barter +5 (70), Melee Weapons +4 (35)
Intense Training (PE)
Level 12
Science +20 (75)
Gun Nut
Level 13
Explosives +5 (75), Barter +5 (75), Medicine +10 (60)
Gun Nut
Level 14
Small Guns +5 (95), Repair +5 (95), Barter +10 (85)
Gun Nut
Level 15
Small Guns +5 (100), Repair +5 (100), Medicine +10 (70)
Toughness
Level 16
Barter +15 (100), Medicine +5 (75)
Rad Resistance
Level 17
Sneak +4 (35), Energy Weapons +3 (40), Unarmed +4 (35), Speech +4 (35), Explosives +5 (80)
Finesse
Level 18
Energy Weapons +15 (65), Explosives +5 (85)
Cyborg
Level 19
Sneak +5 (40), Energy Weapons +10 (75), Big Guns +5 (40)
Tag! (Explosives)
Level 20
Unarmed +5 (40), Speech +5 (40), Big Guns +10 (50)
Action Boy/Girl (Explosives)
Level 21
Sneak +10 (50), Speech +10 (50)
Life Giver (Explosives)
Level 22
Unarmed +10 (50), Melee Weapons +10 (45)
Demolition Expert (Explosives)
Level 23
Lockpick +15 (90), Melee Weapons +5 (50)
Commando (Explosives)
Level 24
Lockpick +10 (100), Science +10 (85)
Master Trader (Explosives)
Level 25
Energy Weapons +5 (80), Science +15 (100)
Demolition Expert (Explosives)
Level 26
Energy Weapons +20 (100)
Nerves of Steel (Explosives)
Level 27
Medicine +20 (95)
Demolition Expert (Explosives)
Level 28
Sneak +5 (55), Speech +5 (55), Melee Weapons +5 (55), Medicine +5 (100)
Rad Absorption (Explosives)
Level 29
Unarmed +5 (55), Melee Weapons +5 (60), Big Guns +10 (60)
Better Criticals (Explosives)
Level 30
Sneak +5 (60), Unarmed +5 (60), Speech +10 (65)
Grim Reaper's Sprint (Explosives)
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