Strength
7
 
Perception
3
 
Endurance
7
 
Charisma
5
 
Intelligence
5
 
Agility
7
 
Luck
6
 
Action Points
79
 
Carry Weight
220
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
3.5
 
Skill Points
15
 
Barter
15
 
Big Guns
42
 
Energy Weapons
11
 
Explosives
33
 
Lockpick
11
 
Medicine
15
 
Melee Weapons
19
 
Repair
35
 
Science
15
 
Small Guns
24
 
Sneak
19
 
Speech
15
 
Unarmed
19
 
Gun Nut
Level 1
ST 7 PE 3 EN 7 CH 5 IN 5 AG 7 LK 6
Big Guns, Repair, and Explosives
Level 2
Explosives +7 (33), Big Guns +8 (42)
Gun Nut
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