Strength
5
 
Perception
6
 
Endurance
6
 
Charisma
6
 
Intelligence
6
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
2.5
 
Skill Points
16
 
Barter
19
 
Big Guns
20
 
Energy Weapons
32
 
Explosives
20
 
Lockpick
18
 
Medicine
32
 
Melee Weapons
15
 
Repair
20
 
Science
19
 
Small Guns
32
 
Sneak
15
 
Speech
17
 
Unarmed
17
 
Swift Learner
Level 1
ST 5 PE 6 EN 6 CH 6 IN 6 AG 5 LK 6
Small Guns, Medicine, and Energy Weapons
Level 2
Small Guns +2 (32), Lockpick +1 (18), Repair +3 (20), Explosives +3 (20), Barter +2 (19), Science +2 (19), Big Guns +3 (20)
Swift Learner
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