Strength
9
 
Perception
7
 
Endurance
7
 
Charisma
5
 
Intelligence
8
 
Agility
7
 
Luck
7
 
Action Points
79
 
Carry Weight
290
 
Critical Chance
7%
 
Dmg Resist
28%
 
Hit Points
520
 
Melee Damage
4.5
 
Skill Points
21
 
Barter
50
 
Big Guns
65
 
Energy Weapons
100
 
Explosives
32
 
Lockpick
82
 
Medicine
80
 
Melee Weapons
80
 
Repair
75
 
Science
94
 
Small Guns
97
 
Sneak
87
 
Speech
55
 
Unarmed
80
 
Adamantium Skeleton
Ant Might
Barkskin
Booster Shot
Chem Resistant
Chemist
Concentrated Fire
Covert Ops
Cyborg
Deep Sleep
Educated
Entomologist
Ghoul Ecology
Gun Nut
Hematophage
Here and Now
Intense Training (5)
Iron Fist
Night Person
Ninja
Pitt Fighter
Power Armor Training
Rad Absorption
Rad Regeneration
Rad Tolerance
Scrounger
Silent Running
Sniper
Solar Powered
Strong Back
Tag!
Thief
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 7 PE 5 EN 6 CH 5 IN 6 AG 6 LK 5
Energy Weapons, Repair, and Small Guns
Chinese Army: Special Ops Training Manual => Sneak +1 (18)
Guns and Bullets => Small Guns +1 (33)
Wired Reflexes
Ant Might
Level 2
Small Guns +15 (53), Repair +1 (38)
Gun Nut
Level 3
Small Guns +16 (69)
Intense Training (IN)
Level 4
Small Guns +1 (70), Energy Weapons +15 (45), Lockpick +1 (16)
Educated
Barkskin
Power Armor Training
Level 5
Energy Weapons +10 (55), Lockpick +4 (20), Medicine +6 (25)
Iron Fist
Level 6
Energy Weapons +20 (75)
Toughness
Level 7
Lockpick +10 (30), Repair +10 (52)
Intense Training (IN)
Level 8
Science +14 (35), Medicine +7 (34)
Strong Back
D.C. Journal of Internal Medicine => Medicine +1 (35)
Level 9
Repair +18 (70), Medicine +3 (38)
Intense Training (LK)
Booster Shot
Xenotech Expert
Pitt Fighter
Level 10
Melee Weapons +19 (40), Medicine +2 (40)
Night Person
Level 11
Science +1 (36), Melee Weapons +10 (50), Medicine +10 (50)
Here and Now
Level 12
Science +21 (57)
Intense Training (PE)
Bobblehead (Luck)
Bobblehead (Strength)
Level 13
Lockpick +17 (50), Repair +4 (75)
Sniper
Level 14
Energy Weapons +2 (80), Science +12 (70), Melee Weapons +7 (60)
Adamantium Skeleton
Level 15
Speech +12 (28), Medicine +9 (60)
Cyborg
Level 16
Small Guns +9 (80), Speech +12 (40)
Tag! (Melee Weapons)
Level 17
Sneak +1 (25), Science +20 (90)
Thief
Level 18
Sneak +5 (30), Unarmed +1 (19), Speech +10 (50), Melee Weapons +5 (80)
Concentrated Fire
Pugilism Illustrated => Unarmed +1 (20)
Pugilism Illustrated => Unarmed +1 (21)
Pugilism Illustrated => Unarmed +1 (22)
Level 19
Unarmed +18 (40), Explosives +3 (21)
Chemist
Level 20
Unarmed +20 (62), Barter +1 (17)
Intense Training (EN)
Level 21
Unarmed +8 (70), Barter +13 (30)
Solar Powered
Level 22
Explosives +1 (22), Barter +5 (35), Big Guns +15 (35)
Deep Sleep
Level 23
Sneak +20 (60), Explosives +1 (23)
Silent Running
Rad Regeneration
Level 24
Sneak +21 (81)
Scrounger
Chinese Army: Special Ops Training Manual => Sneak +1 (82)
Level 25
Sneak +3 (85), Speech +3 (53), Big Guns +15 (50)
Ninja
Level 26
Lockpick +20 (75), Speech +1 (54)
Chem Resistant
Level 27
Speech +1 (55), Medicine +20 (80)
Rad Tolerance
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Bobblehead (Barter)
Covert Ops
Ghoul Ecology
Level 28
Small Guns +1 (94), Lockpick +2 (80), Unarmed +5 (75), Explosives +7 (30), Barter +5 (50), Science +1 (94)
Rad Absorption
Level 29
Small Guns +1 (95), Unarmed +5 (80), Big Guns +15 (65)
Entomologist
Hematophage
Bobblehead (Perception)
Bobblehead (Agility)
Would you like to comment? Sign up for new account, or sign in if you are already a member.