Strength
7
 
Perception
8
 
Endurance
6
 
Charisma
7
 
Intelligence
10
 
Agility
7
 
Luck
8
 
Action Points
79
 
Carry Weight
220
 
Critical Chance
13%
 
Dmg Resist
0%
 
Hit Points
380
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
65
 
Big Guns
63
 
Energy Weapons
67
 
Explosives
83
 
Lockpick
65
 
Medicine
100
 
Melee Weapons
65
 
Repair
99
 
Science
100
 
Small Guns
64
 
Sneak
100
 
Speech
68
 
Unarmed
64
 
Animal Friend
Ant Sight
Better Criticals
Bloody Mess
Commando
Comprehension
Educated
Finesse
Intense Training (5)
Lawbringer
Scrounger
Size Matters
Sniper
Level 1
ST 5 PE 6 EN 5 CH 3 IN 9 AG 6 LK 6
Lockpick, Science, Small Guns
Level 2
Energy Weapons +1 (18), Unarmed +2 (17), Speech +4 (17), Sneak +1 (18), Explosives +1 (18), Barter +5 (18), Melee Weapons +2 (17), Big Guns +3 (18)
Intense Training (CH)
Bobblehead (Intelligence)
Level 3
Energy Weapons +2 (20), Lockpick +1 (33), Unarmed +3 (20), Speech +3 (20), Sneak +2 (20), Explosives +2 (20), Barter +2 (20), Melee Weapons +3 (22), Big Guns +2 (20)
Intense Training (ST)
Level 4
Energy Weapons +3 (23), Unarmed +2 (22), Speech +2 (22), Sneak +3 (23), Explosives +3 (23), Barter +3 (23), Melee Weapons +1 (23), Big Guns +3 (23)
Educated
Level 5
Energy Weapons +3 (26), Unarmed +3 (25), Speech +3 (25), Sneak +2 (25), Explosives +3 (26), Barter +3 (26), Melee Weapons +2 (25), Big Guns +3 (26), Medicine +1 (26)
Comprehension
Ant Sight
Level 6
Energy Weapons +2 (30), Sneak +2 (27), Repair +5 (30), Explosives +2 (30), Barter +4 (30), Big Guns +4 (30), Medicine +4 (30)
Bloody Mess
Level 7
Energy Weapons +1 (32), Unarmed +5 (31), Speech +6 (32), Repair +1 (32), Explosives +1 (32), Barter +1 (32), Melee Weapons +6 (32), Big Guns +1 (32), Medicine +1 (32)
Intense Training (LK)
Bobblehead (Strength)
Level 8
Small Guns +2 (35), Energy Weapons +2 (34), Unarmed +3 (34), Speech +2 (34), Sneak +4 (32), Repair +2 (34), Explosives +2 (34), Barter +2 (34), Big Guns +2 (34), Medicine +2 (34)
Scrounger
Level 9
Small Guns +1 (36), Energy Weapons +2 (36), Unarmed +2 (36), Speech +2 (36), Sneak +4 (36), Repair +2 (36), Explosives +2 (36), Barter +2 (36), Melee Weapons +2 (36), Big Guns +2 (51), Medicine +2 (36)
Size Matters
Level 10
Small Guns +2 (38), Energy Weapons +2 (38), Lockpick +2 (38), Unarmed +2 (38), Speech +2 (38), Sneak +2 (38), Repair +3 (39), Explosives +2 (38), Barter +2 (38), Melee Weapons +2 (38), Medicine +2 (38)
Finesse
Level 11
Small Guns +2 (40), Energy Weapons +2 (40), Lockpick +2 (40), Unarmed +2 (40), Speech +2 (42), Sneak +2 (40), Repair +2 (41), Explosives +2 (40), Barter +2 (42), Melee Weapons +2 (40), Medicine +3 (41)
Intense Training (CH)
Level 12
Small Guns +2 (42), Energy Weapons +3 (43), Lockpick +3 (43), Unarmed +2 (42), Sneak +2 (42), Repair +2 (43), Explosives +3 (43), Barter +1 (43), Science +1 (42), Melee Weapons +2 (42), Medicine +2 (43)
Sniper
Level 13
Small Guns +3 (45), Energy Weapons +2 (45), Lockpick +2 (45), Speech +1 (45), Sneak +3 (45), Repair +2 (45), Explosives +2 (45), Barter +2 (47), Science +3 (45), Melee Weapons +1 (43), Medicine +2 (45)
Intense Training (CH)
Level 14
Small Guns +2 (47), Energy Weapons +2 (47), Lockpick +2 (47), Speech +1 (46), Sneak +2 (47), Repair +2 (47), Explosives +2 (47), Barter +3 (50), Science +2 (47), Melee Weapons +3 (46), Medicine +2 (47)
Lawbringer
Level 15
Small Guns +3 (50), Energy Weapons +2 (49), Lockpick +2 (49), Speech +2 (48), Sneak +3 (50), Repair +3 (50), Explosives +2 (49), Science +3 (50), Medicine +3 (50)
Animal Friend
Bobblehead (Endurance)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 16
Small Guns +1 (61), Energy Weapons +1 (60), Lockpick +1 (60), Unarmed +7 (61), Speech +3 (61), Sneak +1 (61), Repair +1 (61), Explosives +1 (60), Science +1 (61), Melee Weapons +5 (61), Medicine +1 (61)
Better Criticals
Level 17
Small Guns +1 (62), Energy Weapons +3 (63), Lockpick +3 (63), Unarmed +1 (62), Speech +1 (62), Sneak +1 (62), Repair +2 (63), Explosives +3 (63), Barter +3 (63), Science +1 (62), Melee Weapons +2 (63), Medicine +2 (63)
Commando
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Big Book of Science => Science +2 (68)
Grognak the Barbarian => Melee Weapons +2 (65)
Big Book of Science => Science +2 (70)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Luck)
Big Book of Science => Science +2 (72)
Pugilism Illustrated => Unarmed +2 (64)
Duck and Cover! => Explosives +2 (67)
Dean's Electronics => Repair +2 (65)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Lying, Congressional Style => Speech +2 (66)
Nikola Tesla and You => Energy Weapons +2 (67)
Paradise Lost => Speech +2 (68)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (65)
D.C. Journal of Internal Medicine => Medicine +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Duck and Cover! => Explosives +2 (69)
Duck and Cover! => Explosives +2 (71)
Duck and Cover! => Explosives +2 (73)
Duck and Cover! => Explosives +2 (75)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
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