Level 1
ST 4 PE 6 EN 6 CH 6 IN 8 AG 8 LK 2
Small Guns, Science, and Medicine
Bobblehead (Medicine)
Level 2
Small Guns +8 (42), Speech +10 (25)
Lady Killer/Black Widow
Level 3
Small Guns +7 (49), Speech +5 (30), Science +6 (40)
Intense Training (ST)
Level 4
Small Guns +6 (55), Speech +2 (32), Explosives +6 (21), Science +2 (42), Medicine +2 (46)
Educated
Level 5
Small Guns +10 (65), Lockpick +5 (20), Explosives +2 (23), Science +2 (44), Medicine +2 (48)
Child at Heart
Level 6
Sneak +7 (26), Explosives +8 (31), Science +6 (50)
Toughness
Level 7
Sneak +14 (40), Small Guns +5 (70), Medicine +2 (50)
Comprehension
Level 8
Sneak +8 (48), Lockpick +3 (23), Speech +6 (38), Repair +3 (22), Science +1 (51)
Commando
Level 9
Sneak +2 (50), Small Guns +2 (72), Energy Weapons +5 (20), Speech +4 (42), Explosives +2 (33), Science +3 (54), Medicine +3 (53)
Strong Back
Level 10
Sneak +10 (60), Energy Weapons +3 (23), Repair +1 (23), Science +3 (57), Medicine +4 (57)
Animal Friend
Level 11
Energy Weapons +12 (35), Lockpick +3 (26), Speech +1 (43), Explosives +2 (35), Science +3 (60)
Mister Sandman
Level 12
Small Guns +2 (74), Energy Weapons +8 (43), Speech +2 (45), Repair +3 (26), Explosives +3 (38), Medicine +3 (60)
Cannibal
Level 13
Energy Weapons +5 (48), Speech +6 (51), Science +5 (65), Medicine +5 (65)
Animal Friend
Level 14
Energy Weapons +7 (55), Lockpick +2 (28), Speech +4 (55), Repair +2 (28), Explosives +4 (42), Science +1 (66), Medicine +1 (66)
Silent Running
Level 15
Lockpick +4 (32), Speech +5 (60), Repair +2 (30), Explosives +5 (47), Science +2 (68), Medicine +3 (69)
Cyborg
Level 16
Unarmed +21 (51)
Tag! (Unarmed)
Level 17
Unarmed +19 (70), Repair +2 (32)
Robotics Expert (Unarmed)
Level 18
Lockpick +13 (45), Repair +2 (34), Explosives +3 (50), Science +2 (70), Medicine +1 (70)
Paralyzing Palm (Unarmed)
Level 19
Energy Weapons +5 (70), Lockpick +7 (52), Speech +5 (65), Repair +4 (38)
Action Boy/Girl (Unarmed)
Level 20
Lockpick +9 (61), Repair +11 (49), Medicine +1 (71)
Grim Reaper's Sprint (Unarmed)
Level 21
Lockpick +6 (67), Repair +8 (57), Medicine +7 (78)
Contract Killer (Unarmed)
Level 22
Lockpick +3 (70), Speech +4 (69), Repair +13 (70), Melee Weapons +1 (14)
Light Step (Unarmed)
Covert Ops
Ant Might
Level 23
Small Guns +3 (80), Energy Weapons +8 (78), Speech +1 (70), Science +7 (80), Medicine +2 (80)
Intense Training (EN)
Level 24
Sneak +2 (72), Lockpick +5 (78), Speech +2 (72), Big Guns +12 (29)
Solar Powered (Unarmed)
Level 25
Sneak +6 (78), Unarmed +6 (78), Speech +6 (78), Big Guns +3 (32)
Demolition Expert (Unarmed)
Level 26
Big Guns +21 (53)
Demolition Expert (Unarmed)
Level 27
Repair +8 (78), Big Guns +13 (66)
Demolition Expert (Unarmed)
Level 28
Barter +5 (20), Melee Weapons +4 (20), Big Guns +12 (78)
Nerves of Steel (Unarmed)
Level 29
Explosives +1 (51), Barter +10 (30), Melee Weapons +10 (30)
Rad Absorption (Unarmed)
Level 30
Explosives +9 (70), Barter +6 (46), Melee Weapons +6 (46)
Almost Perfect (Unarmed)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Bobblehead (Barter)
Guns and Bullets => Small Guns +2 (100)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Grognak the Barbarian => Melee Weapons +2 (60)
Big Book of Science => Science +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)