Level 1
ST 8 PE 5 EN 7 CH 1 IN 4 AG 7 LK 8
Melee Weapons, Sneak, and Lockpick
Level 2
Sneak +5 (42), Barter +6 (14), Melee Weapons +3 (40)
Intense Training (AG)
Bobblehead (Intelligence)
Level 3
Lockpick +1 (32), Barter +4 (18), Science +10 (26)
Intense Training (AG)
Level 4
Repair +10 (26), Medicine +5 (21)
Educated
Level 5
Science +9 (35), Medicine +9 (30)
Comprehension
Level 6
Barter +3 (21), Science +5 (40), Medicine +10 (40)
Bloody Mess
Level 7
Lockpick +8 (40), Repair +10 (36)
Toughness
Level 8
Repair +4 (40), Barter +14 (35)
Strong Back
Level 9
Speech +13 (21), Barter +5 (40)
Intense Training (EN)
Level 10
Speech +18 (39)
Finesse
Level 11
Speech +1 (40), Explosives +13 (29), Barter +4 (44)
Rad Resistance
Level 12
Sneak +6 (60), Small Guns +1 (25), Explosives +11 (40)
Silent Running
Level 13
Small Guns +15 (40), Energy Weapons +3 (19)
Life Giver
Bobblehead (Science)
Bobblehead (Medicine)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Level 14
Big Guns +18 (40)
Cyborg
Level 15
Unarmed +18 (40)
Adamantium Skeleton
Bobblehead (Perception)
Level 16
Energy Weapons +9 (40), Lockpick +8 (50), Melee Weapons +1 (41)
Better Criticals
Level 17
Melee Weapons +18 (59)
Intense Training (EN)
Level 18
Sneak +18 (78)
Action Boy/Girl
Level 19
Sneak +2 (80), Melee Weapons +16 (75)
Light Step
Level 20
Lockpick +13 (63), Melee Weapons +5 (80)
Ninja