Level 1
ST 5 PE 6 EN 5 CH 3 IN 9 AG 6 LK 6
Lockpick, Science, Small Guns
Level 2
Energy Weapons +1 (18), Unarmed +2 (17), Speech +4 (17), Sneak +1 (18), Explosives +1 (18), Barter +5 (18), Melee Weapons +2 (17), Big Guns +3 (18)
Intense Training (CH)
Bobblehead (Intelligence)
Level 3
Energy Weapons +2 (20), Lockpick +1 (33), Unarmed +3 (20), Speech +3 (20), Sneak +2 (20), Explosives +2 (20), Barter +2 (20), Melee Weapons +3 (22), Big Guns +2 (20)
Intense Training (ST)
Level 4
Energy Weapons +3 (23), Unarmed +2 (22), Speech +2 (22), Sneak +3 (23), Explosives +3 (23), Barter +3 (23), Melee Weapons +1 (23), Big Guns +3 (23)
Educated
Level 5
Energy Weapons +3 (26), Unarmed +3 (25), Speech +3 (25), Sneak +2 (25), Explosives +3 (26), Barter +3 (26), Melee Weapons +2 (25), Big Guns +3 (26), Medicine +1 (26)
Comprehension
Ant Sight
Level 6
Energy Weapons +2 (30), Sneak +2 (27), Repair +5 (30), Explosives +2 (30), Barter +4 (30), Big Guns +4 (30), Medicine +4 (30)
Bloody Mess
Level 7
Energy Weapons +1 (32), Unarmed +5 (31), Speech +6 (32), Repair +1 (32), Explosives +1 (32), Barter +1 (32), Melee Weapons +6 (32), Big Guns +1 (32), Medicine +1 (32)
Intense Training (LK)
Bobblehead (Strength)
Level 8
Small Guns +2 (35), Energy Weapons +2 (34), Unarmed +3 (34), Speech +2 (34), Sneak +4 (32), Repair +2 (34), Explosives +2 (34), Barter +2 (34), Big Guns +2 (34), Medicine +2 (34)
Scrounger
Level 9
Small Guns +1 (36), Energy Weapons +2 (36), Unarmed +2 (36), Speech +2 (36), Sneak +4 (36), Repair +2 (36), Explosives +2 (36), Barter +2 (36), Melee Weapons +2 (36), Big Guns +2 (51), Medicine +2 (36)
Size Matters
Level 10
Small Guns +2 (38), Energy Weapons +2 (38), Lockpick +2 (38), Unarmed +2 (38), Speech +2 (38), Sneak +2 (38), Repair +3 (39), Explosives +2 (38), Barter +2 (38), Melee Weapons +2 (38), Medicine +2 (38)
Finesse
Level 11
Small Guns +2 (40), Energy Weapons +2 (40), Lockpick +2 (40), Unarmed +2 (40), Speech +2 (42), Sneak +2 (40), Repair +2 (41), Explosives +2 (40), Barter +2 (42), Melee Weapons +2 (40), Medicine +3 (41)
Intense Training (CH)
Level 12
Small Guns +2 (42), Energy Weapons +3 (43), Lockpick +3 (43), Unarmed +2 (42), Sneak +2 (42), Repair +2 (43), Explosives +3 (43), Barter +1 (43), Science +1 (42), Melee Weapons +2 (42), Medicine +2 (43)
Sniper
Level 13
Small Guns +3 (45), Energy Weapons +2 (45), Lockpick +2 (45), Speech +1 (45), Sneak +3 (45), Repair +2 (45), Explosives +2 (45), Barter +2 (47), Science +3 (45), Melee Weapons +1 (43), Medicine +2 (45)
Intense Training (CH)
Level 14
Small Guns +2 (47), Energy Weapons +2 (47), Lockpick +2 (47), Speech +1 (46), Sneak +2 (47), Repair +2 (47), Explosives +2 (47), Barter +3 (50), Science +2 (47), Melee Weapons +3 (46), Medicine +2 (47)
Lawbringer
Level 15
Small Guns +3 (50), Energy Weapons +2 (49), Lockpick +2 (49), Speech +2 (48), Sneak +3 (50), Repair +3 (50), Explosives +2 (49), Science +3 (50), Medicine +3 (50)
Animal Friend
Bobblehead (Endurance)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 16
Small Guns +1 (61), Energy Weapons +1 (60), Lockpick +1 (60), Unarmed +7 (61), Speech +3 (61), Sneak +1 (61), Repair +1 (61), Explosives +1 (60), Science +1 (61), Melee Weapons +5 (61), Medicine +1 (61)
Better Criticals
Level 17
Small Guns +1 (62), Energy Weapons +3 (63), Lockpick +3 (63), Unarmed +1 (62), Speech +1 (62), Sneak +1 (62), Repair +2 (63), Explosives +3 (63), Barter +3 (63), Science +1 (62), Melee Weapons +2 (63), Medicine +2 (63)
Commando
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Big Book of Science => Science +2 (68)
Grognak the Barbarian => Melee Weapons +2 (65)
Big Book of Science => Science +2 (70)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Luck)
Big Book of Science => Science +2 (72)
Pugilism Illustrated => Unarmed +2 (64)
Duck and Cover! => Explosives +2 (67)
Dean's Electronics => Repair +2 (65)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Lying, Congressional Style => Speech +2 (66)
Nikola Tesla and You => Energy Weapons +2 (67)
Paradise Lost => Speech +2 (68)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (65)
D.C. Journal of Internal Medicine => Medicine +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Duck and Cover! => Explosives +2 (69)
Duck and Cover! => Explosives +2 (71)
Duck and Cover! => Explosives +2 (73)
Duck and Cover! => Explosives +2 (75)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)