Strength
6
 
Perception
9
 
Endurance
8
 
Charisma
4
 
Intelligence
5
 
Agility
9
 
Luck
6
 
Action Points
83
 
Carry Weight
260
 
Critical Chance
11%
 
Dmg Resist
10%
 
Hit Points
390
 
Melee Damage
3.0
 
Skill Points
18
 
Barter
18
 
Big Guns
22
 
Energy Weapons
24
 
Explosives
32
 
Lockpick
100
 
Medicine
56
 
Melee Weapons
18
 
Repair
72
 
Science
60
 
Small Guns
74
 
Sneak
60
 
Speech
14
 
Unarmed
21
 
Ant Sight
Commando
Comprehension
Educated
Finesse
Hematophage
Intense Training (3)
Lead Belly
Rad Regeneration
Rad Resistance
Scrounger
Silent Running
Strong Back
Toughness
Wired Reflexes
Level 1
ST 5 PE 8 EN 7 CH 4 IN 4 AG 7 LK 5
Small Guns, Sneak, and Repair
Bobblehead (Medicine)
Level 2
Lockpick +5 (26), Explosives +9 (30)
Intense Training (LK)
Level 3
Barter +1 (14), Science +13 (26)
Intense Training (EN)
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 4
Lockpick +14 (40), Medicine +1 (26)
Educated
Rad Regeneration
Level 5
Lockpick +10 (50), Science +8 (36)
Comprehension
Level 6
Science +14 (50), Medicine +4 (30)
Toughness
Level 7
Lockpick +18 (68)
Lead Belly
Tumblers Today => Lockpick +2 (70)
Level 8
Small Guns +16 (50), Energy Weapons +1 (22), Big Guns +1 (22)
Scrounger
Level 9
Lockpick +8 (78), Medicine +10 (40)
Strong Back
Ant Sight
Tumblers Today => Lockpick +2 (82)
Level 10
Small Guns +8 (60), Lockpick +8 (90), Barter +2 (16)
Intense Training (AG)
Bobblehead (Repair)
Bobblehead (Lockpick)
Chinese Army: Special Ops Training Manual => Sneak +2 (38)
Chinese Army: Special Ops Training Manual => Sneak +2 (40)
Level 11
Repair +10 (50), Medicine +8 (48)
Rad Resistance
D.C. Journal of Internal Medicine => Medicine +2 (50)
Wired Reflexes
Level 12
Small Guns +8 (68), Repair +10 (60)
Finesse
Guns and Bullets => Small Guns +2 (70)
Hematophage
Level 13
Speech +1 (14), Repair +10 (70), Barter +2 (18), Science +4 (54), Melee Weapons +1 (18)
Commando
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Bobblehead (Agility)
Level 14
Sneak +8 (60), Small Guns +2 (74), Repair +2 (72), Medicine +6 (56)
Silent Running
stab, over 15 years ago:
The Wasteland Hunter is a survivalist fighter.
stab, over 15 years ago:
By level 11, the hunter's rad resistance is 39%, and allied with the Lead Belly perk, it makes the most common water sources (like water fountains, sinks and fire hydrants) offer you 24 hp by 1 rad. With medicine skill at 50, the radaway eliminates 100 rads, what means that 1 radaway is worth 2400 hp (or 40 stimpacks)! This is a great way of healing and keep pushing on your quests, as you can save your stimpacks to tougher battles, especially in the very hard difficulty.

Now, with the main support perks such as Lead Belly, Rad Resistance, Strong Back and Scrounger, and the lockpick at 100, the build can focus on improving combat skills. Starting with Finesse (+5% critical chance) and finishing the Wasteland Survival Guide quest for the Survival Guru perk (3% critical chance), it kicks off with 14% critical chance (6 LU + perks).
stab, over 15 years ago:
Still at level 11, finished Wasteland Survival Guide as expected and received the Survival Guru perk (snide, +3% critical chance), and also finished The Replicated Man receiving the Wired Reflexes (more acuracy on VATS) perk. From level 12 on the build will focus on combat.
stab, over 15 years ago:
Obtained the Lucky Eight Ball (+1 LK) at level 13.
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