Strength
10
 
Perception
9
 
Endurance
10
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
22
 
Barter
70
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
76
 
Lockpick
76
 
Medicine
100
 
Melee Weapons
62
 
Repair
92
 
Science
92
 
Small Guns
100
 
Sneak
100
 
Speech
90
 
Unarmed
98
 
Action Boy/Girl
Almost Perfect
Ant Might
Barkskin
Booster Shot
Comprehension
Cyborg
Educated
Finesse
Here and Now
Intense Training (10)
Lady Killer/Black Widow
Life Giver
Nerd Rage!
Party Boy/Girl
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Rad Absorption
Rad Resistance
Silent Running
Strong Back
Superior Defender
Tag!
Toughness
Warmonger
Xenotech Expert
Level 1
ST 7 PE 5 EN 7 CH 5 IN 6 AG 5 LK 5
Big Guns, Energy Weapons, and Small Guns
Level 2
Sneak +1 (16), Lockpick +1 (16), Unarmed +1 (20), Speech +1 (16), Repair +1 (18), Explosives +1 (16), Barter +1 (16), Science +1 (18), Melee Weapons +1 (22), Medicine +1 (18), Big Guns +6 (40)
Intense Training (ST)
Big Book of Science => Science +1 (19)
Big Book of Science => Science +1 (20)
Level 3
Sneak +4 (20), Speech +4 (20), Explosives +4 (20), Barter +4 (20)
Intense Training (IN)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Level 4
Sneak +2 (24), Small Guns +2 (34), Lockpick +2 (20), Unarmed +2 (24), Speech +2 (24), Repair +2 (24), Explosives +2 (24), Medicine +2 (24), Big Guns +2 (44)
Comprehension
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 5
Sneak +2 (36), Small Guns +2 (46), Energy Weapons +2 (44), Unarmed +2 (36), Speech +2 (36), Repair +2 (36), Barter +2 (34), Science +2 (36), Melee Weapons +2 (38)
Intense Training (ST)
Level 6
Energy Weapons +2 (46), Lockpick +6 (36), Explosives +2 (36), Barter +2 (36), Melee Weapons +2 (40), Medicine +2 (36), Big Guns +2 (56)
Toughness
Chinese Army: Special Ops Training Manual => Sneak +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (38)
Dean's Electronics => Repair +2 (38)
Big Book of Science => Science +2 (38)
Pugilism Illustrated => Unarmed +2 (38)
Lying, Congressional Style => Speech +2 (38)
Tumblers Today => Lockpick +2 (38)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (58)
Guns and Bullets => Small Guns +2 (48)
Paradise Lost => Speech +2 (40)
Level 7
Sneak +2 (40), Small Guns +2 (50), Lockpick +2 (42), Unarmed +2 (40), Repair +2 (40), Explosives +4 (42), Science +2 (40), Medicine +2 (40)
Intense Training (PE)
Level 8
Lockpick +6 (50), Explosives +6 (50), Barter +4 (40), Big Guns +2 (60)
Intense Training (PE)
Level 9
Sneak +2 (42), Unarmed +4 (44), Speech +2 (42), Repair +2 (42), Barter +2 (42), Science +2 (42), Melee Weapons +2 (42), Medicine +2 (42)
Lady Killer/Black Widow
Level 10
Sneak +2 (44), Unarmed +6 (50), Speech +2 (44), Repair +2 (44), Barter +2 (44), Science +2 (44), Melee Weapons +2 (44)
Here and Now
Level 11
Barter +6 (50), Science +6 (50), Melee Weapons +6 (50)
Intense Training (AG)
Level 12
Sneak +4 (52), Small Guns +8 (62), Speech +6 (50)
Intense Training (AG)
Barkskin
Power Armor Training
Ant Might
Xenotech Expert
Level 13
Small Guns +8 (70), Big Guns +10 (70)
Life Giver
D.C. Journal of Internal Medicine => Medicine +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Dean's Electronics => Repair +2 (46)
Dean's Electronics => Repair +2 (48)
Dean's Electronics => Repair +2 (50)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Level 14
Unarmed +3 (53), Speech +3 (53), Repair +3 (53), Science +3 (53), Melee Weapons +3 (53), Medicine +3 (53)
Educated
Level 15
Energy Weapons +10 (60), Unarmed +3 (56), Speech +3 (56), Repair +1 (56), Science +1 (56), Melee Weapons +3 (56)
Intense Training (IN)
Level 16
Unarmed +4 (60), Speech +4 (60), Barter +10 (60), Science +4 (60)
Tag! (Medicine)
Pitt Fighter
Punga Power!
Level 17
Unarmed +8 (70), Repair +4 (60), Melee Weapons +4 (60), Big Guns +6 (78)
Intense Training (EN)
Level 18
Lockpick +10 (60), Unarmed +2 (74), Explosives +10 (60)
Intense Training (EN)
Level 19
Small Guns +10 (80), Unarmed +2 (76), Medicine +10 (80)
Cyborg
Level 20
Energy Weapons +10 (80), Unarmed +12 (88)
Nerd Rage!
Level 21
Small Guns +10 (90), Energy Weapons +10 (90), Unarmed +2 (90)
Finesse
Level 22
Speech +2 (62), Medicine +10 (90), Big Guns +10 (90)
Strong Back
Booster Shot
Level 23
Sneak +20 (90), Speech +2 (64)
Silent Running
Superior Defender
Level 24
Energy Weapons +10 (100), Speech +2 (66), Big Guns +10 (100)
Action Boy/Girl
Lying, Congressional Style => Speech +2 (68)
Level 25
Small Guns +10 (100), Speech +2 (70), Medicine +10 (100)
Rad Resistance
Level 26
Speech +2 (72), Repair +10 (70), Science +10 (70)
Warmonger
Level 27
Speech +2 (74), Repair +10 (80), Science +10 (80)
Puppies!
Level 28
Lockpick +10 (70), Speech +2 (76), Explosives +10 (70)
Rad Absorption
Level 29
Speech +2 (78), Repair +10 (90), Science +10 (90)
Party Boy/Girl
Level 30
Sneak +6 (100), Lockpick +2 (76), Unarmed +6 (98), Speech +4 (90), Explosives +2 (76), Barter +2 (70)
Almost Perfect
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