Level 1
ST 5 PE 8 EN 7 CH 4 IN 4 AG 7 LK 5
Small Guns, Sneak, and Repair
Bobblehead (Medicine)
Level 2
Lockpick +5 (26), Explosives +9 (30)
Intense Training (LK)
Level 3
Barter +1 (14), Science +13 (26)
Intense Training (EN)
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 4
Lockpick +14 (40), Medicine +1 (26)
Educated
Rad Regeneration
Level 5
Lockpick +10 (50), Science +8 (36)
Comprehension
Level 6
Science +14 (50), Medicine +4 (30)
Toughness
Level 7
Lockpick +18 (68)
Lead Belly
Tumblers Today => Lockpick +2 (70)
Level 8
Small Guns +16 (50), Energy Weapons +1 (22), Big Guns +1 (22)
Scrounger
Level 9
Lockpick +8 (78), Medicine +10 (40)
Strong Back
Ant Sight
Tumblers Today => Lockpick +2 (82)
Level 10
Small Guns +8 (60), Lockpick +8 (90), Barter +2 (16)
Intense Training (AG)
Bobblehead (Repair)
Bobblehead (Lockpick)
Chinese Army: Special Ops Training Manual => Sneak +2 (38)
Chinese Army: Special Ops Training Manual => Sneak +2 (40)
Level 11
Repair +10 (50), Medicine +8 (48)
Rad Resistance
D.C. Journal of Internal Medicine => Medicine +2 (50)
Wired Reflexes
Level 12
Small Guns +8 (68), Repair +10 (60)
Finesse
Guns and Bullets => Small Guns +2 (70)
Hematophage
Level 13
Speech +1 (14), Repair +10 (70), Barter +2 (18), Science +4 (54), Melee Weapons +1 (18)
Commando
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Bobblehead (Agility)
Level 14
Sneak +8 (60), Small Guns +2 (74), Repair +2 (72), Medicine +6 (56)
Silent Running
Now, with the main support perks such as Lead Belly, Rad Resistance, Strong Back and Scrounger, and the lockpick at 100, the build can focus on improving combat skills. Starting with Finesse (+5% critical chance) and finishing the Wasteland Survival Guide quest for the Survival Guru perk (3% critical chance), it kicks off with 14% critical chance (6 LU + perks).