Strength
5
 
Perception
4
 
Endurance
2
 
Charisma
5
 
Intelligence
10
 
Agility
8
 
Luck
6
 
Action Points
81
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
150
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
15
 
Big Guns
9
 
Energy Weapons
28
 
Explosives
13
 
Lockpick
28
 
Medicine
25
 
Melee Weapons
15
 
Repair
30
 
Science
60
 
Small Guns
26
 
Sneak
21
 
Speech
15
 
Unarmed
9
 
Gun Nut
Level 1
ST 5 PE 4 EN 2 CH 5 IN 10 AG 8 LK 6
Lockpick, Science, and Energy Weapons
Level 2
Science +20 (60)
Gun Nut
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